League of Legends

League of Legends Dev Tracker




29 Dec

Comment

Originally posted by Abarn279

Agreed, but it's notable that malphs biggest counter (magic damage, preventing armor stacking) has been needed with mythic giving MR (i.e. It's impossible to build your first item and not have mr in your build).

His damage has always been pretty crazy, but with more ability armor scaling introduced in the last few years as well as this preseason introducing exclusively MORE dmg through sunfire, he's a strong boi.

Phreak, how do you feel about the current state of the game, especially compared to season 10 (or even seasons before)

I'm having a great time. It's cool figuring out builds and getting to try out stuff that other people haven't caught onto yet.

Comment

Originally posted by Zhados_Twitch

Any inside infos on why riot chose to ignore GP for so long?

The scaling base AD buff was a joke and didnt address any of his problems

He is still sitting at 46% wr across all ranks. Even in grandmaster and challenger

I know at least one designer was looking into him. I forget what happened and why there aren't any changes at this time.

FWIW people are building him wrong. Not that he's outstanding or anything, but Divine Sunderer is incorrect. Trinity Force and Galeforce both seem to heavily outperform it.

Comment

Originally posted by VanillaTyphoon

This is off topic, but you're one of my favorite casters. Every time I play a game, I imagine you shoutcasting the silly names in my head.

Keep doing tons of damage to my heart. <3

Thanks! <3

Comment

Stellar recounting, thanks for the rundown! I had forgotten about the Zed comic and gave it a read once I got to that part in the post. Poor misunderstood Govos.

Comment

Originally posted by PhreakRiot

I'm guessing this is because they've been going after his items.

AP Malphite, for example, seems to be pretty balanced. His most purchased AP mythic in Luden's is ~51% win rate. Considering the last three patches chain-nerfed tank items, it makes sense that they tried to hold off on nerfing him specifically while hitting items that needed it.

That said, Malphite is still broken and should be nerfed.

Ye you prob right. We didn't swing at many of the tanks (except Amumu, that guy was wack) because we planned to iterate a few times on tanks. That said, we will be wack-a-mole-ing properly now that pre-season is coming to a close and items are getting more stable. The fact that only a few champions are outliers like this means we are getting close to a (relatively) balanced game!

Comment

Originally posted by Zatch_Nakarie

Funny enough it is worse for kha than previous season. It no longer can be reset with his ulti. It's an okay mythic but the others grant you so much more damage that it's only a win-more mythic.

It's interesting because instead of giving you more item damage procs like the old one (you could proc it 3+ times vs one target), it instead gives you more passive procs through more stealth in multi-target engagements. Hard to tell which is more helpful, but considering Kha is the only Lethality champion still out of line, it's likely its a him problem and not an item problem.

Comment

I'm guessing this is because they've been going after his items.

AP Malphite, for example, seems to be pretty balanced. His most purchased AP mythic in Luden's is ~51% win rate. Considering the last three patches chain-nerfed tank items, it makes sense that they tried to hold off on nerfing him specifically while hitting items that needed it.

That said, Malphite is still broken and should be nerfed.

Comment

Originally posted by czartaylor

ad is incredibly strong right now, and it's largely because all of the mythics are insanely good. Especially galeforce and kraken slayer, but shieldbow is almost as much of a problem too.

Duskblade is an annoying item, but functionally, it's a win more item. It's a mythic that provides way lower damage than other options for a utility passive that just isn't that useful. It looks incredibly unfair when ahead because it turns a snowballing champion nearly unstoppable, but doesn't actually do much to get you snowballing in the first place.

Khazix is the exception because it does actually give kha a ton of damage by resetting his passive and it synergizes incredibly well with what kha is already going (invisibility synergy, insanely low cooldowns, highly reliant on low kill time assassinations and resets).

Basically it's the mejais of ad mythic items. Looks insanely good when you're snowballing, and has specific unfair interactions (yuumi) but overall has a c...

