League of Legends

League of Legends Dev Tracker




08 Apr

Comment

Originally posted by Diligent_Deer6244

I'm so happy they're telling us the victorious skins ahead of time. And finally champs I PLAY.

We're trying it out. Want to see what people think of this approach, whether it encourages or discourages people from playing, whether it impacts champ pick rates etc if they know in advance versus a it being a surprise towards the end of the split.

Comment

Originally posted by ExaltedVoice

Victorious Sona!!! Thank u riot🙏🏽🙏🏽🙏🏽 I’ve long waited for a champ I play to finally get a ranked skin 😭

Oh, sorry, that was meant to be Seraphine, Brightmoon and I just got them confused

(I kid, I kid...)

Comment

Originally posted by Long-Skill4284

Hmm, a League themed garliclike? Sounds interesting

"garliclike"

TIL a new term

Comment

Originally posted by Aimicchi

it seems like the PvE was first tested in Wild Rift on Kalista's pre-ruination survival mode

While the release timing's pretty close the two modes were developed completely separately, with the people pitching each mode not to the best of my knowledge actually aware of the other project at the start even. While they're both PVE against a fair number of enemies they play pretty differently.

Comment

Originally posted by Spideraxe30

/u/RiotMeddler are you able to comment on that little Malphite teaser in Skarner's theme video or is that for a future dev update.

Also what will happen to your card board counter part

Malphite - wasn't intended to be public. That's a work in progress project looking that's exploring a different approach to visual updates to see how the work required versus results achieved compares to our more common ASUs and VSUs. Kinda like how with Jax we tried rolling out a full update in a series of pieces rather than all at once. No conclusions yet, I expect we'll talk about it at some point though

Card board counter part - that is the card board version with a bit of generative AI applied


07 Apr

Comment

Originally posted by TheBluestMan

Orianna is the answer.

Based and Clockwork pilled


05 Apr

Comment

Originally posted by EmeraldParrots

Will this cause any problems with something like Corsair iCue or Razer Synapse? I have a Razer mouse with buttons and I bound my attack move and control keys to buttons on there instead of pressing it on my keyboard. I’ve seen posts of some Valorant players saying they got banned from these programs when it has nothing to do with cheating and it’s just rerouting keybinds, and then Riot support does nothing to help them and tells them, “Yeah, you were cheating, we’re right and you’re wrong, good day.”

Input from tools like this are sometimes blocked, but it's unlikely this was the only thing on someone's box if they were flagged as cheating. They're not currently something we ban for.

Comment

Originally posted by CrystaIiteDreams

So if a character has blue damage for abilities but deals orange for their primary shooting, how do I upgrade them both efficiently?

You typically don’t scale both.

Elise for example just wants ability power and most of her damage comes from abilities. It also happens to amp her spider form melee damage because that’s meant to be something she does while building AP.

Another AP champion like Syndra never has strong incentives to use basic attacks.

Comment

With faker gone, I finally have a shot.


04 Apr

Comment

Originally posted by DT2X

hopefully with double the players (and double the bans) we won’t face as many degenerate duos like leona/kassadin/singed/alistar/tryndamere + yuumi avoiding you until the zone kills you. stuff like that ruined the game mode for me

We intend to address stalling as well with this version.


03 Apr

Comment

AND HERE COMES SKARNER WITH A STEEL KRUG


31 Mar

Comment
    /u/Jatt on Reddit - Thread - Direct

Ty for upload ^ I think you'll need to press the spoiler tag or this one is gonna get thrown in the graveyard by the mods


29 Mar

Comment

Originally posted by FriendlyGhostLady

I'm a bit confused but is the arcane vgu thingy still this year? cause roadmap said next year but then someone said no, it's this year

It this year! But it will be towards end of year, mostly because we don't want to spoil anything!

Comment

Originally posted by Zarathielis

Lexical, speaking of Ixtal, we don't have any marksman from Ixtal, can you consider that for the future? And one criticism I saw for Skarner is that we are missing a "benevolant monster" type of champion as opposed to dark/evil or in Skarner's case paranoid. I personally think Smolder has potential to be an upright monster in the future

I think Skarner is still benevolent! He is good to his people, just less logical/good to intruders :) I do think the intention of the spill the beans was not to sell him as evil, but more that he is powerful and awe inspiring. While he is a wise sentient being, he does let his thoughts of a potential outcome get the better himself when driving out intruders. He will chase them down, bulldoze them and smack them with rocks.

