League of Legends

League of Legends Dev Tracker




28 Dec

Comment

The interesting part about ADC is that it is the most high-elo skewed role, as "just surviving" and farming at high cs/min then consistently teamfighting is very difficult. The problem typically with the marksman role specifically is that if it feels "good" at low/middle elo, I personally expect pros (like perkz) to find it to be OP, as that is where their role is most important vs SoloQ. As an ADC main I always have to weigh the "I want agency!" vs "I know this role is much better than it feels".


27 Dec

Originally posted by Djinn_in_Tonic

...in the same vein that you can buy armor to deal with physical damage - another core and natural mechanic in League.

I'd love to raise a discussion around this parallel, if you have time!

Specifically, the armor vs. physical damage relationship feels less binary than the healing vs. grievous wounds relationship.

Physical damage is, in theory, frequently tuned around the damage you'll deal to the squishy targets, and armor is a way to make yourself more durable against it -- and there are stats such as Lethality or Armor Penetration that you can use to mitigate the defenses in a miniature arms race. This leads to a fairly rich itemization environment in which armor isn't mandatory (since physical damage isn't tuned to be overpowering if you don't have it), but also isn't crippling for those who deal physical damage (as there are almost always targets without armor, and ways to deal with ...

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oh for sure it could use a lot more development

Comment

Originally posted by J0rdian

Are you a bit sad she became popular in pro play thus making her worse in solo queue? Pro play makes balancing champions awful for solo queue I hate it a lot of the time.

It's bittersweet, on one hand it meant we didn't need to balance change her because she was performing really well somewhere, on the other hand it kept her from being above 50% like a lot of other champ releases. Luckily players didn't feel weak on her which is great.

Comment

Originally posted by Lane-Jacobs

We are hoping to make this the standard of precision

Strictly out of curiosity, what do you think you did that caused your champ to not require balance changes like that?

Lots of things:

  1. Luck, and lots of it. We have only around a dozen games playtested on champions on their final couple iterations, and it really doesn't compare to the millions we get quickly after release. Nailing a % winrate balance number with that small sample size is a lot of luck.

  2. Making sure her super fun and high-agency strengths (ramping movespeed, true damage, triple damage W, infinite range E/R) come with big drawbacks (squishiness, low base MS, slow moving abilities so that the player feels like a god but the opponents know the counterplay and don't feel oppressed.

  3. Sharp strength/weakness profile. Strong early clear speed if un-interrupted, but low damage and durability. Strong mid-game spike but falls-off lategame.

  4. A LOT of comparing her stats/ability DPS/clear speeds to other champions in dev, as well as time spent optimizing her jungle clear in development. You'll see in her champion sp...

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Comment

Originally posted by definitelynotSWA

Lillia is great, I love her so much. I love champs with zoomies and I love champs who are very positional reliant, so she’s been one of my favorite recent releases for sure!

Out of curiosity, I thought the person who partially designed Yuumi (another champ I liked) was the person who designed Lillia. This is Maxw3ll on the league fandom wiki. Is this incorrect, or am I misunderstanding both of your roles in champion creation?

You're correct! he's the designer (creative gameplay mind and programmer/scripter) and I'm the game analyst that's responsible for launch balance, game health, counterplay, visual clarity, playtesting, etc.

Comment

This was my first full champion I worked on the pre-release balance for at Riot! At times she looked strong (pro meta pick) and at times she looked weak (early S11 preseason), but without any direct changes she equalized back towards the middle before we commit to any changes and that's awesome to see. We are hoping to make this the standard of precision but it's not easy, going to be applying my learnings to my next champion as well!


26 Dec

We have since pivotted from that messaging after doing some digging in the space during preseason work. Healing is a core and natural mechanic in League (and really in most games where units have health). Healing and play around it should be embraced and developed further rather than skirted away from. This includes easier to access GW (cheaper and more usable by most/all champs), in the same vein that you can buy armor to deal with physical damage - another core and natural mechanic in League.

