Is this the Time Rift that is at the start of the Ancient Cavern? (next to the waypoint).
If so, this is a known bug and a fix is coming in 0.7.4b.
Is this the Time Rift that is at the start of the Ancient Cavern? (next to the waypoint).
If so, this is a known bug and a fix is coming in 0.7.4b.
This is a known bug, it will be fixed in 0.7.4b (though the fix may not apply to characters that already have the quest bugged).
You can just click “Stop tracking” to hide the quest.
This is a known bug, it will be fixed in 0.7.4b by granting Sentinels a free respec. Thanks for the report!
If this is a character that did not have 25 points in Druid before 0.7.4 released, this is working as intended, because Werebear Form has become exclusive to characters who Mastered into Druid.
In 0.7.3, you became a Mastery Class as soon as you invested 25 points into it and then clicked the “Ascend to (class name)” button on their passives panel. In 0.7.4, you become a Mastery Class after completing a quest that is given to you when you first reach the End of Time.
Please try talking to Elder Gaspar in the End of Time, he should give you the Mastery Quest. There’s a bug affecting how many enemies you will fight, but this will be addressed in a bug fix patch soon.
It is both More Critical Strike Chance and More Damage. “More” modifiers are multiplicative with “Increased” modifiers for all stats.
For example, if your Raptor has a base crit chance of 5% (as everything does), +5% base crit chance, +15% increased crit chance on your items and +10% on your passives, and +20% more crit chance against bleeding, it will have a final crit chance of:
You’re right that the tooltip is unclear in this case, I’ll make it more clear. Thanks for the report!
Cool video that you’ve put a lot of thought into. I think the underlying concepts and reasoning you’re going for it great and you’ve outlined almost an entire progression system. I feel like you could design an entire passive system around stat milestones. I think D4 would do well to use it.
I know a lot of it is directed at D4. I think we’re doing most of the things that you are suggesting as important things to do. Player choice in gear with trade-offs being the catalyst for interesting decisions. Build customization through skills and character building. The milestones system is actually really good at doing something that we’re struggling a little bit with gear. It puts a “tax” on gear. It forces you to equip a minimum number of rare items. Certain slots will have uniques and sets but you’ll require a minimum number of rares to hit your breakpoints. Games like PoE and D2 do this with resistances by making getting res capped almost mandatory. As you mentioned, that’s not o...
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Shattered Heavens was the offender. It was providing significantly more damage than intended.
Thanks!
Thanks, I’ve made a note of this.
I’m unable to reproduce a loss of damage or other effects from the tree.
The VFX is working as intended now
I can keep an eye on this unless you manage to reproduce it.
EDIT - found something. Investigating.
What version number do you see in the top left of your screen?
Thanks, we definitely don’t want two names with the same name
I just fixed the VFX portion of this, let me investigate the other elements now.
Thanks for the catch! I’ll fix this quicj - I mean quick
I just wanted to add that, currently, the ladder does contain some old data. This data predates adjustments to difficulty scaling in the Arena, as well as existing prior to balance changes for various character classes. This was unintended, and will not occur in future.
If you have any concerns about a ladder entry, you are welcome to contact us through our support site to express them. We will not be able to discuss with you whether any action is taken as a result, however all concerns raised will be investigated.
‘Naming and shaming’ on the forum is not permitted, and so I am closing this thread.
Please try setting your master quality to Medium. We haven’t diagnosed the exact problem but this seems to avoid it.
For visibility, this was addressed in 0.7.4 ate my stash and Characters!. This is a MacOS issue.
This is a separate bug, unrelated to 0.7.4. We’re working on rewriting parts of the inventory system to resolve this and various other bugs. Apologies for the trouble.
Sorry about this! I’ve made a note internally.
The passive is working, but isn’t being reflected on the character sheet. Thanks for the report!