Last Epoch

Last Epoch Dev Tracker




13 May

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    Sarno on Forums - Thread - Direct

I can’t think of any that do, off the top of my head - but I dislike responding to questions about interactions without knowing what precisely is being asked about.

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We know that the patch size for Windows is quite large and we are working to determine the cause of these large patch sizes, as the patch sizes for both Mac and Linux are closer to what we’d expect. Please note that a patch size doesn’t mean that the game will take up that much more storage. Rather, the patch usually overrides data that was already present.

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Monolith of Fate

  • Timeline modifiers now grant increased experience.
  • There is now an objective arrow pointing towards bosses.

Items

  • The Sentinel’s Armour visuals now vary based on base types.
    • There are two variations for helmets, gloves and boots.
    • For body armour the combination of chest and pauldron visuals is different for every base type.
  • Changed the level requirement formula so that more emphasis is put on the highest affix tier an item has.
    • Old: level requirement = highest tier + sum of tiers to
    • New: level requirement = (2 x highest tier) + sum of tiers
    • The values for each tier have been changed from 1, 4, 7, 12, 17 to 1, 3, 6, 10, 14.
  • Glyph of Stability
    • Now reduces instability added by 0% to 60%.
    • Instability added is no longer always rounded up.
  • Reduced values of glancing blow at most tiers (the max va...
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I’ve tried this out myself and I ended up with +150 lightning, fire and lightning protection. Can you post an image of your skill trees?

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It seems that it’s affecting the mitigation percentage directly rather than the amount of armour or protections. Thanks!

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These will be fixed next patch. Thanks!


12 May

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I’m not able to reproduce this issue. Have you tried using Lunge in a variety of places since? It’s possible that something was blocking it instead.

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If you read Lunge’s tooltip, it states that it costs more mana depending on how far away the enemy is. So the tooltip is a bit unclear, but this node does have a useful effect.

Edit: though it seems that this scaling cost isn’t working currently, so there’s definitely something wrong here. Thanks!

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    Sarno on Forums - Thread - Direct

Thanks for the feedback.

It will be possible to change individual skill tree nodes in the future.

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I’m seeing devouring orb ignite multiple enemies. Or were you wondering if an orb could ignite the same enemy multiple times?

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Thanks for the report! It seems Vital Boon is overriding the flat amount of health regen with the 10% increased.

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Thanks for the reports!

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Thanks for the report.

Penance is working for me. It’s expected that it won’t show up in the Character Sheet because it does not add a chance to apply bleed to all hits; Penance only adds a chance to bleed for melee and thrown attacks.

It appears that Flash of Brilliance is giving 3% increased blind chance instead of +3% blind chance.

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    Sarno on Forums - Thread - Direct

Sorry about this issue; our web developer will be working on it later this evening.
 

I’ll need to speak to our web developer about this, but I suspect that was likely a Cloudflare IP.

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    Sarno on Forums - Thread - Direct

That is the plan, yes.

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Sorry about that! Can you post your log file and system information so we can look into this? You can upload these files to ...

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Does this happen in all areas or just here? It’s possible that the effect is clipping through the floor.

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What zone is this in? For the most part objects that can get between the player and the camera can’t be clicked on but there are some that we need to fix manually.

If you find this kind of issue in other places, screenshots are very helpful! There isn’t a great way to fix all of the exceptions at once so knowing where to look helps out.