Last Epoch

Last Epoch Dev Tracker




21 Mar

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Other than a small visual bug this node is working as intended. I could not reproduce this bug.

By default Dark Quiver on activation it’s arrows are launched into the air and descend one by one into the ground. Quickened Quiver node converts Dark Quiver to have multiple arrows hit the ground at once on activation, instead of having them drop one by one.

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We have a fix for this internally which will be released in a future hotfix, thanks for the report!

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Vapourfire is correct. We do not have a skill tree for Healing Hands currently.

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I’m sure all of us being real gamers would never abuse such a bug like this. :slight_smile:

Thanks for the report, I made a note of it.

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Can you please share a video of the flash when hit function not working?

I could not reproduce. Here is my test with turning it off and on:

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Oh, yes. I believe we have this noted internally but i’ll take another look. Thank you for the report.

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I’ve moved this to bug reports because it sounds like something fishy is going on. Can you post the skill you are using along with and image of how it is spec’d or upload the save itself? I’d like to try and reproduce it.

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    JustinC on Forums - Thread - Direct

You’re correct, it was accidentally omitted. I’ve updated the patch notes:
Dread Shade’s Beyond Death now only raises a single Volatile Zombie (previously used Volatile Zombie skill tree to determine amount of zombies raised)


18 Mar

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We will have a fix for this in 0.8.5b. Sorry about that!

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As a first step I’d recommend restarting your computer and attempting to repair the game through Steam.

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This should actually be related to the Flurry fix from this patch. Due to the attack speed fix, it now doesn’t give mana back as often.

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This bug is only causing Warpath’s visuals to not scale-- the actual AoE is correct. This will be fixed in 0.8.5b. Thanks!

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This bug is only causing Warpath’s visuals to not scale-- the actual AoE is correct. This will be fixed in 0.8.5b. Thanks!

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Thanks, this is indeed caused by summoning multiple minions with a single ability cast. We’ll work on a fix.

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Thanks for the report!

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Thanks for the report! For now, interacting with the Monolith Conduit in the Echo of a World using a Mouse Click will bring up the proper Echo Web. We’re investigating this issue.

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A “Key Ring” UI has been brought up internally a few times. We’ll be introducing even more keys in the future and we’ll make sure that they have appropriate storage :+1:

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I’m not noticing any problems with the Social window. Could you provide your log file so we can look into this?

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Thanks for the detailed feedback. This is something that we are well aware of and actually had a meeting yesterday to work on this specific thing. We want to improve several aspects of combat feedback and feel in general and this is probably the worst part of it at the moment.

I would like to add one small piece of information. The “flash on hit” setting is actually functioning and functioning as expected. The visual effect which is causing problems is the On-Hit VFX. This is 1/3 of the hit visual feedback at the moment, hit flash and when-hit VFX being the other 2/3. The other parts are really hard to see because the on-hit vfx is way too bright in several cases.

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Not sure why it isn’t showing in “add/remove programs”. Either way, if you go to the folder you installed the game, there should be a file called “unins000.exe” which will uninstall the game. It’s what Windows would run if it showed in the “add/remove programs” view.