Last Epoch

Last Epoch Dev Tracker




21 Jul

Comment

Originally posted by vennthrax

sounds like the way it will actually work is players leaving and coming back to the bazaar to essentially "reroll" what's on offer until they find what they want. and then players will complain that trading is too tedious.

Leaving and re-entering the Bazaar will not reroll what's on offer.


20 Jul

Comment
    Stanzwar on Forums - Thread - Direct

It’s not currently planned for 1.0. VOIP is it’s own set of servers, hosting considerations, account integrations, and more, it’s fun!

Comment

Originally posted by 0110bot

I heard he's gonna be even more primaly

He’s going to be the Primaliest

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    Stanzwar on Forums - Thread - Direct
  1. It is not the Bazaar.

  2. We’re aware of that situation and one of the other questions I answered here addresses that we’ll be ensuring that your personal experience is a bit less gruesome, both from a visual and technical standpoint. Your friend can still have their silly amount of Wraiths, ideally less than 200 or we’ve added a zero somewhere :slight_smile:

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    Stanzwar on Forums - Thread - Direct

It is not currently planned to share Loot Filter rules, since players have instanced loot.

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    Stanzwar on Forums - Thread - Direct

It’s not currently planned. What we have planned for loot instancing is in the FAQ

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    Stanzwar on Forums - Thread - Direct
  1. Right now it’s about 2.5 screens worth of distance. We haven’t finalized what our final goal will be here. We’ll put it in the FAQ when we have!

  2. You will see limited VFX/minion from your group members. We want to do this in a way that still looks good while also achieving our technical goals, but performance will matter the most. We have been thinking about this particular topic for quite a long time already and we are very aware of this FPS killing risk :slight_smile:

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Maybe you should go back and watch the clip carefully.

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    Stanzwar on Forums - Thread - Direct

Also see the New Multiplayer FAQ: Official Last Epoch Multiplayer FAQ


Hello Travelers, and welcome to the first multiplayer monthly update!

I’m very excited to say that we’re now at the point that we are going to be able to keep you all more in the loop with regards to multiplayer development. Where before we’ve often relied on “informal” conversations through in-game chat, forum comments, and reddit replies, we are now going to be able to produce regular updates. I wi...

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Hello Travelers!

We have been working very hard on multiplayer and we know that you are very excited to get your hands on it. We also know that you have a lot of questions regarding the specifics of how multiplayer will function. This FAQ represents our current plans for multiplayer. As development progresses, some things could change and we will keep this FAQ up to date. We know that this may spark more questions and we will do our best to add those to this list as they arise.

Basics

  1. When will multiplayer be released?
    Because it is more important that multiplayer is received well rather than received quickly, multiplayer will be released when we believe it’s ready. We’ll be providing regular updates of what we’re working on (look for posts titled Multiplayer Development Post - Month) so you have a better idea of how much longer it may be until you’re able to play with other Travelers in Eterra.

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Hello Travelers, I hope you’ve been enjoying your adventures through time in Eterra and the recent additions to end-game. As we progress through our early access phase of Last Epoch, which will lead to the 1.0 kickoff patch, we are preparing the company to support the live service model and bring you awesome content for years to come. I’d like to give you some insight into what’s going on behind the scenes and answer some common questions we’ve been seeing as we progress up to 1.0.

Eleventh Hour Games Growth

The Last Epoch team at Eleventh Hour Games is growing and evolving quickly. Significantly more quickly than we thought possible. Not even 4 years ago, only a small number of us were developing Last Epoch as an after hours passion-project with zero funds and zero full time team members. We are now a dedicated team of over 50 ARPG enthusiasts that covers the full spectrum of a great development team. Our team is spread remotely across the world, rallying to make th...

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We might end up making the summoning feel better by default.

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Got a question: when you guys actually use the skill do you take the nodes that consumes faster and more minions per tick? Do you always or sometimes take them over damage, just for the extra convenience?

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Hi all, thank you for the feedback. I’m bringing this up internally because of this post. I’ll see what we can do


19 Jul

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    Skeebo on Forums - Thread - Direct

Thanks for your feedback! We will look into this interaction.

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We believe we found the cause of this bug and in the stages of confirming the possible fix.