Yes it will.
(same answer for Masterlink723)
Yes it will.
(same answer for Masterlink723)
That’s Thorn Totem, not Ice Thorns. Thorn Totem will still be here.
hmmmm. I don’t recall saying there wasn’t.
The Druant there has two modifiers:
Spiteful and Rampancy. Spiteful causes it to gain bonus damage for four seconds when it's hit, stacking up to 10 times, and Rampancy causes the enemy to intermittently Rampage, granting temporarily increased size, damage, movement speed, and damage reduction.
It cast Entangling Roots on you, which connected rooting you in place, and dealing physical damage over time. When it cast this, it had both 10 stacks of Spiteful, and was actively Rampant causing it to do a lot more damage than normal. The leap slam was the final nail in the coffin. Certainly a deadly combo.
Yes, they have separate totem count limits. Tempest Strike can have one of each Tempest, and Storm Totem can of course have its one totem.
We’ve been planning the removal of Ice Thorns for a while - I believe we have already previously changed skill references, such as Primal Bear away from Ice Thorns? For instance, the Primal Bear has a subskill “Briar Thorns” instead of casting Ice Thorns. For affixes, they’re being replaced with Gathering Storm affixes.
It does not - The totem node - “Looming Gale” replaces the ‘strike’ with a tempest totem. Removing a tempest does not remove the strike from the combo.
Hello Travelers,
Welcome to the first blog post of the pre-patch blog posts leading up to launch! For all the new Travelers joining us for 1.0, pre-patch blog posts occur during the week before Patch Day, in which we talk about some of the prominent features coming with the latest update. We will have a post every day, culminating in the Patch Notes on February 19th. Of course, the three most prominent features coming in 1.0 are Item Factions, the Falconer, and the Warlock; however, these are certainly not the only features arriving with our release of 1.0!
Back in November, we talked about some of the updates coming with 1.0 (November Developer Blog). When covering Tempest Strike, we mentioned that the change to Tempest Strike’s mechanics left a gap in the Primali...
Read moreLots of misconceptions and misinformation surrounding this issue in general.
It’s nowhere near as bad as anyone thinks. The key piece of missing information is that it’s self reported. If we were to update to a version that required this (which we aren’t) then we would tell Unity how many new users we get each period and pay that much. There are also alternative payment options that you can do if you want. You can even report each category and Unity will just do the math and charge you the lowest version.
Was it scary and disappointing? Yes. Is it really that bad? No.
I’m going to close this thread here.
Sad face, but when it happens I'll be excited. I plan on playing on PC a bit until then though.
If you happen to already have the game and a steamdeck, many people have it working quite well already, we just don't test for it or support it as a platform yet.
In preparation for 1.0’s launch next week (so soon!), we are suspending Lurkit Application acceptance temporarily. The response has been overwhelming and we’re stoked to see so many of you want to participate.
This temporary closure is to ensure that we are able to effectively allocate resources to supporting creators and their communities during what we expect to be the busiest weekend of Last Epoch’s history.
We will open the program back up in March, once we are past the launch window.
So, can't find a time on the 21st that it releases at. What time is release? Need to plan my day to be able to hit buy & play the second it releases. Thank you!
Planning for 11am central! You can remember that as our typical launch times by our studio name, Eleventh Hour Games :)
We’ll definitely be revisiting older classes. Designing skills and passives is many of our personal favorite things to do and with the increasing tech we have at our disposal and talent we’ve brought into the team and grown over time there’s plenty we we’re excited to do.
Shamans getting a bit of love at release and I see u/ehg_trasochi (our principal designer) has replied to a comment below hinting at some sorc updates we in mind. Forge guard is high priority for some updates next.
Also, If you guys have cool ideas we’re always reading your comments and looking for awesome ideas from the community too! We like to keep some time flexible in our dev cycles to put in things like this that are not tent pole new features.
Don't leave Sorc hanging. Basically the older masteries are showing their age - less interesting passives, lacking passive point bonuses (compare Runemaster number of point bonuses to Sorc), older skill trees with larger point sinks, fewer 'more' multipliers etc.
We have some specific ideas for updating Sorcerer that I'm really excited about.
One scenario in particular where I think this desire might arise, is where item labels and hovering them bringing up their card creates clutter while fighting, which is normally where the toggle item labels (default ctrl+z) hotkey comes in. I don’t see why this couldn’t be implemented if there’s enough demand. (This is the first time I’ve seen this request).
I can see this, yup.
There’s two parts here: Map Resets, and Zone Transition portals.
a. - Map Resets: Because we don’t promote things like vendor runs (items intentionally sell to vendors for very little, so you only pick up things you might actually use), and all endgame activities fail if you leave them before completing them, leaving and returning to a map in the same play session is a rare occurrence during normal gameplay. So as well as being a technical limitation to improve performance, it’s also been lower priority to address; though ideally map permanence would be nic...
for #4, On the character selection screen, it should state the character name. Below that, it states the character level, followed by the character class (or mastery if achieved), followed by game mode (SC, HC, SSF, etc.). To the right of this information is the Class/Mastery Icon as well. Above the character list, you can filter by specific class, or game mode.
There is no region restriction.
Greetings Travelers,
We’ve got some seriously exciting news to drop – Last Epoch is teaming up with Starforge Systems for an awesome collaboration, and it’s all thanks to you, our fantastic community! Your support has been nothing short of amazing, and it’s time to celebrate together. Over the next few weeks, get ready for some incredible giveaways and rewards – we’re talking Last Epoch-themed PCs, slick cases that look like they came straight from Eterra, and Platelights to add that extra cool vibe to your gaming setup. We wanted to show our appreciation, and what better way than hooking you up with some seriously cool gear?
This collaboration is all about you, the Last Epoch community, and we can’t wait to share these awesome goodies with you.
Over the next few weeks, these giveaways will be popping up on our social channels, partners’ spaces, and even in a few new places. To help you all get the best chance at scoring one of these amazing items, we will conti...
Read more