I do think Ixtal is missing a marksman mostly because Ixtal is so magic driven. Its an opportunity space that is missing!

Comment

Originally posted by HandsomeTaco

it would be a bit odd for Arcane to not touch on it at all if we are a shared universe.

Arcane doesn't touch on the ancient goddess who protects and watches over the cities. It doesn't touch on the cyborg spymaster manipulator who has controlled the cities for decades either, in fact it directly contradicts her existence. It doesn't touch on mutated rats or deliquent doctors.

It doesn't touch on those things because stories need to focus on what matters to them emotionally and storytelling wise.

If Riot's perception of PnZ and the world is purely based on what Arcane shows then I weep for the future of the setting.

Fairly siloed.. off on his own.

That just means you could have fleshed out why the Brackern were so powerful to begin with or in what ways they may be important for Runeterra as a whole. If their crystals can warp time, what does that say about them? What if they guarded the w...

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Arcane was written before one runeterra. Skarner old lore was as well. Every narrative choice we make has consequences and hundreds of hours poured into pros and cons of each decision. We are no longer at a point where we can wave our hands and decide because we want to make sure our Runeterra is cohesive for decades and decades. We learned alot from the past rewrites etc etc. We want to make sure moving forward, every decision matters because it will be held as universe truth.While I can't completely show everything right now, which I understand makes it a bit hard to empathize with what we are trying to accomplish, but these choices did not come easy. It took months and months of looking at options.If this comes from you loving old Skarner lore, it is completely understandable! Players hate it when we take away something that is beloved (I myself still really love the old Trundle lore tbh). We did have to weigh our options here. While its not ideal for you, we did pretty deep res...

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Comment

Originally posted by HandsomeTaco

When we looked into it, what we didn't like about Skarner's lore is that he didn't really control his future and outcome. This really made him someone who was suffering an outcome rather than a main character with compelling goals that can be expanded upon, loved and empathized with. We don't want players to just feel sorry for the sad scorpion.

That's because...you guys only wrote the beginning. Aurelion Sol is literally enslaved by a mind controlling crown, does that suddenly make him unworthy of being a champion? How many heroic journeys begin when the hero loses their family or village? You can be both a hero and a victim, and victimization can be the catalyst for someone fighting for something greater.

Fighting for your species is about as heroic as it gets, and if people "only feel sad" it's because Riot failed in portraying it as an heroic journey. But also, what's wrong with the primary emotion that a champion invokes being sadness...

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While its true we can try to continue the story afterwards... it would be a bit odd for Arcane to not touch on it at all if we are a shared universe. This gives both team creative freedom and space to do their best work instead of putting all of the energy into how to twist a story to fit Skarner's background.

The other problem is that Skarner's lore is already in the space where he isn't given agency. His past story left him collecting the rocks of his brackern. Fairly siloed.. off on his own.

His new background puts him at the center of political struggle of a region.

Comment

Originally posted by Winderkorffin

"WHAT'S UP WITH HEXTECH NOW?"

whatever is happening on arcane.

This. And stay tuned for S2 :O!

Comment

Originally posted by spazzxxcc12

it’s probably more that arcane S1 already premiered, and it’s not like they can (easily) go back and remake it to fit skarners lore. since they wrote the show to not fit skarners lore and be in some weird lore limbo (and have now changed it to be fully cannon) skarner and the brackern don’t entirely make sense.

You are correct in some regards. It was a couple of things. When we looked into it, what we didn't like about Skarner's lore is that he didn't really control his future and outcome. This really made him someone who was suffering an outcome rather than a main character with compelling goals that can be expanded upon, loved and empathized with. We don't want players to just feel sorry for the sad scorpion. But instead to understand his goals, his ideal outcomes and knows he has the power to potentially influence the political systems of a region. We also didn't want to completely take away the sense of loss of his beloved bond, so we thought the Ixtal people and the history he had seen can be part of that forlornness. His decisions has impact on the world versus being a victim. He is now in a position to decide, if he wants Ixtal to go down one path vs another. This also help build out Ixtal and the differing view points of some of the key players in that region. Previously, it was ...

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