Thanks for the report-- it seems like this is a bug with all companions, actually. In the meantime, removing the skill from your bar entirely (which unsummons the companion) solves the problem.
Thanks for the report-- it seems like this is a bug with all companions, actually. In the meantime, removing the skill from your bar entirely (which unsummons the companion) solves the problem.
Ok, sounds like it was just a mistake that’ll be easy to fix. Thanks.
You probably need to include hidden items. Open File Explorer and it’s an option under the view tab.
Could you please elaborate?
I’m not sure what you mean by “it glitch.” A more detailed description would be very helpful.
Hello,
Patch 0.7.7 is not yet available on Linux due to a technical issue.
I’ve posted more information regarding this here;
Read moreThanks for the report-- this was working in previous versions, so we’ll look into what changed.
We are aware of this and are looking into the cause of it. Could you please post both of your log files?
When you say “relog”, do you mean returning to character select, or exiting the game fully (to desktop)? I’ve heard that restarting the game usually fixes the problem.
Not all skill nodes are applied (or removed) for existing minions currently. In this case, the next set of Mages you summon will not cast Sacrifice.
Keen eye We’re already looking at specifically that leak internally, but there’s also more than one issue occurring; the complexity is in breaking them apart to deal with them individually.
Sorry for the late reply-- the corrected version of 0.7.7e is out on all platforms now. Thanks!
Thanks, this is an easy fix.
I can see how that node’s wording could be confusing. The node only converts your attack speed to crit chance for Smelter’s Wrath, not all skills, so it won’t show up in the character sheet. So, this is working as intended. Thanks!
We’re still investigating this issue-- we suspect it is caused by having too many entities in motion, similar to the bugs people are seeing with Wandering Spirits. If you’re not playing a minion build you probably won’t see it happen as often.
Thanks!
Hm, strange. Unfortunately I don’t see anything in your log file that points to the cause of the issue. Thanks for the report though!
Hm, I’ve just tested the quest and it worked correctly for me. I’m not sure what happened here without more information-- if you encounter any other quest issues (or most types of issues), please upload your log file from the session.
Thanks!
These doors highlight and open when clicked in version 0.7.7.
Unfortunately we have not been able to release 0.7.7 for Linux yet-- we upgraded our engine, but there’s now a game-breaking conflict on Linux between the engine and a piece of software we use. We’re waiting to receive an update for that software before we can prepare a Linux release.
Thanks for the report, and sorry for the delay!
Number 4 is not a bug. Generally, nodes on a skill tree affect only that skill. We use the term “global” to specify that the buff will apply to your stats, rather than just the skill. Minions are never affected by something unless it specifically says minions. We do want to make nodes easy to understand so I’ll keep in mind that it wasn’t clear.
The rest of your points are bugs, so I’ve noted them down internally. In the future, we prefer different threads for different bugs, though grouping closely related bugs (such as the Wraith ones) is ok.
Thanks for the detailed reports!
I’m sorry to hear this.
Could you please send us a system profile?
I’m pretty sure everything is working as intended here. While channeling Warpath, you had 30 mana regen because of Dark Nexus. When you activated Juggernaut Stance you gained 50% more armor, and jumped to 37 mana regen thanks to Urzil’s Pride. When you de-activated Juggernaut Stance, your mana regen dropped back to 30, because your armor went down.
Thanks for the report, I’ve made a note of this internally.