Last Epoch

Last Epoch Dev Tracker




19 Feb

Comment

Originally posted by [deleted]

[deleted]

I appreciate the instruction, though as a member of the dev team, I can confidently say that these two different options will be available in online play with 1.0. During Character creation in Online, you have the following options
Game mode:
- Normal
- Hardcore

Challenges:
- Solo Account Found > "This character will not be able to party with nor obtain items found by other players, but shares the same stash and materials with your other Solo Account Found characters within the same game mode and Cycle"
- Solo Character Found > "This character will not be able to party with nor obtain items found by other players. This includes items you find on other Solo Character Found (SCF) characters even if they share the same game mode and Cycle."

I am aware current online only offers one selection, Online play says "Character found" for the option, but is actually Solo Account Found. This has been corrected for 1.0, and both options are available...

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Comment

Originally posted by AllanRamires

So, what about party play? So many quests getting bugged, auto-completed when one char is ahead.

I'm not quite sure what you're referring to - Quest catch-up is an intended mechanic if you skip to a later part of the campaign either by using a dungeon skip, or by teleporting to another player that's further ahead.

Comment

Originally posted by Nudel_des_Todes

Afaik it is instanced like in D3. Never played coop though, so no first hand experience.^^

This is correct - loot is instanced.

Comment

Originally posted by [deleted]

[deleted]

Solo Character Found has been added as an option for Online play. Solo Account Found has not been removed as an option for Online Play

Comment
    EHG_Kain on Forums - Thread - Direct

You are correct, added missing line.

Comment

Originally posted by Snackz39

u/EHG_Kain - Any chance you have details on when the API will be available for external sites to pull the updated passive and skill trees so we can start build planning?

We don't currently have an API for skill/passive data.

Comment

Originally posted by Emergency_Tip9922

nah they're talking about the plan of chapter 11 & 12 and the context of the ending chapters. so the disappointment is inevitable. better just shut up about it if they're not gonna forward the story 100%. they might mislead player to buy their game because people anticipating the complete campaign.

I think you might have replied to the wrong comment.

Comment

Originally posted by Albert_dark

Did they said anything about the current unique itens in the game, if they will nerf to match the changes or will be legacy itens

When we update an affix, or a stat on an item, it affects all versions of that item. The only exception is for affixes which are removed, and not replaced with a new affix - though this isn't something we've done in some time.

Comment

Originally posted by rds90vert

Wait what??? PARRY? What is that? New affix type? doens't specify suffix or prefix (my guess is suffix as block or dodge), which item bases? u/EHG_Kain or Steve got some more clarification on that?

Prefix

Comment

Originally posted by moglis

Ctrl + f function on these forums is horrid.

if you hit ctrl+f twice, it gives you standard ctrl+f functionality. The reason it has its own is because it doesn't actively load all replies at once, so it needs to search its database to find any matches outside of what your browser may actively have loaded.

Comment
    EHG_Kain on Forums - Thread - Direct

Full offline mode is as the name implies, full offline. It does not require a connection at any point, and also does not have any features which would require internet connectivity such as leaderboards, or chat.

Post
    EHG_Kain on Forums - Thread - Direct

New Masteries

Rogue Mastery: Falconer

Falconer_CharacterSheet (1)1920×1080 217 KB

Added the third Rogue class mastery: Falconer

The falconer is a master tactician w...

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    EHG_Kain on Forums - Thread - Direct

System Changes

Endgame Rebalance

  • You will find more details in the sections for each end game system, but we wanted to give you a quick overview of our changes
  • We have made enemy power come less from endgame modifiers and more from the inherent strength of high level enemies and the base effect of corruption, primarily to achieve a more predictable experience in high corruption Monolith. Specific corruption values should feel like they mean something in terms of d...
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    EHG_Kain on Forums - Thread - Direct

Skill & Passive Changes

Acolyte Skill Changes

Assemble Abomination

  • Engorgement now grants 2% more damage per minion consumed (from 3%).

[...

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    EHG_Kain on Forums - Thread - Direct

Item Changes

New Uniques

  • Added 13 new uniques:
    • Wheel of Torment
    • Unvar’s Rise
    • Unvar’s Hegemony
    • Unvar’s Exile
    • Communion of the Erased
    • Stygian Coal
    • Sigeon’s Reprisal
    • Spine of Malatros
    • Vial of Volatile Ice
    • Blood Roost
    • Falcon Fists
    • Talons of Valor
    • Wraithlord’s Harbour.

[...

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    EHG_Kain on Forums - Thread - Direct

Enemy Changes

New or Replaced Enemies

Chapter 3

  • Replaced all void cultists except for a few minibosses
  • Replaced Voidfused Bears with Consumed Groles
  • Updated Weathered Statue model and abilities
  • Replaced Ruin Skuttlers with ...
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    EHG_Kain on Forums - Thread - Direct

Bug Fixes

General Skill Bugfixes

  • Fixed an overarching problem with how skills are used in online play which should address a number of bugs:
    • Fixed players getting stuck in place after using a skill they didn’t meet requirements for
    • Fixed players casting a skill and doing nothing for a skill they didn’t meet requirements for
    • Fixed some behaviors with channeling skills
  • Fixed several visual bugs with minion vfx and animations...
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    EHG_Kain on Forums - Thread - Direct

LE_Steam_Cover_DevBlog1.0PatchNotes

Last Epoch 1.0 Overview by Game Director, Judd Cobler

Last Epoch is Releasing 2024-02-21T17:00:00Z!

Welcome everyone to the Patch Notes for Last Epoch 1.0! It’s been an amazing road to this point, and it’s unreal to be writing patch notes without using the term “Beta Patch”. With this patch Last Epoch will officially be leaving Early Access. We couldn’t have made it to this point without all of you, our amazing community driving the world of Eterra alongside us. We can not s...

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