League of Legends

League of Legends Dev Tracker




26 Jan

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Zoli_Ben

Hey Reav3 any update on the blog? Is it still for this week?

Not this week. I think its next week though I'm not 100% sure on that

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Originally posted by SwiftAndFoxy

My headcanon states that this rioter tampered with OPs account and lowered their mmr for one game, just so that they can break free of this torment.

I have been low diamond for years. If I could alter mmr, I would start w my own account

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[evil kermit] make it 15

I hope you break it soon champ! You got this

Originally posted by Zeddit_B

What is the bugged interaction with Janna Glacial they are fixing?

Edit: There was a hotfix on Friday for Glacial in general sticking around too long. Is this something additional?

yeah this one was it specifically sticking too long with R, which was a different cause from the friday one

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Originally posted by Mmrysignal

I pinged the ip you provided and it is timed out. This game is unplayable any more due to this serve lag. Other games are all normal to me. Only lol is lagging. It started one or two months ago and was improved for certain days but now is completely unplayable. The characters are hoping on the map now.

This is not the Verizon problem this thread is about. Please log a player support ticket at http://support.riotgames.com

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Originally posted by puberty1

this looks so good thanks for the update and all of your work king

Thank you!

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Originally posted by Starfiredemon

Base version, Battlecast and Arclight E now have same VFX and just color change. Both these skins are 1350 RP, they should have some differentiable effects right?

Infernal E feels lackluster with such minimal VFX effect

Blackfrost is hit hardest with the impactful ice type shards reduced in size and quantity in his E now.

Kindly rework this E to feel more impactful in all his 1350 RP skins.

They have different VFXs.

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Originally posted by Sejjy

i hate to ask off topic but is the q the same width in terms of the spell or is it just indicators that changed to reflect the spell.

Only indicators! I can't touch anything purely gameplay-related. :)

I adjusted the post to better reflect that, sorry for the confusion!

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Originally posted by spazzxxcc12

i understand you might not be the main person to ask, but do you guys have criteria for who gets VFX updates? like you have a list that goes okay this champ needs work, or is it a sort of passion project where one person looks at it and goes “yeah this needs work” then goes at it. id be very interested to hear as im curious why some champions like nidalee haven’t ever had a vfx update even though they have an ability that is frustrating (q in nidalees case).

It's a bit of a mix of the two, I'd say. Sometimes one of us sees something egregious in a game and decides to fix its champion's VFXs. Or sometimes we become passionate about a champion and see what opportunities they have for an update. Or sometimes we just go down our list. Really depends. :)

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Originally posted by iDobleC

In case that you take suggestions, could Leona be considered for a future one?

We have a large list of champions we still want to update, don't worry. :)

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Originally posted by TheeOmegaPi

SIRHAIAN DID IT AGAIN!

as someone who recently picked up infernal vel for the rainbow chroma, I appreciate your work! 💙

Amazing taste 👌

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Originally posted by NightmareT12

Thanks for adjusting R following other users feedback, it looks great now! :D

Thanks! :D

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Originally posted by SauronGortaur01

The power of the spell comes with the repeated damage ticks/stored casts and the ability to proc the passive on multiple enemies. Each instance of damage by itself is not that powerful.

So it makes sense to tone down the visual power levels as well since this is really not a 'boom tons of damage at once' skill.

Yup, basically that ^

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Originally posted by Kabdiue

The only thing I'd address is how Blackfrost and Infernal E ability explosion VFX feel a bit weaker than the others, as if in need of a bit more "oomph". Base skin E is stunning to look at.

It's a magnificent job, thank you so much.

Yeah I've been keeping that on my radar. Thanks for the feedback!

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Originally posted by ihave4sight

Looks great! I'm having a slight struggle seeing the missile from his E before it impacts the zone. Would you be able to make it a little clearer for dodging/outplay potential?

Yes! I made it a little clearer based on feedback, and it should be closer to his more recent skins. https://imgur.com/qRFliuZ

Hope this helps!

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Originally posted by FirstSparkle

Hi Sir

there's also a HUD screen on his joke emote, could you update it? the colors don't match his color palette, and look like he's playing on a screen, but it would be amazing if that actually looks like it is Vel's telepathy, maybe making the words floathing, adding more particles and turning it into purple with some little thunder, I love the effect you guys used on DJ sona making little dots.

maybe making it looking like that, since vel talk a lot about biology, or even adding Watchers some kind of comunication and lettering

https://as1.ftcdn.net/v2/jpg/03/35/97/34/1000\_F\_335973423\_PbRr19CoT1PSQl4EZnT8SxW6mz4U7TtN.jpg

Hey there! Yes, I can have a quick look at his joke HUD and make it match his color scheme a bit more!

Sadly the link you sent doesn't work. :(

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Originally posted by Drakkros

This looks so much better

Amazing, thanks!

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Originally posted by Darkslayer_

as a big Vel'Koz enjoyer, I quite like the changes. My only complaint would've been the base skin's ultimate looking funky, but the adjustments that were made look perfect! Amazing work, greatly appreciated!

Thank you so much! Glad to read that. :)

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Originally posted by THESuperStuntMan

Was the width of current Vel'Koz's ult deemed to thick and one of the goals of the VFX to change that? I've never seen any complaints about it previously and I would think "big area effect damage that hurts a lot and slows" is as good a reason as any to have a lot of visual noise for. And especially since the ability is THE HIGH POINT of this champion it should have a big visual effect.

There's a difference between having something noisy and important-looking on a large area, and having something completely obscure said area, especially over such a long duration.