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Big agree with this guy's/gal's points. Kha'Zix is obviously an abuse case cause stealth has special synergy, it's likely we will need to tune Kha to accommodate before season starts.

Originally posted by Macaulyn

Don't worry about not being seen, I added a link to your comment in the first post, so anyone that reads it will see it. I don't know/remember what was written in the post that you responded to (not this one, the previous one that was deleted), but I think perhaps you can try to see that person's point of view: the community had been told that healing was going to be reduced, but when this didn't happen, Riot didn't mention the change of plans. There have been many posts about the issue of excessive healing (I'll get to that soon) with no response from Riot, so it really feels like you wouldn't have said anything if that person had not been very harsh with their words. You can say that my post runs in a similar vein, but would you have tried to clarify anything or even responded if I had not worded it the way I did? I don't think you guys are setting out to ruin League, but you must understand that there is a huge power imbalance between player and dev team, multiple threads about ...

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But from my perspective we haven't really done a major shift in our direction. these points about goredrinker or yone building 2 lifesteal items and ravenous hunter are all just tuning points. Yeah I happily concede that the game is in a worse tuning state now than it was this summer. That'll just take some time to work out. With so many items, yone building 2 lifesteal items should be paying a price in other ways with other items he isn't building - and if thats not the case it'll get adjusted.

Similarly, Mundo and Raka are definitely down quite a bit right now - that's fine we can buff their healing

And if we need something in addition to GW, or it needs more buffs, we can work on that too later.

This isn't any different than normal balance work, so I don't expect us to announce it beyond actual projected work.


28 Dec

Comment

Originally posted by Ambushes

That's not what I'm saying though, for what reason would you go Horizon Focus over Void Staff? Void is:

1) Cheaper
2) Provides at least 10% damage 'amplification' against targets with at least 30 MR but scales much much better

You trade around 10 AP in terms of gold efficiency for a much better passive.

I suppose the argument exists for 'why not both?' but I don't think that's very good when you can build into Dcap after Void if you want pure damage, or an item that provides actual utility.

There's a few reasons.

  1. It has lower amount of power budget in AP relative to the gold spent (which also affects its multiplicative value with deathcap). This also makes it better on champions who have higher AP ratios compared to base damages.

  2. The 2 item spike is weaker than the alternative (consider Void + Amp Tome vs Horizon Focus on Syndra/Lissandra for example).

  3. Against a team of squishy champions that you can burst out and aren't buying MR, the Horizon Focus -> Deathcap angle is going to be better than the Void -> Deathcap angle, just due to the multiplicative effect on the AP from Horizon.

I'm not going to say that Void 2nd isn't a good choice sometimes (because it is a reasonable choice in many games, esp when they have a lot of melees who are building things like Merc Treads or early MR).

Having said all this, I would prefer if Void had higher %Pen compared to the AP to make the choice even mor...

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Comment

Originally posted by mdperino

Hey Rioter do you actually have a favorite Philly Brew?

This name just means I homebrew and I'm from Philadelphia. So my favorite phillybrew is something I've made.

Originally posted by _rascal3717

Players often feel that they only get noticed by the developers if they get a bunch of attention from the community. OP had a point to make, but if he didn't rally people together and people didn't upvote his post then you would not have seen the post, much less replied to it. I don't think this guy was trying to attack you devs, but in the communities eyes there is a big lack of communication that needs to be fixed asap.

yeah for sure its a natural consequence of the power imbalance between a dev and any individual player. but its not always a productive course of action. sometimes you just gotta eat the cost a bit (both devs and players). id say a good baseline is not assuming the people who chose to spend most of their waking hours thinking about league are also out to destroy league with lies and doublespeak. (its mostly the lie accusation from the prior post that ruffled my jimmies here)

Originally posted by Hellioning

The only GW item that I could conceivably see someone failing to apply the enhanced effect is Mortal Reminder. If someone is taking Putrifier they presumably have a CC they want to hit on people, and everything else is basically passive; my 60% GW on targets below 50% isn't really something I can control.

