Last Epoch

Last Epoch Dev Tracker




30 Jun

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Those nodes will say ‘You deal…’ or ‘You gain…’ rather than ‘X skill deals more damage’

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Ah yes Global modifiers are different. Those just grant you an increased damage stat as a buff to the character, rather than modify the skill’s damage, like a passive node or an item does.

To the ailment question. Correct, ailments inflicted by that skill gain benefits of such nodes.

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Thanks for the report!

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It would be really good with an example, but yes, if a node says “increased damage” it is likely a mistake and should be change, but it will function as a ‘more’ multiplier. A few patches ago we used to do that and modifiers were not multiplicative with other modifiers within the skill tree. Hence ‘increased damage’ made sense back then. But now all generic damage modifiers are actually multiplicative, so they should say so.

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Have you been able to recreate this issue multiple times in the same session or is it only the first time you swap controls?

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This has always only been with % damage modifiers. Not attack speed, crit etc.

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Thanks for the report!

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This is a known issue.

Thanks for the report.

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I’ll make a note of it.

Thanks for the report.

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Good to know! If you run into the issue again feel free to repost it with any new info.

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Thank you for the report!

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This is a known issue, we’re tracking this internally.

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All damage modifiers inside skill trees are multiplicative now. That way players no longer need to know the old hidden mechanic of skill trees modifiers being multiplicative with modifiers from outside tress. Now it literally says it on each of those nodes. If a node doesn’t say (multiplicative with other modifiers) in the description, that’s a bug. But they are multiplicative in the background now, always, even with other damage modifiers on the tree (which wasn’t the case before).

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Thanks for the report!


29 Jun

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Originally posted by pon_3

I'm glad we've started getting more of these showcase items lately. The game sometimes feels like it's lacking chase items, but each item pass has made the endgame items a little more exciting and I love it.

Good things to come :)

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I made a note of this.

Thanks for the report.

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Thanks for the report. I made a note of it.

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Thanks for the report, I made a note of it.

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This is a known issue.

Thanks for the report.

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Unfortunately this is just how this works, when you portal out and back in, it resets the scene. In this case since a boss is the trigger to spawn a portal, you will have to kill the boss again to progress. This is because of technical defaults in single player.

Thanks for the report.