That joke went up in flames.
Don't all of them?
That joke went up in flames.
Don't all of them?
The easy route is, 2 years ago it was 200 years of experience. If everything is the same, 2 more years should be +40. So 240 years.
I just write bad jokes, the match checks out here
Hey man you still counting?
Bruh I gotta go to the gym! I'll be back in an hour after I get some engineer to do math for me
Coolest thing I’ve seen all day
Is the response/feedback to ranked borders and icons being addressed too?
Also wanted to say I love the challenges from what we have seen so far, they remind me of seals in Destiny 2 which is one of my favourite things to collect and work towards.
We're capturing all ranked borders and feedback as well. We want the systems to work well together, not just independently.
Wow, my question may be stupid but since Riot events are considered international and happens often, requiring constant traveling. Can't their employees have acces to buisness section (or i don't know what's called, the one that gets you fast visas) ?
Most Riot employees including myself are probably free to live and work in the united states for a period of 90 days due to the ESTA program without a formal visa, but if you want to stay beyond 90 days and work, one needs an actual visa and that's what we're talking about here. You would almost certainly be able to attend/run an event in that 90 day period, so most of the time, you don't need a visa.
There are certain contingencies for large international businesses. For example, if one wanted to transfer an employee from Acme inc, Dublin to Acme inc, San Francisco, and one could demonstrate that employee had specialised knowledge that would be very difficult to hire for, one could file for an L-1b visa. If Acme inc was a very large business, it might have what's called an "L-1 blanket", which is where the US government recognises that the business needs to have it easier to move employees between countries.
However, L-1 blanket or not, unless you have an urgent ne...
Read more2 years in our time, but how much is that in collective years of game design
Ooooh actually that's a good point. Lemme count how many game designers we have and figure out
See, I don't understand this. I've been through the process twice now, once myself and once my employer. A lot of colleagues of mine had to do it too, we literally get flown all over the continent, whatever embassy has a time slot to see us. It doesn't hurt sometimes to windowshop to see what embassies are working with backlogs and which are more free.
For me, I had the option of filing in either the Irish or London embassies as I li...
Read morehow did you know?
Just a lucky guess
Can I ask, why post comments on Reddit? Do you find the feedback helpful here? Or just for fun? That little white fist is like a target on your back
Y'all play and care about League enough to spend your time on a subreddit dedicated to it. If we completely ignore feedback from some of the most dedicated players in the English-speaking community then what's the point of even doing anything we do?
I do enjoy engaging though. It's fun
Is this like a binding statement because of how many of your coworkers will see this?
If only
Does u/Papaya_Dreaming get your job via highlander rules?
Honestly if Papaya wanted my job no one at Riot would question it
riot might have over 200 years, but all 5.5 million of us challenjours together can accomplish the real changes players are asking for
It's been at least 2 years since the 200 years of experience thing. At least keep it accurate and say 202 years
boy oh boy do we have someone to fill in for you
Is it the Hessaire MC37V 3 100 CFM Evaporator Cooler with Turbo Mode?
I can see the US embassy from my window in my country, normally there are lines around the block massive amounts of people.
Right now? nothing, there is legit no one in it.
The problem is you need to get an appointment at the embassy or consulate through the US website. This year at my local consulate the next free date is in April. After that, it's in August, and then October. And I do mean date - as in, one singular date, with one appointment free at 8am, per month.
Does riot have bug bashes or polish sessions? Polish isn't a differentiator that drives new customers and revenue in the traditional sense, but y'all are gamers, y'all know what it's like when the QoL isn't as good as it could be in a game you play for hours a day. Is there anything at riot like a tiger team dedicated to QoL? maybe 4-6 devs from various teams on a month long rotation.
We do have polish phases and bug burndown time allocated on regular basis.
Why do teams keep getting caught out by incredibly predictable visa delays? Why aren't teams just aiming to get people over early and building these delays into the process?
As someone going through the US visa process right now I can tell you that it is very difficult to get a US visa, even with all the resources these orgs will have.
I filed for my visa at the embassy in December of 2021 and the earliest appointment date was August of 2022. Luckily, I managed to get this revised to February 2022, but that was entirely down to luck.
This is primary due to COVID - Visas are much faster to process in normal times
I f*cking quit
Question: Do we have a challenge for how many poros we feed in aram?
Yes.
Question, and not at all meant to be derogatory, why did it take so long to implement this? Was this just not seen as a priority? I feel like this had always been an annoyance to those who play with friends. Why was the preset pick order a thing to begin with?
I think this is a great question and I’d like to provide some visibility into why things like this seemingly take so long to just do.
It definitely seems from the outside that we’re working with unlimited resources, and in many ways we count ourselves grateful that we have been successful enough to continue to keep the game interesting for so many years; but, with the scale at which we operate League (and all our games really), there comes a whole slew of different prioritization issues that are just the reality of delivering these games to a massive player base. Specifically, size and impact of small problems like “randomizing champ select for premades,” pale in comparison to the size and impact of say everyday problems like “party nodes can’t handle the amount of games thrown at them.”
What you start to see (and what most companies that grow to this size will see) is a shift in how you HAVE to spend money and time, not just where you WANT to spend it.
O...
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