Last Epoch

Last Epoch Dev Tracker




12 Nov

Comment

Lagon's beam picks which direction it's going to travel when his eye turns red. If you understand how it pick the direction you can move the other direction right then and it will just sweep away from you and you just don't need to worry about it.

It will always sweep to the side of center that you are standing. So basically, when you see the eye turn red, start moving towards the center and you shouldn't have to worry about it.

Best thing to do is just get a SC character there and practice the mechanics.


11 Nov


10 Nov


09 Nov

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gotta share the final version when you make it


08 Nov

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    EHG_Kain on Forums - Thread - Direct

Just wanted to quickly confirm - the combat clip contains the currently live reaper model.


07 Nov


06 Nov

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Originally posted by Skorpioartex

Rather new to this game. Will this give +1 to skills that became necrotic through conversion?

Yes


04 Nov

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Originally posted by bm277

...and it max low rolled melee fire damage :'-(

RNGesus givith and RNGesus taketh.


03 Nov

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    Mike_W on Forums - Thread - Direct

Sorry, that’s not what I said. Having the width scale based on emphasis is fine. We can’t increased the clickable area outside of the visible item label area. This is because if you have the above situation, you could click on one but it would pick up the other item.

The reason that variable width size on emphasis is ok is that you already have a variable width from item to item based on name length. They all have uniform heights which is the important aspect to keep.

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    Mike_W on Forums - Thread - Direct

Just a brief note on the topic from discussions and testing that we’ve done. Having some ground item labels being different heights is a non-starter. Unless something dramatic changes, we have no intention of making the height variable from item to item. Similarly, having the clickable area being larger than the visual area is also not going to happen.

Both of these things cause major problems when larger quantities of items are on the ground and without something revolutionary (that I can’t even fathom what it could look like) we aren’t going to add those options.

Having a setting that scales all ground item labels uniformly is possible but we don’t have any plans to implement that feature yet.


02 Nov

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    Mike_W on Forums - Thread - Direct

It’s almost always a problem in the implementation that prevents it from working. About 2 years ago we changed how unique items apply their unique properties. This led to most of the new ones working much better with Manifest Armor but some are still just incompatible. Most of the old ones were converted to use the new system but some still use the old style.

Comment

Originally posted by TransitionEven6481

Devs confirmed that they will be reworking all ailments in the near future. You might want to stay away from ailment builds for now.

The biggest nerf coming to ailments is to the shred ones and it's not even that much. Ailments will still be good.

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Each stack of each ailment has its own stats and actually remembers exactly what applied it.

Increasing your own ailment stats do not by default affect your minion ailment stats. There are some abilities which let you carry them to your minions like balista and manifest armor.

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Originally posted by Kalashtiiry

Don't worry about it too much: they can't get lower than 0 nor higher than 75%, so value of 2% reduction would anyway lie somewhere between 2% More and 8% More. So if you really wanna compare value of 1 shock to anything else just get the lower of those two (that is, 2% More) and compare with it.

Enemy resistances are not bound by any rules. Unless otherwise stated, they all have 0 in every resistance category. It can be reduced well below 0 and it is possible to have one with way more than 75. I don't think we do this anywhere but it's not a rule.


01 Nov

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    Mike_W on Forums - Thread - Direct

Nah, I’d like to let speculation run wild on this one. It’s a good one.

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    Mike_W on Forums - Thread - Direct

Did I say that on stream?

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    Mike_W on Forums - Thread - Direct

Kinda, some terms are a little off but basically, yes.

It’s less that your minions are benefitting from it and rather that the enemy is hurting from it. If you apply Critical Vulnerability to an enemy, anything that attacks that enemy, including other party members and their minions, will critically strike more often because it has higher crit vulnerability.

What Manifest Armor inherits is inconsistent so you can’t know for certain without testing but try to think of it like the minion is wielding the weapon itself. Your dodge would not matter for what stats Manifest Armor gets but rather the Manifest Armor’s dodge is what matters. I’m also not actually sure if that mod in particular will work or not. I feel like it should but I could be wrong.