Last Epoch

Last Epoch Dev Tracker




29 May

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    Sarno on Forums - Thread - Direct

That wasn’t a bug, strictly speaking, though it is a setting I just changed a moment ago.

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    Sarno on Forums - Thread - Direct

Sorry 'bout that!

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Thanks for the video. This is an issue specifically with skills that have the Instant tag. We’ll look into this.

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    Sarno on Forums - Thread - Direct

You can’t upload an image directly to the forum, however if you upload one to a host such as Imgur and paste a direct link to it, the forum will embed it into your post.

If it is not a direct link, just the link itself will be rendered.

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I’ve asked internally and this is working as intended. The description should be updated though, so thanks for the report.

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    Sarno on Forums - Thread - Direct

I haven’t seen any other reports of this.

Could you please try Repairing Last Epoch Through Steam?

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    Sarno on Forums - Thread - Direct

Hello,

The way passives are unlocked changed in Patch 0.7.8.

To quote the Beta 0.7.8 Patch Notes;

Read more
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    Sarno on Forums - Thread - Direct

Just to clarify - is this in-game or on the website somewhere?

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Sorry about that! This is a known bug, but unfortunately there are some technical difficulties with getting Lunge to work properly in these situations (a similar problem happens against the boss in The Precipice). We hope to find a solution in the future.

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Giving feedback (or “picking on”) on unfinished things is one of the key things of early access, so please do so.

It seems like the corpse objects Exhume creates count as your minions in some respects (since you created them), and somehow also create a death trigger when they spawn. We’ll take a look.

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Could you post your log file if this happens again, and ideally a screenshot of where the shrine was? I haven’t encountered this issue myself or seen reports.

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This node is working correctly, I don’t see any bugs. The training dummy doesn’t show the effects of protections well. It has so much health that even 900 protection does not make that much of a difference.

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I don’t believe there’s any calculation error here. Exsanguinous grants you 20% of your missing health as ward each second, but your ward is also decaying every second. The ward you lose each second is based on this formula: (0.4 x current ward) / (1 + 0.5 x ward retention).

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This is a known bug that we haven’t made a fix for yet. Thanks for the report!

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Interesting, I haven’t seen this problem before. Does this only happen in this zone? Was it all black immediately when the zone loaded, or did it happen afterwards? Is the problem permanent?

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Thanks for the reports! Footsteps while transformed should be an easy fix.

I’m fairly certain we set up water sounds in some places, so screenshots of anywhere you come across that second problem would be appreciated.

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This is working as intended. The Icarian Poison node causes a large increase to how often you poison enemies, but also causes poison to be applied to yourself faster and faster as time goes on.

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Thanks, we’ll look into this.