Last Epoch

Last Epoch Dev Tracker




29 Apr

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There’s always room for improvement, but of course our animation team is only so large and there are plenty of enemies to make too! It’s something we have our eye on but of course it will take time.

Feel free to write up any feedback you have after Beta launches.

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Unfortunately we don’t have support for preloading, and I don’t believe we announced that. If you read it somewhere I’d like to correct that source.

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The quality of animations will be improving with Beta-- in 0.6 we replaced all of the player character models which meant we also had to replace all of their animations. We’ve now had time to go back and polish each one, so they should look and feel better.

I believe we already have animation cancelling, though it may not be for all skills or the animations might not line up quite right. There’s definitely command queueing.

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Yes, Beta access is included in the Ancient Gladiator pack, or in the new $35 pack when the next series is released.

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We won’t be committing to the stretch goals we didn’t reach during the Kickstarter campaign, largely because we don’t want to keep expanding our scope. That doesn’t mean those features are off the table, just that we can’t commit to them right now.

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    Sarno on Forums - Thread - Direct

Making one of the activatable skills a permanent buff sort of misses the point.

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The durations and cooldowns are for sure still up for discussion.

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    Sarno on Forums - Thread - Direct

Could you tell us about the build you are using in these screenshots?


28 Apr

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    Sarno on Forums - Thread - Direct

Can I ask why? They’re not likely to be used more often than most other skills.

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    Sarno on Forums - Thread - Direct

That is not the intention @trollpeis

A very small proportion of items will not be tradable. With the exception of white items with no affixes, an item being a higher rarity doesn’t mean that it will be more powerful. In this regard Last Epoch will be more similar to Path of Exile than Diablo III.

This thread is quite old now and may not have been phrased as well as it could have been in a small number of places - leading to it giving a more restrictive impression than our current intentions. We’ve been discussing either giving it an update or posting a new thread on the subject, but our upcoming beta release has kept us busy.

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    Sarno on Forums - Thread - Direct

In Patch 0.7 we will be continuing to implement the Companions system. In addition to various smaller improvements - such as slightly adjusting restrictions on how many you may have out at once - we will be adding the activatable abilities for your Companions.

One issue faced by minion-focused builds is that, once you’ve summoned your minions, your action bar can be devoid of useful skills. The Companions system will replace each of your Companion-summoning skills with an activatable ability. This will only be available w...

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We have relaxed it slightly since this post was made based on feedback from the beta testing group. There is a node in the new wolf tree which makes 1 wolf not count towards the cap. You can still get up to the same limit of permanent wolves. The temporary wolf node has been removed because we thought that it conflicted with the core values of the Primalist character.

If it really doesn’t work then we’ll look at changing it back. We aren’t set in stone with anything really. We are going to give this new system a little while to grow and see how it feels though.

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Hi there,

Thanks for the report! Unfortunately in rare and specific cases like this we aren’t able to do much unless we have the log file from when this occurred. The errors that occurred should be logged there, but the file is cleared when you restart the game so it’s unlikely to give us any information now.

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    Sarno on Forums - Thread - Direct

Unfortunately this isn’t possible currently, however if you send an e-mail to us at [email protected] we can notify you when we’re able to help you with this.

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    Sarno on Forums - Thread - Direct

Moving this account issue to Customer Service. :slight_smile:

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Originally posted by KAJed

Our plan is to have a very distributed server set-up

Are you planning on a cloud-based virtual solution rather than the more rented bare-metal solution that Path of Exile is doing?

I'm not sure precisely how much information we wish to disclose about this; that decision would be above my paygrade.