I’ve confirmed this internally and we’ll include a fix in 0.7.10c. Thanks for the report!
I’ve confirmed this internally and we’ll include a fix in 0.7.10c. Thanks for the report!
Thanks, this will be fixed for 0.7.10c.
Thanks, I’ve confirmed this and we’ll look into it.
Thanks, I’ve confirmed this internally and we’ll look into it.
This is a known bug that we haven’t had the chance to fix yet. Thanks!
I’m sorry to hear that you’ve been getting the short end of the proverbial RNG stick. When you have enough people playing the game, this is bound to happen to someone. It’s crazy unlikely to happen this extreme but is technically possible. If it makes you feel any better, as you keep going, it will eventually balance out.
I can confirm that since the post which llama quoted, I have done way more testing on the system and it is actually doing very close to perfect RNG. It’s pretty expensive to set up a some atmosphere white noise sampling system or something to get real true RNG but it’s super close. In my automated testing I did an “unlucky streak” detection and I did get a couple really bad ones that seemed impossible. The opposite is also true though, I had a few successes at sub 10% success rate. This is really hard to get any of because you also have to get all the previous ones too.
Many non-multiplayer games will have built in detection for these types of steaks ...
Read moreCurrently the Loot Filter only shows the minimum value for implicits. We planned to show the ranges but it looks like that didn’t make it in yet. Thanks!
This is a known bug. Sorry about that!
Sorry about this! I’ve occasionally ran into this issue, but I haven’t found any way to make it happen consistent, which makes the issue very difficult to solve. If you find any specifics that seem to cause this bug (i.e. particular enemies, zones, nodes) please let us know.
Thanks!
Sorry about this! We haven’t been experiencing this issue internally and it doesn’t seem to be a common issue, so that makes this more difficult to investigate.
When uploading your crash report files make sure to include all the files in the folders, not just the .dmp files. This will give us the most information possible. Your system information is also very helpful to determine if this issue is hardware dependent. Could you please upload these files?
Thanks!
Sorry about this! Could you please go to C:/Users/YOURNAME/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
and add any folders in there to a .zip and upload them here? Log files have a good amount of information but crash reports have more.
As Llama mentioned, I would recommend trying to repair the game. Thanks!
Thanks for the log file. This is a known bug, but we haven’t had the chance to work on a fix yet. Thanks!
This will be fixed in 0.7.10c. Thanks!
This is fixed in 0.7.10b. Thanks!
While both of those Idol affixes roll on Sentinel idols, they aren’t exclusive to Sentinel idols. This means they are listed in the General Idols section. I’ve confirmed both affixes are listed there, and you can search for them by what the affix does (i.e. ignite) or what it’s called (i.e. of Fire).
Thanks!
This is fixed now. Thanks!
This should be fixed in 0.7.10c - let us know if you encounter the issue after that patch is released. Thanks!
Thanks, I’ve made a note of this internally.
We’ll be including a fix for this in 0.7.10c. Let us know if you encounter it again after that patch is released. Thanks!
This is not a bug.
Your character is a Sorcerer and so has limited access to the Spellblade mastery.