In before next year this gets quoted as a "RIOT LIED TO US" when morello comes back from the great beyond to delete soraka we open our eyes to the truth of healing as the root of all evil

Comment

Originally posted by ViraLCyclopes

Who's 1?

For mid

Comment

She appears to be the 21st most popular champion this patch, unsurprising that it seems like you play against her often. 4th most popular midlaner.


25 Dec

Comment

Originally posted by RiotAfic

Hi, I was the Zac in this game. I was also streaming this game so you can see it from my perspective here https://www.twitch.tv/videos/849096470?filter=archives&sort=time

First I want to say sorry if you had a bad experience, as I could have stepped in sooner and asked the zed to tone it back (ended up asking him to around ~9 minutes into the game). I didn't like that he was typing in all chat, but it didn't strike me as something that was super out of line or anything (first thing he said in all chat was at 3:30 in game time), and I would rather people draw their own conclusions on how it all played out.

Regardless, I could have stepped in and done more. I ended up saying something to Zed, but didn't close the loop or say anything else in all chat, which seems like it would have helped.

---E

But I brought out my pitchfork...

Comment

Hi, I was the Zac in this game. I was also streaming this game so you can see it from my perspective here https://www.twitch.tv/videos/849096470?filter=archives&sort=time

First I want to say sorry if you had a bad experience, as I could have stepped in sooner and asked the zed to tone it back (ended up asking him to around ~9 minutes into the game). I didn't like that he was typing in all chat, but it didn't strike me as something that was super out of line or anything (first thing he said in all chat was at 3:30 in game time), and I would rather people draw their own conclusions on how it all played out.

Regardless, I could have stepped in and done more. I ended up saying someth...

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24 Dec

Comment

Good CC she peels well.

Me like.

clearly weak, clunky, understated, squishy, pitiful lane, no purpose in the game, worse leona

Big sadge.


23 Dec

Comment

Originally posted by ynot269

thanks to u/riotnyanbun for carrying that one :D

Thank you for the fun game!


22 Dec

Comment

Originally posted by Spideraxe30

Hey Phroxzon can I ask which champs benefit from Horizon Focus, if sorta seems to be one of the more underrated items of the preseason

Ahri, Annie: Situational if you are snowballing and going for burst build.

Lux, Neeko, Lissandra, Syndra, Ori: Mages that can trigger either the Immobilize condition or the range condition easily.

Velkoz, Xerath, Ziggs, Zoe: Poke champs that can trigger the ranged condition easily.

Untested:

Seraphine: I think it's good on her due to E and R, but it might not be better than Mythic -> Rylais/Cosmic Drive -> Rylais/Cosmic Drive since she is very good with Ability Haste and the Rylais for E synergy.

Taliyah: I think this item is pretty underrated on Taliyah. It is quite easy for her to trigger the max range condition. TF: If you are snowballing and don't want to go Zhonyas or RFC 3rd after Lich Bane, Horizon could be a good option.


21 Dec

Comment

Originally posted by Klekto123

Hey Leblanc is my main and I was just wondering if you have any advice for possible builds for her that aren’t popular on Live yet?

I've only played about 5 Leblanc games this Season, but Lich, Nashors, Void, Banshee/Zhonya and Cosmic Drive have all seemed situationally viable on her. Nashor high AP value lets you one shot backline minions and perform slightly better in the side lane, especially against more tanky oriented fighters that you can kite and auto safely. I would go Nashors if I knew I was going to be getting value out of playing the sidelane, especially if I was going for more macro oriented with TP.

For Mythic, I think Ludens and Night Harvester are both decent, though you have to be a bit more careful with mana on Night Harvester and going Doran after Corrupting is mandatory, rather than Ludens where you can go straight into Mythic.

Out of these, I think Cosmic Drive is the most underrated. In a fast paced game, where fights are constantly breaking out (most solo queue games), I would expect Cosmic Drive to be quite performant, as you can capitalize on your low W cooldown for fig...

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