Moving thread to Bug Reports.
Moving thread to Bug Reports.
While that will definitely be implemented, I can’t say for sure whether it’ll be there initially.
We’ve been working on social updates and are applying the finishing touches to the backend. In a future patch you will be able to add other Travelers as friends, and send them whispers.
From the team that brought you the options;
…come the following commands for whispering people;
(As with all sneak peeks, there could be changes prior to this being implemented.)
...Thanks for the post.
The honest answer is our plan for the skill is to discuss it at a future design meeting. Since you’re interested in the skill, I’ll talk about some of the design challenges we face with it.
Any skill system needs to consistently work the same way for every skill. Our specialization trees have certain requirements. Each skill needs to do something prior to any nodes on the specialization tree being taken. There has to be a sizable number of ways in which to modify the skill. The base functionality cannot be too complete a package, or else being able to add to it causes problems. In short, we need a certain amount of design space.
By default, Black Hole offers both damage and a crowd control effect. The crowd control effect is one of the best in the game in terms of increasing the caster’s survivability when properly utilized (and utilized outside of the somewhat contrived Arena zones). The ‘pull’ effect also concentrates enemies, making Area ...
Read moreWe definitely won’t have all of those…
While you’re here, what is a pirate’s favourite letter?
This is huuuuuuge! Acolyte is by far my favorite class in LE. I can't wait for this to release. The icons look absolutely sick!
Thanks for the kind words!
I was very excited about the icons, too - I stole one for use as my avatar! :D
Well, you will be investing into two trees rather than one. It ought to be more rewarding!
Summon Skeleton was originally implemented at the conclusion of Last Epoch’s pre-alpha stage of development, and was one of the largest specialization trees ever created. We have periodically altered the tree as we attempted to fit options to unlock additional skeleton types, options to remove skeleton types, options to enhance the various skeletons, options to increase your total skeletons cap, and other nodes within a single tree.
Thanks for the feedback!
We’ve created another iteration of icons for spell-related buffs & debuffs;
Art | Description |
---|---|
Buff | |
Debuff |
Let us know what you think!
Thanks for compiling this data on freeze chance (and on shred/penetration in the other thread).
We were aware of the difficulty of keeping freeze chance high as enemy health scaled up rapidly at high levels, but this chart really helps visualise how severe the issue is. We’ve discussed this quite a bit internally since the thread was made and have decided on a systematic solution to the problem with scaling. However that’s unlikely to be ready for 0.7.3, so in the mean time we’re planning numerical buffs to several sources of increased freeze chance to alleviate the issue.
Love it! Will have to wait to test it, but sounds very innovative and seems like it allows cool combinations with movement speed boosts.
It's the first ability with passive elements that I really feel happy with (speaking as an individual here).
We've more on the way, and I'm very excited to see how people react to them. :D
We have stated our intention to replace some skills in Last Epoch which we regard as placeholders. Two of the most commonly discussed examples are Fire Shield and Ice Ward, which we believe are fundamentally too passive to exist in the form of active skills. The functionality offered by these skills and their trees will instead be made available through class passives, trees for other skills, unique items, and possibly other sources.
Some of the feedback we have received regarding these plans is that skills which provide ‘always there’ bonuses can be fun - as they contribute to the power fantasy that is integral to an ARPG, and facilitate your character doing multiple things at the same time.
We agree with these points. For us the issue is not that Fire Shield and Ice Ward provide passive, ongoing benefits to your character, but that they fail to do anything else. To put that another way, we are not opposed to skills with passive elements - we just don’t believe that F...
Read moreAh, the two links being next to each other made me not think to click the other part.
Because the log files are simply text they compress very efficiently, so we have considered allowing .zip uploads, but that could allow other malicious things to be uploaded. We are looking into a better solution, but in the meantime I am interested in solving the spam issues themselves.
I’ll ask about the resetting issue, but I think the only solution would be to make progress reset only on death rather than exit or death. I believe this would require a fairly substantial re-work of how the selection process functions.
Thanks for sharing the logs, unfortunately they don’t give me much to go on for now.
Hey @Peredur, I’d suggest taking a look at this thread whenever you get the chance.