League of Legends

League of Legends Dev Tracker




11 May

Comment

Originally posted by CrystalizedSeraphine

Olaf looks completely dead in the jungle but very op in toplane.

Taliyah aoe Q is back, a lot of changes and as nobody plays her I can't say in terms of damage how much better it will be.

NOT SO FAST LITTLE SPARROW Damage from enemy champions or structures now prevents Taliyah from casting R - Weaver’s Wall for 3 seconds

This seems kinda big however as you can't just run away from a bad situation.

Glad they aren't targeting Ahri's damage and finally hitting her safety/utility for once.

Not sure if that Nidalee nerf is enough as she is one of, if not the best high elo jungler right now.

Interesting that they pulled the Qtap slow buff on Pyke they had planned, removing his ult gold should kill midlane Pyke by itself since the reason it was so good was his increased gold generation from getting both 100 cs together with his ult gold, and not his roaming abilities by "ignoring lane".

Has Thresh ever bee...

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Prayge

Comment

Originally posted by PersonalSycophant

Unironically might make for an amusing April Fools mode. Just the reverse of everything that's URF--less damage, longer cooldowns, lower maximum level, with an evil counterpart to Urf the Manitee as mascot.

Probably wouldn't catch on past April Fools, but Urf wasn't supposed to catch on either.

We made the joke some years ago (talked about it, did not ship anything). I promise it's not an amusing mode though - it's funny to read, but the novelty lasts much less than the duration of a single playthrough. It's miserable enough that I'd hate to see it even as an april fool's joke. Or at very least we'd need to allow players to disconnect without penalties or something.

Comment

I won't rest until we've turned Summoner's Rift into NURF mode.


10 May

Comment

Originally posted by ForgottenCrusader

Can u possible buff the attack range when she uses q? All other attack modifiers have increased attack range.

🤔 This sounds like a good idea - I'll ask the game designers!

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Originally posted by ADeadMansName

110 units = 1 Teemo (his radius is 55)

Metric? Nah.
Imperial? Nope.
Teemos? Yes pls

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Originally posted by HiItsMeGuy

Also IASIP reference in olafs ulti changes :D

I'm so glad someone found them! Couldn't fit in the entire scene unfortunately

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Originally posted by OtterNL

So they decided to not give Olaf the armor shred on Q? or did they forget to add it?

Hey there! We're updating the notes now but I'll drop the armor shred update/numbers here as the update gets pushed to the live notes

[NEW] BEATDOWN CITY. POPULATION: YOU :: Q - Undertow now shreds 20/22.5/25/27.5/30% armor for 4 seconds upon hitting an enemy champion. (Note: Subsequent axes will refresh the debuff duration.)

Edit: Forgot to say thank you–thank you!

Comment

Originally posted by PM_Cute_Ezreal_pics

What was the reason for keeping the Taliyah base movement speed? It's too important of a stat on her so she can land her Qs, and the nerfs to almost every other stat and her early damage make it so the changes to her kit don't feel like they make up for it.

If it were just general numbers changes to her armor/mr/hp or base damage I wouldn't have a problem with it, but Riot never reverts movement speed nerfs, even if they end up hitting the champion exceedingly hard.

I'm excited for these changes since I've played Taliyah mid since release, but while I love the kit changes, I worry she's gonna feel even worse than current Taliyah with these stats

If Taliyah is hit exceedingly hard we'll follow up. MS would be a great place to buff if she's not longer challenger and pro skewed. Have also thought about things like mana cost or Q damage.

Comment

Originally posted by samuel110128

Kinda disappoint that the armor shred of Olaf Q didn’t make it out of PBE, but overall it still looks like substantial Qol and power upgrade for him, can’t wait to try him out

it's there, seems like we missed it in the patch notes

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Originally posted by ZigMusik

Did the delay changes to Taliyahs W get axed? I thought the goal was to make it more reliable with damage down. .05 seems too small

Important to remember that the AoE size change also increases W reliability.

Also, the W being tested on PBE was bugged D: Its delay was LONGER than on live, but the AoE size seemed to be making up for it

Comment

Originally posted by Deymin

Qiyana Q bug next pls :(

What's the bug with Qiyana Q?

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Originally posted by IcyColdStare

I'm loving the taglines for these changes LOL

THE PIONEERS USED TO RIDE THESE FOR MILES

BONE APP THE TEETH

NOT A WRECKING BALL

Thank you! Definitely one of the favorite parts of my job. As soon as the Taliyah update was announced I've had that pioneer line living rent free in my head

Comment

Originally posted by gorothefly

Any clue how much healing she was receiving? The prebuff amount?

Lillia P heals her when damaging large monsters or champions, with a 33% modifier to the lower value for more than one target. Some bad calculations meant that she was missing out on some PvP healing at her early levels (1-5) where the monster heal value is larger than champ heal value.

The actual healing should match the tooltip and no longer be sus

Comment

Originally posted by FunMoistLoins

Fixed a bug where Chaos (Red) side inhibitors would display blue icons when selected

Wait, red side is called chaos? Wtf.

TIL

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Originally posted by teemo-enjoyer

never got a response to this re: challenges so far:

do "collection" challenges count stuff you currently have? Will all my skins and icons I have now count? Or, like eternals, it starts from day 1? If it's the latter that sounds awful

Hey there! Most inventory related Challenges (skins, mastery, champs owned, icons, etc) will be retroactive

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Originally posted by Caenen_

u/Ahris00 the patch notes have Sion P's structure mod backwards, on latest PBE at least it was 40% total damage dealt (-60%) to structures, patch notes say "40% reduced damage".

Could you confirm and get that wording fixed?

Hey there! You're spot on–in 12.9 Sion will deal 60% reduced damage to structures. We're working on getting this updated now. Thank you for letting us know!

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Excited for Taliyah and Olaf!

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Originally posted by relrax

Full AP outdated
She underrated
Long have we waited
shyv q bug deactivated


but honestly this is kinda huge and i like how they put it as a champion change and not at the bottom for the bugs. e and q bug both basically happen on average 1-2 times per game, and every time it happens you can lose between 20 and 300+ dmg

Jumping onto this comment to let the Shyvana fans know that we also added an update to her E - Flame Breath. Dropping it here for visibility while the live version is being updated!

[NEW] The area of effect zone from Shyvana’s E - Flame Breath now applies marks to enemies that enter the zone.

Comment

Originally posted by relrax

Full AP outdated
She underrated
Long have we waited
shyv q bug deactivated


but honestly this is kinda huge and i like how they put it as a champion change and not at the bottom for the bugs. e and q bug both basically happen on average 1-2 times per game, and every time it happens you can lose between 20 and 300+ dmg

Glad you're excited for the Shyvana QoL! That bug fix was long overdue.

One more Shyv change that didn't make it into the patch notes: The AOE zone left behind from Shyvana's Dragon E will apply the mark to enemies that enter it. Her W tick rate has also been reduced from 1s to 0.5s