League of Legends

League of Legends Dev Tracker




06 Jan

Comment

Originally posted by AFKBro

catJAM Any Jammers ? catJAM

catJAM catJAM catJAM catJAM

Comment

Originally posted by CuteTao

I'm picturing a rioter spending three days just staring at his screen as he tries to sync the animations to this clip

TRUEEEEE lmao

Comment

Originally posted by P0pt

is this real intentional or rito classic "intentional" where something good happens accidentally?

We slipped and accidentally wrote code again!


05 Jan

Comment

This reminds me of an old Warcraft 3 Aeon of Strife map I used to play!

Comment

Originally posted by GaT0M

Hey, IDK where to drop this feedback but would it be possible to incrise the size for icons and runes in the new loading screen, I love how the new load screen looks now but those few a bit to small and compresed at the moment Again sorry idk where else to drop this feedback

This is the perfect place to drop that feedback. We've got it captured -- I think they're already trying to improve this. Thanks for raising it :)

Comment

Just for some clarification -- this is prep work for Challenges content coming later in the year, along with some new banner / identity content.

It's part of a larger piece change that we're rolling out-as-ready. Over a couple of iterations and testing passes, it just looked (and felt) way too cluttered leaving it as it was on the banner, and this was the option that felt the best.

We're still open to making changes, but since we're working on the next set of features, those changes may come later on and not in the next few patches.

Comment

Originally posted by Random_Stealth_Ward

finally, i hope it's intentional and stays like this

It is intentional and we intend to keep it like this. Our bad on messaging.

Will investigate. Probably broke something when working on fixing a separate bug

Comment

Originally posted by cheesedoodleempire

Sexy anime Thresh, sexy anime Xerath, (another) sexy anime Lamb... Should we expect sexy anime Zac next?

Don’t tempt me


04 Jan

Comment

Originally posted by Sp00ky_Senpai

green hair and pigtails? can it be?

I thought it would take you guys longer...

Comment

Originally posted by QuestionTheOwlBanana

How does the balance team nerf/buff a champion for a specific skill bracket?

I'm quite curious about this.

Generally early game is high-MMR skewed and baseline values (health, stat growth, base damages, etc.) are low-MMR skewed.

Take a look at Irelia's and Sylas's patch history for their last 10-line balance changes. That's how they shift things from high-MMR to low.

Comment

Originally posted by MoscaMosquete

Yo what about putting those color clarity bands that the patch notes have indicating which tiers the changes are aimed at in the previews?

AFAIK those still exist, don't they?

Comment

Originally posted by MutedSwordfish

fair but an adjustment would be nice that makes reksai worse early but playable late.

I agree.

There's some low-hanging fruit: Her AD/lvl and HP/lvl are fairly low for her class. More of her damage abilities could be made to scale off of total AD, and rank-ups for W and R could be increased.

But then you'd have to find things to nerf. A functionally-targeted knockup is a LOT of early game power. She may prove too tough to nerf without destroying her fun but it's probably doable.

Comment

Originally posted by KeeBoley

Not in all elos. Riot balances the game around 4 divisional skill bands. Rek'sai has historically been high elo skewed. U.GG shows a 1.16% increase for Rek'sai's win rate in Elite play (D2+). Though admittedly Lolalytics has them much closer together (Rek'sai still in the lead in Elite play). Not saying Nunu couldnt be tapped down, but the stats arent 1:1. They are probably nerfing her early game in order to reduce her high elo skew.

Yeah it's that. Rek'Sai is absurd in 0.1%+


02 Jan

Comment

Originally posted by nihilisthicc

Glad to push the odds in the right direction and make it 51/49 today!

Thank you for speaking up, I’m sure it required a lot of courage!

I used to be very afraid of losing my job, but now I'm one of the more senior women in my craft and it's my job to speak out to make the newer ones' lives better.

Thanks for supporting us! And never stop pushing for games/Riot to be better. We wouldn't be able to do this without the support from y'all! <3

Comment

Originally posted by ConscienceNot

Yeah absolutely. It's a toss up. It's about 50% positive interactions and 50% negative. My favorite is when people assume my gender and assume I'm a man and tell me to stop sexually harassing women and pay them better. And then when I tell them that I am, in fact, a woman who spoke at the walk out against gender-based discrimination they make some sort of sexist remark to me. (:

Lmao. I cant... I just had to laught. I mean its just... what ppl do is very often questionable and when I hear it like that its funny to me. Its like one of the stories.

Anyway respect for thick skin.

It's wild for sure. I don't know what possesses some people to be mean, but whatever lol

Comment

Originally posted by LeOsQ

Good points and a fair argument. Yeah.

Hm

Comment

Originally posted by nbst

Phreak, can you tell me what you think of the arguments made in this post in favor of Sunderer:

https://www.reddit.com/r/Trundlemains/comments/pdsygo/explanation_why_divine_is_always_better_than/

The idea of playing "poke trundle" is troll AF. That's completely counter to everything in his playstyle and saying "yeah but it's better in cases where you're useless" is not a compelling argument.

Lethal Tempo is his best keystone. Trundle is best played in long duration fights. Trinity Force is far better in long duration fights.