In Patch 0.7.3 we’ll be adjusting some of the Necromancer’s and Sorcerer’s passives. Below you can find a total of ten examples for each of these classes. Both these classes and other classes will receive additional passive improvements as part of future patches.
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Thanks for the report, I have heard of this issue but haven’t been able to reproduce it to look for a cause yet. I’ll try again sometime after the patch.
Was the enemy within the fence, or on the outside of it? We may just have to move the enemies slightly.
Unfortunately this is difficult for us to fix without knowing exactly where this is-- could you please upload a screenshot to somewhere like imgur.com?
Thanks!
Missed the stream :( can I see it somehow?
Sorry to hear that! Here's a link. :)
Also, I’m sure it’s something that will get changed a dozen times before full release.
Not quite ready to share yet (read: not finalized) but because they continue to spawn as you go, the goal is to have the numbers stay near max in most situations.
Another 30% just to the left of that too.
yea, those jerks…
The problems with shock are being treated. It was a pretty deep rabbit hole for us because the solution affects a lot of other systems too. Don’t worry, shock will be awesome.
Novatic is now live!