Last Epoch

Last Epoch Dev Tracker




25 Feb

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Originally posted by deausx

Zero chance. Dev team is too small, and we're way too far into development now for that.

Character creation is rarely a part of Diablo clones.

Please be careful answering questions so absolutely if you aren't sure. It actually likely will happen at some point.

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Official Answer:

Character visual customization is not something we will get in for 1.0. It is a feature that we hope to implement at some point. We don't have any sort of timeline on when it could happen. It will not be soon. So it is a matter of when, not if but it could be a long when.

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Glad that you enjoyed it. Welcome to the community!


24 Feb

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    Mike_W on Forums - Thread - Direct

It’s still undecided, the CoF area wouldn’t serve much of a purpose but it could be cool.

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    Mike_W on Forums - Thread - Direct

The resonance items themselves only drop while you are playing with people.

Resonance can be used on equipment items to make that equipment behave as though that person was with you when the equipment dropped.

So you’re playing with your friend Bill and you find a resonance. Later Bill logs off but you keep playing and the perfect item for Bill’s build drops.

The next day, you’re playing with Bill and you apply the resonance to the item then you gift the item to Bill.

This allows you to share items that you find with people that you frequently play with.

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    Mike_W on Forums - Thread - Direct

Maybe, we’re still deciding on that, I can see the appeal for it but it’s not necessarily something we want to expose.

The second question is tougher to answer so I’ll answer something else instead that should clear this up. You can only gain progress towards and drop a resonance for people that are currently in your party and zone. Getting one to drop that is associated with one person in your party doesn’t affect them dropping for other people.

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    Mike_W on Forums - Thread - Direct

Let’s ease up a bit of them here eh? It’s ok to be critical of the system too.

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We still fully intend to port to PlayStation and Xbox if we can. Timeline is way way way up in the air.

We haven't put any time or effort into it at all yet. For example we don't even have a PlayStation developer account yet.

However, the hardest part of the console port is generally the full controller support requirement and we are building that into the game for launch.

Once 1.0 launches, we will be discussing internally what we want to do about consoles. For now it's just going to stay, on the horizon.

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This is second hand info so I'm not sure but I think that because it's listed as a different title in Steam, GFN doesn't work with it.

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    Mike_W on Forums - Thread - Direct

It’s a lot easier to justify removing that restriction than it is to add it.

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Originally posted by tanishajones

What he means is that the game was picking US central even though he lives in south america - which is FAR from the optimal ping considering SA servers exist atm and US east would be dramatically lower than central and west as well.

I had the same issue last night, i live in SA and was getting put in US central. Today it seems to be properly putting me in SA servers. Obviously the system needs work, but can you comment on wether or not we’ll ever be able to pick our server? This is a really weird decision that can put a huge dent in the multiplayer aspect of the game…

Point in case: I live in SA and play with a friend who lives in Cali. If he leads we go to US west, where i get 230ms and the game is unbearable with this latency, if i lead he gets 200ms. If we could just go to US east i’d probably get around 140ms and while not optimal, that would be the best compromise.

I understood what they meant. I'm sorry I don't have any more info on potential changes or reasoning why it is that way.

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Originally posted by _Dinky

I'm curious, is there a reason why there's no server selection? I'm playing from Sweden with a friend from California. Our "local" servers are both really bad for one or the other, ideally we'd be playing on East coast servers like in any other game but there's no option to.

I'm sorry, I don't know the details of why it is that way.

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Originally posted by Ohh_Yeah

I don't know how much dev time it would take, or if you're able to ask filter makers for assistance, but I was pleasantly surprised when I started playing Torchlight Infinite to find that there were a handful of preset loot filters right out of the gate. They had something like Basic, Intermediate, and Advanced filters which were increasingly strict and had different rules for early->middle->late->end game. Very helpful for picking up the game and immediately having some decent loot filters without doing any Googling.

A long term planned feature is planned that if it gets in will include an in game filter browser which you can, search for, upload and vote on loot filters to use. No matter what we include as a baseline filter, the community will design and disseminate their own. This way we can just facilitate that in game instead of having sub-optimal ones ready as a noob trap and take some of the time and effort out of the process for the community too.

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Originally posted by Joshiwe

What about announcing specific items in a party wide chat when first picked up? Could be cool for lfg groups to ask for specific items without having to announce every drop yourself.

Much more likely but still low priority at best.

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Thank you for your continued contributions to the community, Dammitt. The team loves the tools you make as well.

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    Mike_W on Forums - Thread - Direct

It will naturally keep MG in check because as items are purchased, they are removed from the market but the gold isn’t. So, eventually prices will rise on items and selling something and then using the gold on the vaults will become more lucrative. This will drain the market of gold and item prices will drop again.

We do plan to add more gold sinks which don’t directly compete with the vaults.

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    Mike_W on Forums - Thread - Direct

Idols will be included in both the MG and CoF systems. They will follow the same rules and restrictions as all other equipment.

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    Mike_W on Forums - Thread - Direct

The image is an example of what one might look like.

Resonances as a mechanic will be usable on any equipment item type. Each resonance might not be usable on every type. So we might have universal types and we might have specified types like you see there.

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Sorry, chances of this happening are extremely super tiny.