This is the intentional design of it. The Abomination will decay as soon as the skeleton threshold is met.
This is the intentional design of it. The Abomination will decay as soon as the skeleton threshold is met.
We’re tracking this issue internally, thanks for the report.
Thanks for the report. In addition to this extra info, it might also help if you were to upload your character’s file as well so we can test the exact case on our end.
Thanks for the report, we’re investigating both this and the previously reported issue. If you have your Player.log from this play session it would be a great help as well.
You assume the base attack rate is 1 per second.
I think it is 1 per 0.7s
It's 1 per 0.68s for most abilities. We ended up with that number because we started with 1 per 0.75s, and then fairly early on decided to speed it up by 10%.
Yea, having the math be straight forward really helps comprehension so we try to lean in that direction when we can.
Hey, so the normalizing function isn’t as harsh as you might think. It’s really simple, it just rolls twice and takes the average.
This has 2 main purposes, one: it reduces the chance of a crap roll. Because you only have a crack or two at it usually, getting a low roll feels really bad. Averaging two rolls makes it more likely to get a useable roll rather than effectively bricking the item if it only has one shot left. The second reason is to help emphasize really good drops. It means that going out and killing stuff is just a little bit better overall.
We put the item into the game when we received a large amount of feedback that people were finding otherwise amazing items with poorly rolled implicits and no way to even try and improve that, making the items feel really bad to even try crafting on because it had a limited potential.
Now, while rune of shaping is not getting a major rework, the new system does have some pretty significant knock on effect change...
Read morewith Erik Desiderio, Composer
In the Sands of Majasa Update, 21 new music tracks were added to the game. Let’s take a closer look at how some of the music you had an opportunity to listen to while you were searching for Majasa herself, came to be.
On the way to the Ulatri Cliffs, the player travels through the Crystal Mines that are now controlled by Zerrick. In the mines, the player battles the Scalebane Bandits as well as some of the creatures that live in the cave. The player fights a giant mushroom creature called Crystal Lotus that assails you with a fiery breath attack. The music creates a magical feeling that evokes a mystical underground cavern network. It starts with a percussive bed played by marimba, harp harmonics, and plucked solo cello. This is followed by intense hammered dulcimer lines that build up and create menacing music for the confrontation with Crystal Lotus, try t...
Read moreWas this after the Frostroot Warden boss?
Reflect is damage dealt too you. Keep in mind that this has to go through your defenses that is the amount that is reflected. Then it has to go through the enemies defenses that will be the amount they take.
Example: Mob deals 1000 damage. You have 40% DR so you take 600 damage 93% of that is 558 damage going back to the enemy. At level 100 enemies have 90% DR so then enemies without any further defenses would take 55.8 damage.
Just to clarify, this is mostly correct, but enemy defenses don't actually affect it, including their damage reduction from level. So in your example above the mob would take 558 damage.
It's still definitely weak at the moment, but not as weak as it would be if enemy defenses applied.
This is a know bug thanks for the report.
For the first part (about damage effectiveness), yes to 1 and 2, and for 3 it's 150.5. All added damage, whether it's from items, a skill tree node, a passive tree node, attribute scaling, or anything else, is affected by the added damage scaling.
I'm mostly confused as this seems to be one instance where flat damage somehow impacts ailment scaling
Flat damage affects damage instance of the same ability type (melee, spell, bow, or throwing), e.g. flat melee damage affects instances of melee damage. Most ailments don't have an ability type tag, but Abyssal Decay does, it's spell damage, so your sources of flat spell damage apply to it.
The second part is if I allocate Potent Corruption (Abyssal Echoes hits but doesn't apply Abyssal Decay. 20 void spell base damage)... What is the damage effectiveness scaling at this point?
It flat spell damage applies to the hit damage at 100% effectiveness. This i...
Read moreHello, Travelers!
Our most recent release, The Sands of Majasa Update, raised the quality bar for our patch releases and is a good example of what our growing team is able to accomplish. We welcomed thousands of new Travelers to our community, and with your help we hope to continue building a home for all Last Epoch players for years to come.
SoM_Stats1280×500 162 KBTo our outstanding community members who have been working hard to keep in-game chat an inclusive and welcoming experience for all of our new Travelers - thank you! Due to our quickly expanding community, we acknowledge the need for a major update to our in-game chat services to provide you with a fun an...
Read moreWe have a fix for this internally that will be released with the next patch. Thanks for the report. :]
Yeah, we’re tracking this one internally. Thanks for the report!