Last Epoch

Last Epoch Dev Tracker




13 May

Comment
    Sarno on Forums - Thread - Direct

I’m unable to reproduce this using Manjaro on a system with a Ryzen 7 1700 & Vega 56. It has a comparatively older 4.19 kernel, but I’d assume that this isn’t the cause - if for no other reason than we only have a single person reporting this problem.

See if Steam verifying the cache helps at all. Given some of your past activities relating to a GitHub repo, I’m not sure if we can support your installation of the standalone client.

Do you happen to have another partition you could test on?
 
Edit: Mov...

Read more
Comment
    Sarno on Forums - Thread - Direct

Sorry to hear this!

If it persists after installing today’s patch, could you please attach your ...

Read more
Comment
    Sarno on Forums - Thread - Direct

Sorry to hear this!

Would you be able to post both a DxDiag and a log file?

Read more
Comment
    Sarno on Forums - Thread - Direct

Hi there!

Very sorry about this - I believe it was resolved yesterday a short while after it started.

Comment
    Sarno on Forums - Thread - Direct

Hi there!

Very sorry about this - I believe it was resolved yesterday a short while after it started.

Comment

@GingerNation and @kiss_me_quick I’m not sure where you read that. I think you might have not quite understood Kyle’s intended post. We don’t have plans for bosses which are only doable in group play. We do have plans for bosses to maybe change in group play to have more mechanics to keep things interesting instead of just increasing the numbers. We do want it to be possible to play through the end game content and get the gear you want in a solo self found mode.

Comment
    Sarno on Forums - Thread - Direct

Thanks, we’ll fix this. :slight_smile:
 

We’ll get this fixed up, too. :slight_smile:...

Read more
Comment
    Sarno on Forums - Thread - Direct

You + 4 of your friends = 5 people.
 

The number of base classes isn’t too much of a factor here. If we were to hypothetically add a sixth base class in an expansion post-release, it would...

Read more
Comment
    Sarno on Forums - Thread - Direct

Thanks!
 

Can I check whether you’re referring to animations (e.g. a character swinging a sword), or visual effects (e.g. a Void explosion)? I don’t ask to nitpick; given how well you have articulated your feedback, it would be a disservice to assume you mistyped without asking.

We happen to be working on both - specific examples of ...

Read more
Comment
    Sarno on Forums - Thread - Direct

I can’t think of any that do, off the top of my head - but I dislike responding to questions about interactions without knowing what precisely is being asked about.

Comment

We know that the patch size for Windows is quite large and we are working to determine the cause of these large patch sizes, as the patch sizes for both Mac and Linux are closer to what we’d expect. Please note that a patch size doesn’t mean that the game will take up that much more storage. Rather, the patch usually overrides data that was already present.

Comment

Monolith of Fate

  • Timeline modifiers now grant increased experience.
  • There is now an objective arrow pointing towards bosses.

Items

  • The Sentinel’s Armour visuals now vary based on base types.
    • There are two variations for helmets, gloves and boots.
    • For body armour the combination of chest and pauldron visuals is different for every base type.
  • Changed the level requirement formula so that more emphasis is put on the highest affix tier an item has.
    • Old: level requirement = highest tier + sum of tiers to
    • New: level requirement = (2 x highest tier) + sum of tiers
    • The values for each tier have been changed from 1, 4, 7, 12, 17 to 1, 3, 6, 10, 14.
  • Glyph of Stability
    • Now reduces instability added by 0% to 60%.
    • Instability added is no longer always rounded up.
  • Reduced values of glancing blow at most tiers (the max va...
Read more
Comment

I’ve tried this out myself and I ended up with +150 lightning, fire and lightning protection. Can you post an image of your skill trees?

Comment

It seems that it’s affecting the mitigation percentage directly rather than the amount of armour or protections. Thanks!

Comment

These will be fixed next patch. Thanks!


12 May

Comment

I’m not able to reproduce this issue. Have you tried using Lunge in a variety of places since? It’s possible that something was blocking it instead.

Comment

If you read Lunge’s tooltip, it states that it costs more mana depending on how far away the enemy is. So the tooltip is a bit unclear, but this node does have a useful effect.

Edit: though it seems that this scaling cost isn’t working currently, so there’s definitely something wrong here. Thanks!