Last Epoch

Last Epoch Dev Tracker




09 Nov

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You'll find a spread of styles. Some builds focus on just a single button while others require all 5 and everything in between. The combat is generally slower pace than PoE at endgame.

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Originally posted by MinnesotaSteve99

I forgot about Icy Veins. Are they focused on LE at all?

They are just standing up their epoch content. The guides are being mostly done by AaronActionRPG.

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    Mike_W on Forums - Thread - Direct

They are saying that updated character models is a key feature for them and that they won’t be motivated to log back in unless they are updated.


07 Nov

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Originally posted by VapidActions

There's all sorts of uniques that have seemingly no inherent support. The idea is they're a puzzle meant to be solved, or you're looking at flavour affixes - affixes just there because they match the theme of the item, but aren't part of the power budget for the item.

I'm not saying warlock can't be themed around dodge as a defensive later, but it doesn't match the rest of acolyte. You'd need to argue why you think a warlock would have particularly high coordination and dexterity such as the rogue (trained spy and assassin), the sentinel (trained soldier and master of arms), or the primalist (part animal).

You really get this stuff.


06 Nov

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Known visual bug. The item never gets duplicated.

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Originally posted by mcurley32

I kinda assumed item factions were coming before 1.0 since the roadmap didn't mention preview on that part. Sincere thank you for the clarification

The roadmap is talking about what is coming at 1.0. All of it is February 21st. It says that the faction info is going up on our website.

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Originally posted by zerolifez

Bro most people is hiding white item. Please rethink the addition of forging potential in the loot filter.

If this was a real reason why people were looking at every white item, we would more likely just remove this little hidden FP boost to a few random white items.


05 Nov

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Originally posted by aSleepingPanda

Wait. You can't just say that and then not tell us.

I'd have to look it up but I think it's 60+

Edit: I went and looked it up. I'm not sure if this is changed from live or not but it's nowhere near that high any more.

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Originally posted by aSleepingPanda

I respect your decision and mourn all of the lost white items with 40+ fp that no one will ever see.

I won't tell you how high it can go then...

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Originally posted by aSleepingPanda

It would be interesting to have a forging potential parameter in the loot filter.

We have very recently debated adding this to loot filter options and have decided not to include it.

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Originally posted by darsynia

Does that mean Warlock is released with the game? I'm new so I haven't seen anything about it, my sincere apologies if you've said elsewhere and I didn't see.

Warlock and falconer at 1.0 on February 21

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Originally posted by Clancreator

Is this saying that they have really high range to roll? Or that the base item applies a certain amount of FP, and you're considering other rarity drops as a reduced base item fp with additional bonuses due to its rarity and affix tiers?

White items have a small chance to drop with an exceptional amount of forging potential. Otherwise it works exactly as everyone assumes it does.

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Originally posted by Chatterboxi

Nope

Confirmed.

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Soooooo sneaky feature here. White items have the highest possible forging potential of all items.

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Originally posted by EBass360

Does anyone know if EHG have acknowledged the selected text visual bug? It really bums me out :(

We're aware! We'll fix it. Lots of UI polish coming for 1.0

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Your minions are your allies. Minions of your allies are your allies.

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The intended interaction is that you can hold it down and it keeps attacking. If you experience something else, please use the in game bug reporting tool.


04 Nov

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Originally posted by Acedin

Curious, do you guys plan to support your supporters? Things like giving tool developers a heads up when APIs change or maybe even involving their input for stuff like that?

We worked closely with Dammit(LETools) and the Maxroll team to bring this API preview feature to life. They have a direct line to us.