League of Legends

League of Legends Dev Tracker




30 Jan

Comment

Originally posted by DuhChappers

There was an old strat where sion would use his passive to take enemy red buff. He would die halfway through the camp and finish it with passive, then tp back to lane. Not sure it was ever used for towers but stealing jungle camps was a big thing for years.

Not even that old, wasn’t it used in a playoff game last season?

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Here's a summary of my perspective.

  1. Damage in modern League is currently higher than it's been in the past. This is just true.
  2. I personally believe that League could be better if damage was a bit lower. Makes for more dynamic fights.
  3. We started hearing a lot of "damage is out of control, the game is ruined" comments a few years back, so we surveyed players to better understand the sentiment and found that on average players felt fine with the amount of damage in the game. IMO, things could be improved, but the situation doesn't seem to be as dire as those comments make it out to be.

29 Jan

Comment

Originally posted by Capek95

joke answer only

if i said "your game is trash" how would that kind of feedback be taken?

Doublelift is that you?

Originally posted by DeepBlueChris

I know that the LEC scriptwriters aren't that creative, but haven't we done the greek ADC that dominates on Caitlyn plotline before?

Can't beat a classic.

Comment

Originally posted by Kevalanium5

Even apex legends has voice comms lmao

Begone

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Originally posted by R_Corr

That's an interesting idea. Thinking about it;

If you just want to avoid 0 (or 100), then an alpha = 1 is probably fine, because 2 extra games would hardly change the WR while still removing outliers.

On the other hand, it could be useful to choose a higher number if you wanted to push your lower count data towards the uniform while decreasing its standard dev. Thinking about it heuristically, I know that if I play ten games, they'll be very random and have very little statistical weight. Whereas if I play 100 games, they'll be pretty accurate and have good statistical weight. So maybe a value between 10 and 100 would be good for alpha.

This is all just me pontificating though.

Thanks for the insight. As far as I can tell it’s all arbitrary so I’ll just come up with an arbitrary alpha that suits my purposes :)

Comment

Originally posted by nanadin

Thank you for your hard work, I’m sorry for all the negative comments you guys get, that shouldn’t be part of anybody’s job description.

Feedback is an essential part of any healthy relationship, though the anonymity of the internet allows people to be a bit more direct or less empathetic than they’d be in normal every day life. Regardless we know people only deliver feedback when they care enough about a game to do something about it.

Thanks again for all your support. Means a lot to us, truly does.

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Originally posted by Reclaimer879

I have friends who never tried League, and they shit on me for playing this game for a decade and not moving on. They fail to understand how it is possible for me or anyone to still be interested.

This game gave me an escape from watching my favorite shooter of all time(Halo) being ruined by a company who didn't care. So thanks for all the hard work.

Thanks for sticking with us. Here’s hoping the next decade is just as good as the last. :)

Comment

Originally posted by ssyndr4

As another person who moved from OW as a gm, I can’t believe it took me as long as it did to start league (spring 2020). The learning experience was far more difficult than any other game and thus that much more rewarding, and to actually have patches like every 2 weeks and frequent new champs just bewildered me. Thank you and your team(s) for your hard work <3

Better late than never. Welcome to League. :)

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We won’t always get everything right 100% of the time, but we do care deeply and are willing to admit when something isn’t working as intended.

Messages like this help our teams re-up from a motivational perspective, thank you for taking the time to write it.

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Originally posted by TheJoke3r

They were playing devil's advocate, they didn't really think it was a good trade.

Exactly this. We all knew the game was over for Astralis. So i tried to give them some "wins" on technicality. But honestly they are a very difficult team to cast. I want to have a philosophy of always talking up the players, but man its difficult with them. Which is why i try to play a Coping role instead

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Originally posted by Raynar7

You might not like it, but his reasoning made sense.

XL would probably take those two inhibs after taking soul anyway - and maybe end the game right there. The problem is AST being completely non-responsive when it came to defending the last one or nexus for that matter….

I didn't mean for the point to be too serious either. The game was clearly over for AST, and i just tried to give them some "wins" on technicality since at this point, lets be real, that's the only wins Astralis are getting

Comment

Originally posted by NeoCortexOG

But then there is the question of why does Karma have to roam ? Being its a lane focused pick ?

What you said is "enchanters doesn't always have the best roaming setup. Right now there is not the best setup for your lanes either if you are BDS, obviously Ryze with his Flash, E, get the root down with the W"

I assumed the roaming part ends at "enchanters doesnt always have the best roaming setup". Since after that you speak about the lane setups for BDS, you said "either", which tells me you moved on from the "roaming" part to the "lane setup" one.

All in all i struggle to understand the thought process here is what im saying. Ryze - Xin is one of the best setups in the current meta in terms of midlane (Viktor / Corki / LB (unless paired with a Lee i suppose)) are far worse than Ryze setup anyways. And Jayce needs no setup since he plays for lane too.

So i still dont make sense of it as a bullet point tbh. Not from a mid setup perspective, not from a...

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Well Karma does roam and gets a flash in mid lane later against the Viktor, so i do believe my point still stands.

The "either" part and wording is definetly on me, and i never meant to call out Ryze Xin as a bad duo, because youre right about it. But i stand on the Karma part. You don't need to have a 2v2, With Ezreal Vs Jinx. Supports will move on the map when there's down time in lane, as we saw. But i will be more concise on these matters in the future, as its not my intention of giving wrong info. So thank you for the feedback ^

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Originally posted by Geosaurusrex

Drakos' collar, noo disoster.

Rip.

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Wow. I love this. I might make it my meeting background and replace the Cosmic Skarner splash.

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Originally posted by NeoCortexOG

Guldborg said that Ryze - Xin dont have good gank setup ? Immediately saw the cc chain top side lmao. He has 0 clue of what he is talking about lol

Happy to give it a watch back. But i remember it as me talking about Karma roam setup, with Ryze being the only one with Setup. But eitherway i will make sure the miss understanding does not happen in the future

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Originally posted by Galkura

It makes you wonder though - how many people might have been caught by this and never gotten it resolved because it didn’t blow up here on Reddit and Twitter?

Like, I’m glad they fixed it, but these companies really need to stop with this automated shit.

If you ever see anyone having a similar issue please send them to [email protected] and we’ll get them to the right place. We try to watch for this kind of stuff but the internet is big.

Comment

Originally posted by Carpet-Heavy

the more I think about it, Bwipo views the game in literally the exact opposite manner as Alphari.

As in, “well”?


28 Jan

Comment

FWIW Akali's total P+Q+E damage at a high level is ~900. That's maybe high, but requires the dance around using the passive and landing the E skillshot + taking it in. Of course she has more Q+P gameplay from there, but I'm just writing out the initial numbers.

By comparison Syndra (the only other champion I spot-checked here) has 700 total damage on her non-ultimate kit. As soon as Syndra hits more than one target with a single ability, though, her total P+Q+W+E damage is higher.

As far as base damages vs ratios, Akali's P and Q are both in the ~325 range for AP to double damage. This is pretty standard across AP champions. E is ~445, which is a bit heavy but not extremely so. Syndra's AP to double is 323, 328, 441 for Q/W/E. Higher means worse AP ratios and thus a tendency to build tank.

So I don't think the tank Akali problem is a function of tuning only. She has similar damage and scaling to a traditional mage. If anything, this feels more to me like she...

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