This is fixed in 0.8.5b, thanks.
This is fixed in 0.8.5b, thanks.
This is fixed in 0.8.5b, thanks.
This is fixed in 0.8.5b, thanks.
This is fixed now, thanks.
This is fixed in 0.8.5b, thanks.
This is fixed in 0.8.5b, thanks.
This is fixed in 0.8.5b. Thanks
Fiery Dragon Shoes
Ravenous Void
So, it looks like all the mods are melee cold damage. Only 1/3 of Tempest Strike is cold damage. The base flat damage it deals is 1 cold, 1 physical and 1 lightning. So you need a lot of flat added melee cold damage if you want to scale the cold portion of this hit with increased melee cold damage.
The triggered abilities that happen with it are considered spells so increased melee cold damage doesn’t actually help them at all.
Skills do not gain damage strictly from level. They only gain damage if you put points into nodes which gain damage.
Tempest Strike is also just not very good in general right now.
I’m thinking that there isn’t actually any bug happening now but I’m not entirely certain.
If it happens again please post your player.log here as well.
Thanks for the report!
Thanks for the report!
Interesting. I will make a note of this. Thanks for the report.
I haven’t been able to reproduce this yet. Were you trying to gain more than 4 stacks? It can’t go higher than 4 stacks, and will consume those 4 stacks the next time you cast Rip Blood in order to create a Coagulated Blood.
On that note, I’ll update the node to clarify that it can’t exceed 4 stacks.
Have you tried to reverify the files in steam?
This is intentional. Thanks for the report.
Thanks for the report!
This is a frustrating bug I run into a lot because I am a fast dragger. We still have not been able to know the cause of it. I’ll make a note to look into it more.
We’ve located this issue and are working on a fix on our end, thanks for the report!
This is a known issue. Thank you for the report.