Last Epoch

Last Epoch Dev Tracker




09 Mar

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Originally posted by VindicoAtrum

Tempest Strike is going to be busted until it's nerfed, start with that.

lol

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There is some slight exaggeration with things like this in general in ARPGs I think.

Things tend to fall into the categories, OP, good and terrible. I feel like Shaman is generally one of the lower power masteries at the moment but it has multiple fun and viable ways to play through to the end game. If the theming is something you enjoy, go for it.

Post

UPDATE - Patch is Live!

Hello there everyone!

In order to launch 0.9 and migrate over backend services we have taken down both the Game and Website Login Portals. These services will be back online with the release at 11:00 AM CT.

If you are receiving a LE-24 error, rest assure that you will be able to play Last Epoch as soon the servers up as well.

We apologize for the inconvenience of the earlier than expected downtime but are looking forward to seeing and playing Last Epoch with you all online together soon!

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Hello there! The website and login gateway have been brought down to prepare for the patch launch here in about 10 hours. We apologize for the inconvenience but are looking forward to seeing you online in multiplayer soon :slight_smile:

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    Mike_W on Forums - Thread - Direct

Oh, sorry I thought you said they didn’t reply. It’s best to coordinate troubleshooting with support directly. I’m not really as familiar with the issues people have had with this. It’s generally a very smooth process but it can have hiccups.

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    Mike_W on Forums - Thread - Direct

That sounds a little different that the one above you. If you aren’t getting a successful link from the website, you might want to log into steam first through your web browser in another tab first before going through the linking process.

It’s not really a redemption process, it doesn’t give you a key but links your Epoch and Steam accounts.

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    Mike_W on Forums - Thread - Direct

Yes, it does work. I’ve seen some people have this issue and it is generally resolved after a Steam restart. If you have opened a ticket through our support site, someone will get back to you to help.

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Originally posted by HighOfTheTiger

How do you feel about Upheaval as a main melee skill? I love playing less than optimal melee builds and I’m pretty sure this is the route I’m going, but why not take a chance and ask a dev about their opinion of the skill, as in can it scale well towards high end game content? assuming I’m a player who prefers to take the time to max out a build rather than just playing a “meta” that’s up and running with little effort.

I'll be honest, there are many people in the community who know way more about the best builds.

However, I have seen multiple upheaval based builds that looked very fun. I've done a totem version that worked surprisingly well. You can take almost any skill to the late endgame. Some of them just do it a little easier than others. I wouldn't call upheaval top tier but it is more than viable.

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Originally posted by RustyBagels

Does Increased Fire Damage increase the damage from Ignite since it has a fire DOT?

Yes

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Fireball does hit in an area. If you are coming from PoE, it's important to note that the flat fireball hit damage doesn't affect the ignite power.

I think you'll find that you probably want to use a different weapon as a sorc, probably a staff or wand/catalyst.

It sounds like you might be a newer player which is a great place to be starting 0.9 at I think.

The best advice I can give for this is to use what you find and just improve your gear and build as you go.

Some general advice I can give is that you'll want more health, 100% Crit avoidance and 75 all res as a baseline for end game defenses. If you primary goal is ignite fireball, look for increased fire damage, increased spell damage or increased DoT damage affixes.

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Originally posted by Clancreator

There will probably be two buttons. Create online character and create offline character.

Yes, those are literally the exact button labels.

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Originally posted by Josparov

Oh are they? I thought they did less dmg but had higher attack speed for things like bleeds etc. Haven't played much primalist yet tho

You also get twice as many.


08 Mar

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    EHG_Kain on Forums - Thread - Direct

I just want to clarify Critical Vulnerability:

Critical Vulnerability is a debuff on the enemy, not a buff to your character. This means that it does not take into consideration your stats to modify it. It adds the flat crit chance after all other crit chance calculations.

In a given situation, if you have 10% base crit chance, and 100% increased chance to critically strike, and are striking an enemy which has ten stacks of Critical Vulnerability on it, Your resulting crit chance would be 40%.

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Yes it will run. It will run way better tomorrow though.

Controller support isn't finished but it is more than serviceable.

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Originally posted by suriuken

what were the changes? less attunement given and less mana cost redcutino on the gloves? asking because its the one i want to use

Harbinger of Stars has a slightly lower chance to cast meteor on crit, gives slightly more mana on potion use, and gives +1 to meteor instead of crit chance.

Hand of Judgement gives Judgement +3 Melee Damage per Attunement instead of +3 Melee Fire Damage and Spell Fire Damage per Attunement.

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No, you can start now if you aren't going to play online.