Last Epoch

Last Epoch Dev Tracker




26 Sep


25 Sep

Post
    Sarno on Forums - Thread - Direct

Intro

In Patch 0.7.3 we’ll be adjusting some of the Necromancer’s and Sorcerer’s passives. Below you can find a total of ten examples for each of these classes. Both these classes and other classes will receive additional passive improvements as part of future patches.
 

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Thanks for the report, I have heard of this issue but haven’t been able to reproduce it to look for a cause yet. I’ll try again sometime after the patch.

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Was the enemy within the fence, or on the outside of it? We may just have to move the enemies slightly.

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Unfortunately this is difficult for us to fix without knowing exactly where this is-- could you please upload a screenshot to somewhere like imgur.com?

Thanks!

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    Sarno on Forums - Thread - Direct

We will occasionally rework and replace passives. At the risk of saying the wrong thing, Necromancer may be the biggest beneficiary of this in ...

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Originally posted by RockxTonic

Missed the stream :( can I see it somehow?

Sorry to hear that! Here's a link. :)

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Also, I’m sure it’s something that will get changed a dozen times before full release.

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Not quite ready to share yet (read: not finalized) but because they continue to spawn as you go, the goal is to have the numbers stay near max in most situations.

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Another 30% just to the left of that too.

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The problems with shock are being treated. It was a pretty deep rabbit hole for us because the solution affects a lot of other systems too. Don’t worry, shock will be awesome.


24 Sep