Also, I have more than enough anecdotes of someone with goredrinker or a lifesteal item still healing stupid amounts even with GW on for me not to like it.

even simple gates like ccing enemies or hitting them when they are below half hp is a hoop to jump through that restricts efficiency some of the times. especially at 2 second GW duration

Bit late here so this might get buried unfortunately

Theres a few issues with this I want to clarify

The original post I responded to was a straight accusation that we lied. That's ridiculous, when we talk about these things months in advance we always state that anything is subject to change pending further development. Perhaps we didn't communicate well enough here, or didn't think we needed to. But we gain nothing from lying, so random inflammatory post accusing us of such is kinda absurd.

This post runs in a similar vein but a bit less inflammatory. it still reads as a broad "You should be enraged now reddit!" alert that totally misrepresents the quote is referencing. In that quote, I state that our goal is not to reduce healing period, but to expand on the ways you can play around healing - including making GW stronger and more accessible to all champions. For example, Ignite is 60% GW instead of 50% now. This is a clarification that - hey we aren't rem...

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Comment

Originally posted by Ambushes

Horizon Focus is a terrible item though. If there was one of those Kayle_Bot 'losing to the shop keeper videos' for pre season, I'd say that item should be the first one in it.

Do the math vs Void Staff, Void will increase your damage by 10% against targets with 30 MR and obviously more than that as MR scales higher, on every ability with no conditions.

10% at 30 magic resistance
25% at 100 magic resistance
36% at 200 magic resistance

There are several champions that are strong with Horizon Focus. For example:

Ahri, Annie: Situational if you are snowballing and going for burst build.

Lux, Neeko, Lissandra, Syndra, Ori: Mages that can trigger either the Immobilize condition or the range condition easily.

Velkoz, Xerath, Ziggs, Zoe: Poke champs that can trigger the ranged condition easily.

Untested:

Seraphine: I think it's good on her due to E and R, but it might not be better than Mythic -> Rylais/Cosmic Drive -> Rylais/Cosmic Drive since she is very good with Ability Haste and the Rylais for E synergy.

Taliyah: I think this item is pretty underrated on Taliyah. It is quite easy for her to trigger the max range condition.

TF: If you are snowballing and don't want to go Zhonyas or RFC 3rd after Lich Bane, Horizon could be a good option.

Comment

Originally posted by HalfAssResponse

its mostly that i have been watching orianna builds in the last season and they were by far the most diverse out of all mages, being able to build Archangels, ludens and glp depending on the situation and then be able to go for liandrys/morello cap and defensive item of her choice

right now, orianna can build 2 mythics but that seems to be her only choice as far as i know because cosmic drive seems to be niche and taking a vital item slot which could be used for a zhonyas/rabadons/void

the biggest problem for me is that she got nothing new except the cosmic drive and now she has only 2 core items choices while she used to build 3 different first items

I would be very skeptical of saying orianna builds are solved when it took 2 years for players to figure out that you could build a first item other than ludens echo on her.

Like I said earlier, there are some Burst oriented builds that include items such as Horizon Focus (that some players like chovy are starting to dabble with), so I would disagree that she only got one new item. I do think there's room for improvement in the balance state, but I don't agree that it's as bad as you make it out to be.

Comment

Originally posted by HalfAssResponse

well true but in case of some champs like orianna you can no longer have multiple choices of building

Do you have any evidence of this (orianna specifically) or is it just your personal experience? In pro and high Elo games we see a mix of ludens vs liandries and also a variety of second, third items. I also think some items on her are sleeper like cosmic drive and horizon focus.

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This would tilt me off the face of the Earth.

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The interesting part about ADC is that it is the most high-elo skewed role, as "just surviving" and farming at high cs/min then consistently teamfighting is very difficult. The problem typically with the marksman role specifically is that if it feels "good" at low/middle elo, I personally expect pros (like perkz) to find it to be OP, as that is where their role is most important vs SoloQ. As an ADC main I always have to weigh the "I want agency!" vs "I know this role is much better than it feels".