Last Epoch

Last Epoch Dev Tracker




02 Mar

Comment
    Mike_W on Forums - Thread - Direct

All characters, even after the system is released, will start off without a faction affiliation. All characters will have to go through the same process of joining a faction if you want. It doesn’t matter when the character was created.

Comment
    EHG_Kain on Forums - Thread - Direct

Some changes were available in the Open Beta, not all of them though! We’ll also be continuing to apply these new improvements to more and more zones after 0.9, continuing to improve the Level Design in Last Epoch.

Comment
    EHG_Kain on Forums - Thread - Direct

The Last Epoch client, which will still be available through Steam, will be able to use your Steam login and will not require a separate account set-up. Downloading a standalone client will no longer be available.

Post
    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

The Pre-Patch Hype Week continues! In today’s blog post, we’re going to be covering some of the improvements in level design. Everything from the lighting, assets, and layout of the area you’re fighting (or dying) in has a very significant impact on not only the gameplay feeling itself but also immersion. These visual aspects can convey a lot of feeling and emotion behind the meaning of a scene and help establish it within the world, making each scene feel unique and impactful.

The physical layout of different areas is also quite crucial in an ARPG due to how the camera angle works, how movement works, and how players interact with it. As a quick example, ever notice how most maps like to go up and to the right? This is because you have the most visual area in the top of the screen, as well as for many people reading left to right leads to a natural tendency to go right first. Of course, there are exceptions to provide uniqueness, but there are many sm...

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Comment
    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

Over the last few development cycles, we’ve been working on merging both our single-player and multiplayer builds of Last Epoch into a single game on Steam. Starting with 0.9, creating an account with an e-mail and password will no longer be necessary, as the client will be able to log-in using your Steam information. Beginning with the 0.9 Beta Patch, Last Epoch will only be available through Steam, and we will discontinue support of the standalone client. This means we will also have to update everyone’s account to work within the new system.

Moving Last Epoch entirely onto Steam gives us (and you, our community) several advantages. Migrating allows us to fully take advantage of Steam’s robust tools and platform without having to duplicate all of our work onto a standalone version of the game. This makes it easier for us to add various features and ensures they work the same for all players. Rolling out client updates is faster on Steam, both for us...

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Comment
    Mike_W on Forums - Thread - Direct

It is a long standing Linux bug that we are working on.

Comment

Originally posted by agr11as

No on both

Confirmed.

Comment

Originally posted by IreHove

Hmm but then pretty much all items are tradable to anyone as long as they switch factions and have high enough faction level

That person was mistaken or misspoke. Please see my posts or the official announcement.

Comment

Originally posted by IreHove

If I have CoF rank 2, then switch to merchant guild rank 2,

Can I trade that item to someone who had attained CoF rank 2 but switched to the merchant guild and is also CoF rank 2 in CoF?

Does that item have a guild rank?

Can you trade items that have a guild rank?

Edit: yes it does have a guild rank and no, you can't trade items with a guild rank.

You could gift it to them with a resonance but that has nothing to do with your current guild affiliation.

Comment

Originally posted by IreHove

Thank you. It mentioned switching item factions…

Does each item keep track of the item faction you were in when you found the item?

Like if I find an axe in the non-trading faction, then I switch to the merchant guild, does that axe become tradable?

When an item is obtained with an item faction's bonus (CoF drops or MG Bazaar) that item is given the corresponding Item Faction Rank Requirement, e.g. Requires CoF Rank 2. Think of this as an alternate level requirement. This requirement can't be changed or removed by any means. If an item drops while you are representing the CoF, that item will have a CoF rank requirement from 1-5. Nothing can remove or change that. You can only sell items at the bazaar that don't have any faction rank requirements.

Please check out the FAQ at the bottom of the initial announcement post. It is extremely extensive and the vast majority of the questions that get asked are answered there. Also, everything I said above is there too.


01 Mar

Comment
    EHG_Kain on Forums - Thread - Direct

Absolutely! Tons of new music as well. Both John and Erik have been very hard at work while everything else has come together for 0.9, so we’ve got a large number of stored up changes coming in 0.9 for both music and sound that have been getting ready for an update to go out!

Comment
    EHG_Kain on Forums - Thread - Direct

So many sounds have been updated for 0.9, it’s hard to list them all (we’re working on the patch notes trying to get them ready, about 70 pages of them, haha). For this post, we could only list a few examples to not make it a giant novel, but there’s a ton of updates, including shuriken hit sounds, Chakram sounds, Flurry hit sounds, and puncture cast sounds.

Weapon specific sounds is an interesting idea, though the sounds are tied to the skill - not the weapon, and the sound is meant to be an identifying trait for the skill. But I’m no sound designer, so I’ll leave it to our actual sound designer to identify if this is something that might work in the future!

Comment

Originally posted by Asteroth555

Merchant guild. I love that they provide bonuses for anyone who wants to stay more SSF, but at the end of the day there's absolutely nothing like the opportunity to sell an item that's extremely rare and OP but for somebody else.

The downside is uniques with LP can't be traded, but that's still relatively fair.

To clarify, at higher ranks of MG you will be able to trade uniques with LP. In the example, the ability to trade uniques without LP is unlocked at Rank 4 specifically.

Comment
    EHG_Kain on Forums - Thread - Direct

Sorry about that, crossed wires with youtube embed codes! Should be corrected now.

Comment
    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

We are officially on the road to Last Epoch: Convergence, which means it’s time for Pre-Patch Hype Week! In the coming days, we’re going to be covering some of the major updates coming alongside our Multiplayer Beta in Patch 0.9 - Convergence. While the main feature of this patch is, of course, the new Multiplayer environment, we also want to highlight many of the other improvements coming in Convergence.

In today’s blog post, we’re starting off in the world of sound, covering some of the fantastic new SFX and music that the team has been working on. Sound plays a critical role in any game, from Combat Feel to atmosphere; sound design can immerse you in the experience or take you out of it. Of course, our goal is the former, to create sound and music which emphasizes the gameplay. For today’s look at Sound in Patch 0.9, we’ve got some direct insight to share from our team members who breathe life into the audio-world of Eterra.

To really dive in...

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Comment

Originally posted by RTheCon

Hmm, I didn’t think about that. Just don’t really see the difference between the two.

So your saying there will basically be unfactioned gear?

This is the way I think about it. Gear can have certain requirements, one of those things is a level requirement. Another is a faction rank requirement. Gear obtained by using a faction bonus, CoF drops or MG Bazaar, has a faction rank requirement. Gear without a faction rank requirement doesn't requirement a specific faction to use.

Comment
    Mike_W on Forums - Thread - Direct

I’m sorry but we have no intention of implementing this. I don’t like to speak in absolutes so I won’t say that this is impossible. However, nobody on the design team has ever advocated for this and all of us have very strongly agreed that we don’t want this. It is one of the rare times that we agree so completely.

Edit: Because somehow I’ve already received 3 DMs about this, the topic says “Auto pick-up everything”.

Comment
    Mike_W on Forums - Thread - Direct

For a select few players I expect that this is probably true but in order to make multiplayer function properly in time for the 0.9 release, we were unable in incorporate our launcher in time. The item gifting system is also included in 0.9 so you will be able to share loot with party members.