Last Epoch

Last Epoch Dev Tracker




04 Oct

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    Sarno on Forums - Thread - Direct

Are you referring to Fireball’s Flamethrower node?

That’s not a beam so much as a bursty ‘machine gun’ type of ability. The two do feel very different in practice. To offer one example - when turning your character, with Fireball / Flamethrower you turn rapidly but the projectiles may not hit enemies. With Disintegrate you turn a little more slowly, but the beam is going to sweep over every enemy in its path.

It’s definitely a good concern to raise - and I would be interested in your feedback after having played with both - but it’s not a problem we’ve had internally so I’m not currently worried. :slight_smile:...

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    Sarno on Forums - Thread - Direct

Just wanted to provide a quick update - we have had some success reproducing this issue internally. If you’ve had this occur with a skill other than Summon Scorpion or Summon Skeleton, please let us know in this thread. Thanks for the reports!

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    Mox on Forums - Thread - Direct

Not gonna lie, gang. This is one of my new favorites.


03 Oct

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We'd also love to hear your feedback on Patch 0.7.4's 'Skill Name Reminders' interface setting!

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    sarth on Forums - Thread - Direct

This is quality content right here.

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    Sarno on Forums - Thread - Direct

Patch 0.7.4 introduces the new interface settting ‘Skill Name Reminders’!

We’d love to know what you think. :slight_smile:
 

https://forum.lastepochgame.com/uploads/default/original/2X/8/8528215afd6fd203fa9709ef72ab6573f2936a31.mp4
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    Sarno on Forums - Thread - Direct

In a future patch we will be implementing the Sorcerer skill Disintegrate and its specialization tree! By default Disintegrate is a hybrid skill which deals both Fire and Lightning damage.
 


  Disintegrate is a channeled ability which inherently pierces enemies. It is considered to be a Spell and does not have any innate Damage Over Time component.

The specialization tree for Disintegrate is currently in the design phase. Due to the unique properties of this skill making its implementation more difficult than most, we are not yet ready to confirm which patch it will be part of. Let us know whether you’d be interested in us posting a preview of this skill’s tree on our website prior to releasing it in a patch!
 


 
As an aside, we had previously shown off ...

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Last Epoch will indeed have those - we plan to call them Cycles. :)

https://lastepochgame.com/faq/#ongoing-cycles

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    Sarno on Forums - Thread - Direct

Thank you for the reports!

I’m locking this thread as it no longer pertains to our most recent update.

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    Sarno on Forums - Thread - Direct

Thanks for the confirmation!

This bug will be fixed in our next patch.

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    Sarno on Forums - Thread - Direct

Hey,

Regarding the system information: can you please confirm that you clicked on the relevant link (e.g. the DxDiag article for Windows) and followed the step-by-step guide? If you’re getting stuck at a particular part, could you please let us know where?

The .ini file should be called le_graphicsmanager and located in the same place as the log file. You may need to set Windows to show hidden files and folders to find them.

You should be able to attach the files to a forum post using the Upload button;

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    Sarno on Forums - Thread - Direct

Thanks for the feedback!

I’ll raise this at a future meeting.

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Sorry about that! I haven’t seen this issue before so we’ll need more information. Is this the first time you’ve played through to that point of the game? First time this patch?

Your system information and ...

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The new story content starts in the Desert Waystation, which is the zone you go to before returning to End of Time.

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I’m not able to reproduce Shield Throw not scaling with damage from its skill tree or your passives. Have you double checked by attacking the Training Dummy in the Council Chambers or End of Time? Try looking at the damage numbers before and after taking a new node (attack a few dozen times, ideally).

If you’re still having issues, please upload a screenshot of your skill tree, passives and items.

I have found that Shield Throw occasionally takes a long time to come off of cooldown during my testing, but I haven’t found the cause yet. If you find out that something makes it happen more consistently, let me know! Thanks.