I’ve confirmed this bug, thanks for the report. The quest list should appear as soon as you transition to another zone.
I’ve confirmed this bug, thanks for the report. The quest list should appear as soon as you transition to another zone.
I’ve confirmed this bug, thanks for the report.
Thanks, I’ve reproduced this bug. We’ll look into it
We will absolutely be expanding on the Monolith. Our very main goal with the system was to create something that is expandable since we’ll be continuously adding content to the game for years.
Hello there, and welcome back!
We are aware of both visibility and performance issues with many of our visual effects, but rather than providing more toggles in the options, we would like to fix both visibility and performance for everyone. In this patch cycle, one of our goals is to provide better performance for our visual effects, and once we will hit our performance targets, we will also address the visibility issues.
Stay tuned, we will have more to share pretty soon.
I would try to reverify your steam files. Other players had similar issue and this solved the problem.
Thanks for the report! I’ve made a note of this internally.
Thanks for the report! We have a fix for this internally.
Thanks for the report! I’ve made a note of this issue internally.
This is a known issue using Void Cleave and Volatile Reversal. Thanks for the report.
Yes, exactly the same.
It’s a separate stat from critical strike avoidance. Reaching 100% critical strike avoidance, such as by wearing Woven Flesh, will still completely prevent receiving a critical strike even with Fiery Dragon Shoes.
We’re looking into this bug, thanks! This is likely the same bug as is sometimes seen in endless arenas where you end up facing a “bonus” wave.
Any additional information that could point to a cause is appreciated!
If this is still happening, it would be really helpful with an image.
I haven’t been able to reproduce an issue with Signet of Agony after 0.8.5b. Is it the exact same issue encountered in 0.8.5? Can you provide a player log?
It is a bug - turns out it was giving 10% Time Rot chance instead of 30%. This has been fixed internally, thanks!
This is fixed in 0.8.5b, thanks.
This is fixed in 0.8.5b, thanks.
This is fixed in 0.8.5b, thanks.
This is fixed in 0.8.5b, thanks.