Last Epoch

Last Epoch Dev Tracker




13 Nov

Comment

I’m not, and I’m the one that set it up like that. It is an option that we are working to have as a tool for balancing at the very least. The intent behind shapeshifting is that we would have a way that you can build where you are switching in and out of forms fairly regularly. That’s probably only going to feel good if your other skills don’t all go on cooldown or at least ones that would have come off cooldown based on the time you spent in transform. (so you can’t cheat big cooldowns by quick switching)

Personally I really like the idea of viable druid builds that use 0, 1, 2 or 3 transform abilities regularly.

Comment
    Sarno on Forums - Thread - Direct

The Rogue is listed in Phase 3 of our Early Access Forecast.
 

The Eras are not Acts. Last Epoch’s campaign is broken into Chapters of the story, and this story ...

Read more

12 Nov

Comment

This is something that we don’t quite have set up the way we want yet. We know that many people want to have the ability to combine move and attack on the same button. It’s something that we are debating and testing internally how best to set up. If you have a suggestion, we are happy to hear it. I will note that we are reluctant to add a 6th skill to the ability bar.

Comment

No, they also probably won’t be in 0.7.5 either.

Comment
    Sarno on Forums - Thread - Direct

This is indeed a technical limitation currently.

Comment
    Sarno on Forums - Thread - Direct

Just to clarify - this works specifically with the resolution (e.g. 1920 x 1080).

Comment

We’re working on it :smile:

Because of how modular our skill system is, it is quite difficult to have a generated preview of how much damage a skill will do. We are working on implementing this in a performant way. You’re absolutely right that it’s a necessary feature.

Comment
    Sarno on Forums - Thread - Direct

Aye, thanks @Servire!

It’s greatly appreciated. :slight_smile:

Comment

Originally posted by N00bWarrior

can we get 0.7.4 today? please.

Not today, sorry. Soon™!

Comment

I’m not quite sure what you mean by this. We are working on chapter 7 right now and we plan to release 2 more chapters after that for the base game. We do plan on making more content after release too.

Comment

Lots of great feedback in here. I didn’t want to make mention of how we were considering it at first just to see how people were feeling about it.

Some ideas that have been proposed are restricting some more advanced crafting methods to town, giving lower fracture chances in town, allowing you to “buy” infinite shatter stone uses in town with lower shard output than normal, and several others that I can’t remember off the top of my head.

We aren’t really sold on any of these ideas right now and it appears that most of the people here aren’t huge on the idea of location specific forging. I think that if we did go forward with something like this, it would be adding in more options in to the town version instead of removing what’s already available. The danger with that is we might make it feel mandatory to go back to town to craft anyways. We do want it to feel good crafting out in the field.

If you have any ideas of things we could add to town with regards to cr...

Read more

11 Nov

Comment
    Sarno on Forums - Thread - Direct

Hey there,

Please see this support article and contact us directly through our support site.

Thanks!

Comment
    Sarno on Forums - Thread - Direct

Moving thread to Customer Service.

Post
    Trasochi on Forums - Thread - Direct

Main issues being addressed

  • Potion mods being very common on a lot of slots feels bad when a lot of the time you want your items to be providing you with stats that are less temporary.
  • Equipping a few potion health affixes very quickly gets you to a point where potions nearly always heal you to full, rendering further potion health affixes useless.
  • Potions feel like a very unreliable defense as there are boss fights where they don’t drop due to a lack of adds.
  • Potions only feel worth using if you’re missing a fair amount of health. This means that they’re competing directly with more reliable forms of health recovery and it feels like a waste if you use them just for buffs when you’re at full health, even when it’s an efficient thing to do.

 

How these issues are being addressed in 0.7.4

Overhauled Potion Mods

  • Most of the common potion affixes now relate to ward rather than health, while rarer one...
Read more
Comment
    Sarno on Forums - Thread - Direct

Yes; we don’t have any plans to change this.
 

We are trying to present people with multiple compelling options. We think ARPGs are at their most interesting when homogenization is kept to a minimum and each person playing them is making different choi...

Read more
Comment
    Sarno on Forums - Thread - Direct

Hey, sorry about that! It should be fixed now.