Last Epoch

Last Epoch Dev Tracker




14 Sep

Comment
    Trasochi on Forums - Thread - Direct

Attribute scaling stats apply to anything the skill creates, including ailments and procced skills such as charged ground.

Comment
    Trasochi on Forums - Thread - Direct

Spark charges do stack, but the spark novas from Charged Ground do not apply them.

In general nodes that add an effect to the main skill of a tree don’t apply to other skills procced by the tree.

Comment
    Sarno on Forums - Thread - Direct

Glad to hear it!

Thank you for taking the time to post an update. :slight_smile:

Comment

Sorry about this! If you press “A” you can select a target for your minions, which can be an enemy or a place on the ground (though the ground will have to be out of range of the enemy behind the fence).

If you encounter any enemies that spawned out of bounds again, please post a screenshot and note the zone name. They’re easy to fix but screenshots make the process much easier.

Thanks!


13 Sep

Comment
    Sarno on Forums - Thread - Direct

Hope everyone likes our new method of previewing specialization trees! :slight_smile:

I’ve updated the preview to add the root node for convenience. For logged-out users this may take several minutes to take effect due to caching (I’ve done what I can to expedite this).
 

@Zikkar @ReimerhArts: These effects require that both of the procs referenced are triggered by a single use of Tempest Strike. I’ll speak to the team about your feedback on this. I c...

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Comment
    Sarno on Forums - Thread - Direct

Today we’re very excited to show you a preview of Tempest Strike’s tree!

Unlike previous previews we have posted, this one works as it does in-game; you mouse-over the node you are interested in, and the information appears. You move onto the next node, and the tooltip for the previous node disappears. You can find the preview here.
 
Note: We are aware that there are a few typos; no need to report them. Thanks!

Comment
    Sarno on Forums - Thread - Direct

Identified and resolved an issue where a small number of drafts created on our previous forum appeared as published threads in https://forum.lastepochgame.com/c/uncategorized, which displayed at the bottom of https://forum.lastepochgame.com/categories for users of mobile devices. The threads have been deleted or moved as appropriate.

Comment
    Sarno on Forums - Thread - Direct

Howdy!

After discussing the possibility of us discussing this discussion regarding Black Hole, we found the time to discuss this discussion at one of our recent design meetings. Let’s discuss that discussion of this discussion in the hope that it will benefit this discussion.

While I had suggested the idea of making the base Black Hole skill a pure crowd control ability with options to add various damage types as part of different branches on the specialization tree, we have decided against this for a few reasons.

The main one is that although Black Hole has been a challenging skill to balance, this has been due to the crowd control effect itself. To remove the damage and use that as justification for reducing either the Mana cost or the cooldown may not have the intended effect of making the skill easier to balance; the skill’s most powerful aspect would be more readily available.

We’re going to keep an eye on the skill, but we aren’t currently planning ...

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Comment
    Sarno on Forums - Thread - Direct

I’ve added another question to post #2 of this thread.

While not a question I’ve seen posed by the community, I have observed some confusion regarding the scope of the forecast - likely due to people assuming it was released alongside the game entering beta / Steam Early Access, rather than several months later.
 

What is the scope of this forecast?

Our Early Access Forecast was posted on the 30th of July.

We first released builds to the community during Last Epoch’s pre-alpha stage of development in late 2017, the game entered Steam Early Access on the 30th of April 2019, and it is scheduled to release in April 2020 with substantial, ongoing post-release development.

The Early Access Forecast focuses on development between the forecast itself being posted, and the game leaving Steam Early Access. The pre-alpha and alpha stages of development, updates to the game after launch, and beta content release...

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Post
    Sarno on Forums - Thread - Direct

The Ancient Era was a time of peace, when Eterra was active, humanity slept, and the gods were young. Despite the era being broadly peaceful, it was by no means safe.

The unchecked wilds gave birth to untold numbers of nightmarish primal creatures whose eventual extinction would be necessary for humanity to flourish in later eras. Among these creatures are even monstrous plants such as the Floral Spitter.
 

PrimalFlora_DesignSheet.jpg2066×1959 2.61 MB

Click on this image to see the full-sized version.


12 Sep

Comment
    Sarno on Forums - Thread - Direct

I just wanted to drop in to provide a quick update. We have been working on updates to the mouse cursor to address visibility concerns, however these changes were not scheduled to be part of Patch 0.7.3 and are thus unlikely to be finished prior to that patch being released.

Thanks again for the feedback!

Comment

Originally posted by mautobu

Thanks guys!!

We want the game to be the best it can be! :)

Comment
    Sarno on Forums - Thread - Direct

Thanks for the post!

Moving to Bug Reports.

Comment
    Trasochi on Forums - Thread - Direct

Visibility is also a priority and darker enemy names proved difficult to see in some areas. Unique enemies still have a different style of health bar that helps distinguish them from rare enemies.