Last Epoch

Last Epoch Dev Tracker




27 Feb

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Lastepochtools.com

Link in the sidebar

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We do hear this feedback and it’s come up occasionally. We’re gonna talk about it internally.

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Originally posted by Ilyak1986

Thanks for that.

I've been watching the development of the game with great interest, if for the basic reason that I believe a healthy competitive scene lifts everyone's game, so I don't have the specific experience in Last Epoch (yet...), but with my experience in Diablo 2 and PoE, sometimes, if you felt your build needed "this specific item", well, GL HF trying to get it.

If this is vastly different in Last Epoch, and one can hunt down a unique methodologically, then that is a complete game-changer among ARPGs.

As for "prophecies" being a tainted term, hah--I play the Eternal Card Game (which has an expedition mode--aka the equivalent of Magic the Gathering's standard), Legends of Runeterra (which had an expedition mode, which was an ill-fated limited draft-like mode), and Path of Exile, in which expedition is one of my favorite endgame activities. So I'm sure that expeditions in Last Epoch have their own flavor =).

If the fears of ...

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While the definition of build enabling can be a little blurry, we do strive to maintain accessibility to those unique for players who don't have a massive daily playtime available to them. With the legendary system, there is a lot of room between the base and max versions of the uniques in the game so you will probably find yourself hunting a better one even if you've found a basic version. This lets us keep the base versions generally pretty accessible too.

But, I'm sure someone will come up with a bonkers build that requires an item we never intended and we will need to do something about that. Lots of options there, from making a new starter version to changing the drop chance to adjusting interactions to make it work other ways too and more.

I am confident that we can maintain this methodology but only time will tell.

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Hi there and welcome to Epoch. First off, I think it sucks that you're getting downvoted for voicing an opinion. I kinda wish we just had upvotes sometimes because while people might not agree, this post has lots of good stuff.

Anyways, I've been talking to a lot of PoE players since the release of this post and it's been very interesting to me from a designer standpoint. While I'm not the person who came up with this idea, I was one of the main cooks in the kitchen for the refining process. I find it really interesting that most of the PoE launchpad posts use SSF and CoF almost interchangeably. I'd like to emphasize that we hope that CoF will be just as multiplayer friendly as MG. Yes solo players will be CoF but non solo players can be CoF too. I really think this is going to just hit the exact notes you're looking for. Finding those couple build enabling uniques is something CoF is going to be great at.

I know we didn't go into details on what all the rank reward...

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    Mike_W on Forums - Thread - Direct

The positive question of a negative statement always trips me up so I’ll just explain the situation.

The time limiting is not specifically there to just limit RMT but it does help.

You can gift a 4LP item using resonance.

The main purpose for resonance is to be able to give those really special stand out, perfect for their build items to a friend who you play frequently with.

Edit: I just got the question, the game doesn’t care which order the items dropped in.


26 Feb

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    Mike_W on Forums - Thread - Direct

My statement is directly extrapolated from trasochi’s.

Edit: I would like to note that attempting to nail down details like which rank things become roughly equivalent to now is a bit of a fool’s errand. I’m sure our initial numbers won’t survive first contact with testing.

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Originally posted by Kelvara

Hey, I got one of those. Mine actually dropped when legendaries first came out, since they nerfed the LP rate on Quicksilver after that. This is what I made.

That's gross, I love it.

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The dot doesn't care where you are at all. It will finish its job.

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Originally posted by ZurgenWoW

My main question is if the factions will be multiplayer only (I assume?). Just thinking of if you can have the CoF bonuses if you're playing completely solo offline and not on multiplayer.

You'll be able to access CoF offline.

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    Mike_W on Forums - Thread - Direct

If it makes you feel any better, that’s what I thought you meant. That’s why I was saying CoF was what I thought you were looking for. You can play as though trade doesn’t exist and still be efficient.

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    Mike_W on Forums - Thread - Direct

I’m sorry if this isn’t the case but I think we might not quite have communicated the details of the system properly. Have you read through the FAQ section at the bottom of the initial post yet?

I’d also like to avoid calling CoF, SSF. While it will work on SSF, it’s designed to be exactly what you’re looking for I think.

The rewards listed for both are examples, each goes up to rank 10 and CoF will also have access to prophecies which will be a favor sink similar to how the bazaar is the favor sink for MG.

and hey, it might just not be what you’re looking for.


25 Feb

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Originally posted by omguserius

Still on for everything having a pet spec though?

I don't think mage will have a classic pet mastery.

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    Mike_W on Forums - Thread - Direct

I was going to bicker about what it actually says but that doesn’t matter.

If we were to implement the system which you are recommending, it would enable full open trade for CoF. This is something we aren’t prepared to do.

I’m sorry but if you’re looking for more open trading among friends than the resonance system offers, you’ll need to play as MG.

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    Mike_W on Forums - Thread - Direct

The Travelers backpack will be given to all owners of Last Epoch who own a copy prior to Patch 0.9, on March 9th

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Originally posted by taxicab0428

Unironically?

Yes ironically, it's not getting removed.

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    Mike_W on Forums - Thread - Direct

This is the same info in the initial post so I’m not quite sure what’s different.

The purpose of resonance is to allow you to gift the really stand out items that really hurt when they drop alone to the people you play with most frequently. It’s not for creating an open gifting environment with your friends list.

We don’t know what the minimum duration that this will be yet.

It’s a lot easier for us to reduce the duration that extend it so we will likely start with it slightly on the high side. I’m not talking anything ridiculous like 24 hours of playtime for one but it needs to be significant.

This timer is one of the key elements that keeps RMT at bay.

It should hopefully feel very natural.

It also doesn’t matter what order the item and the resonance drop in, so if you are short, just play together and you can eventually give it over.

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That wasn't for 0.9

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Originally posted by falsemyrm

Read the description and every class has a pet spec of some kind

The runemaster description is very outdated and will be different upon release.