League of Legends

League of Legends Dev Tracker




03 Oct

Comment

Originally posted by ski4urlife

Yeah, misread your original comment that said it's not as good as IE. Thanks!

Yeah my mistake, I originally meant to include Ezreal in the "Intended Users" line

Comment

Originally posted by ski4urlife

Was mentioned in a different comment that this doesn't work with Ezreal

It does in fact work with Ezreal

Comment

Originally posted by Tuxxmuxx

Could maybe make a Crit ezreal build viable? ER + QB + Mythic

We found that Kraken ER QB was a powerful trio on ezreal

Comment

Originally posted by Gilbo_Swaggins96

So what's the appeal of making the whole 'attacks reduce non-ult cooldowns by X%' try to work? Speaking as someone who remembers the old Spear of Shojin too well, I really can't see this returning to the game and being balanceable in any way. Regardless of what delays/conditions are put on it.

The hope here is that the stat profile and crit-purchase requirement keeps it mostly locked to marksmen, GP, and squishy skirmishers, which we think are much more healthy users of this pattern than fighters of the past.

Comment

Originally posted by 2th

Out if sheer curiosity, are there any plans, or even ideas, to give Corki some crit scaling on his spells? I've been a proponent of crit Corki for years because he absolutely shreds anyone squishy late game with shrapnel and sorc shoes, and having some crit scaling could make the crit build even more appealing.

Note: I know this is wishful thinking, but I gotta try.

Thanks for responding to my previous question!

Currently not, especially with Navori filling that niche in the short term. We can see if this is a successful item to bring him back into the crit-scaling space.

Comment

Originally posted by nonamejew

But he only needs 20% crit to have 60% with full fury?

It does not count crit from other sources.

Comment

Originally posted by LostConscript

Does it require 3 items total or just 60% crit? Do you think it could be abused by Yone?

Just 60% crit from items. So it can be used by Yone/Yasuo. I expect it won't be better than IE but that's a good thing for me to double-check.

Comment

Originally posted by Aaron1997

Does Impermanence increase just Base Damage of the ability or Base damage + AD/AP Raitos?

All damage, so including ratios. It's a flat multiplier on top of the spell calculation.

Comment

Originally posted by 2th

You mention Corki as a Crit Spell user...He isn't really a crit builder currently, so does this mean you guys are trying to push him more that direction than his mixed builds?

We are expecting it to be competitive with his current builds. Something like Shieldbow ER Navori has been testing VERY well for us.

Comment

Originally posted by ThisIsSnake

Hey Ray, very cool change IMO. 2 Q's if you don't mind:

Do you think Trynd would still build this, and any intentional design reason why/why not this time around?

I asked in the other thread, but are there any other crit/on-hit item changes coming on up that you'd like to tease?

It will be weaker on tryndramere since it requires two previous crit purchases to work at all.

We intend to work on mortal reminder and stormrazor potentially in the future as well. Nothing planned for On-hits in the short term, alignment still needs to be made on what on-hits should do differently than crit.

Comment

Originally posted by Avantel

Any chance of changes to Sivir to make it work better on her?

Historically, she was always a big caster ADC, and was a main user of the pre-sheen ER. Or is the mini Navori passive on her ult the main replacement for that?

Likely no changes in the short term for Sivir in particular. I expect this to be weaker on her since she loves IE so much (since the W won't scale with Navori)

Comment

Originally posted by Aaron1997

Does the passive increase Kog's W damage?

On-hits and procs do not work with the passive, only spell damage. That was an alternate direction that we opted out of for the current Navori due to the risk of too many stretch users and unifying the rules. It was tough to identify what should/shouldn't work so we opted for just direct spell damage that would also work with Liandries (and other spell procs) etc.

Comment

Hi I can answer questions about this as I'll be assisting Phlox in getting this over the finish line.

FAQ:

Intended for Crit Spell users, Corki MF Varus Gangplank Ezreal (pog) etc

Likely not good on champs that already have IE synergy (Caitlyn, Sivir, Draven)

Exclusive with IE, cannot purchase both

Enables some fun play patterns with Kai'Sa, Lucian, etc

Comment

Originally posted by OneMostSerene

I am so excited for the expanded ping wheels. I am particularly stoked for the "bait" ping. That will be really really helpful for junglers who want their laners to bait the enemy into overstepping, instead of laners running at the enemy (who then just back up into turret) and then spam ping the jungler "why did you just stand there".

Like bro, You have lane prio already, me walking into the lane will literally do no help.

🪝

Comment

Originally posted by Echoesong

I got a giggle out of the fact that under the section they talk about using 'optimized data' for jungle clears... they use jungle Sivir

You're sleeping on jungle Sivir, she's the edgiest of all junglers

Comment

Originally posted by w1se_w0lf

So never

Should be preseason barring any major setbacks.

Comment

Personally, as a non-jungle main but a player familiar with high level jungling, I believe the things being changed here aren’t going to make the role less skillful, but rather improve some of the “out of game studying” and/or “chore management” aspects of the game that are largely inaccessible.

In the end, as others have mentioned, improving jungle accessibility is high priority. In seasons 1-3 before anyone had the game optimized, jungle was more popular since the barrier to entry was lower. Now that some of these “invisible/unintuitive” things are optimized by jungle veterans, newer players to the jungle are effectively gatekept and turned-away. I don’t believe that highly engaged junglers still can’t find MANY things to optimize in their gameplay after these adjustments.

Comment

Originally posted by Moggy_

Also can you expand the emote wheel along with the ping wheel? I got too many emotes for too few slots.

Planned work, just not for initial preseason.

Comment

Originally posted by therealbarbagianni

Summary for all ADC mains:

  • 0 new items
  • xp duo nerf

Have a nice season 13

We have some potential work done for marksmen, just came in too late to make this post. May be pre-season or slightly after.

Comment

Originally posted by Echoesong

I got a giggle out of the fact that under the section they talk about using 'optimized data' for jungle clears... they use jungle Sivir

The true goal of the midscope