League of Legends

League of Legends Dev Tracker




16 Dec

Comment

Originally posted by Djinn_in_Tonic

Hey Reinboom!

Any chance that data like the game-winning impact of the various rewards might make it into some Nexus Blitz design article at some point? That's the sort of data that fascinates me and, I imagine, many others.

Hope all is well!

Hi Djinn!

At some point, I think that would be a great design article. In addition to other articles about modes that I believe are overdue at this point. The team and our strategies has changed quite a bit in this last year, so that is something I'm hoping to talk more about eventually as well.

Comment

Originally posted by Asteroth555

I actually think elder needs to be removed as a reward. Most other rewards are good, but not game breaking. Getting an elder as a losing team because of a bullshit event is ludicrous

Yeah, unfortunately addressing Elder was something we were hoping to get to for this round but ended up running short on time. :( Definitely on our docket for next run, though.

Interestingly, in terms of "game winning impact" (how likely you are to win the game based on getting this reward, for a given event round), it's about right in the middle of all the other rewards. Buuuut, that doesn't really describe how frustrating it is or how those games actually play out.

Comment

Originally posted by DragonEffected

Seems a bit too much work to do for a champion that's supposed to be an anti-tank.

Like I need to engage when Alistar has both his Q and W on CD (otherwise he just interrupts my W), proc my passive and only then will I POTENTIALLY be tankier than him, but I'll also be stuck with a movement speed debuff and I still will be unable to put out the same damage output Alistar can. And Alistar isn't exactly on the same level other tank support like Leona and Nautilus are right now.

That's just my take though. I appreciate all you guys' work.

Oh yeah, for what it's worth I think that Ali (and other champs that can reliably interrupt mounted W engage) have favorable lane matchups into Rell. This is just talking about tuning in that she's not as far behind other tank supports in total durability as it might seem if you only look at base stats considering the tools she has.

Comment

Originally posted by Indercarnive

IMO rell needs 3 things.

1) Base stat buffs. It's ridiculous she has 540 HP and 35 base Armor while a champ like Alistar has 600 HP and 47 Armor. Rell needs at least an extra 35 hp and 5 armor.

2) Attack speed while unmounted. This helps identify her unmounted form as a bruiser. She's slow, but will do damage if you don't kite her. Thematically it even makes sense as she "drops the reigns" of her mount to use her weapon with two hands.

3) Her ult needs to be better. There are a lot of ways to go about this, but it needs to do something. Make it stop dashes like poppy W, or have it apply a slow instead of this "magnetism" like old Diana E, but as it stands it's one the more depressing ults in the game.

Re: base stats some of the thinking there was that when fighting, she'll often start out with her ~120 health shield, +10% resists, and then attacking that Alistar takes away ~5 of his armor, gives it to you, where it's amped by the 10%, etc., which can (depending on items) leave you tankier than the Alistar if you manage to get the jump on him.

Comment

Originally posted by xgenoriginal

A quick glance at her win rate is around 46% they might leave her as is for a while but I wouldn't expect any nerfs

For new champions we generally look at winrate by day because there's usually a lot of growth - that 46% average number for example would account for the 44% day zero Rell player who doesn't know what she does as well as the 48% day five Rell player who's started to get the hang of things.


15 Dec

Comment
    /u/AzuBK on Reddit - Thread - Direct

I pitched this name with the reasoning that "Fantasy should sometimes teach people cool new words." Mission accomplished, you love to see it.

Comment

A micropatch has been deployed! We are currently investigating the cause, in order ensure that this doesn't happen again. Thank you for your understanding!

Comment

This is seriously cool! They're all adorable, my favorite goes to Yordle Jinx :)

Comment

Originally posted by FruitfulRogue

I dont' really get why Aether wisp even builds into Lich Bane. It's literally the only item in the game it builds into, and not even a Mythic unlike Leeching Leer.

Because too much power indexed into pure damage stats results in too much Burst damage.

Comment

Originally posted by FlashnFuse

If I could have one thing for mechanics changes, I would really want a shift (or removal) to the E unbinding. It's screwed me over a lot of times, especially when I W in to crash down.

Also I will agree that she seems to be pretty strong now that I've found a build that feels right on her (deadman plate rush into bami item )

Also there is a bug or something with her W mount up auto attack. It feels like it acquires a target somewhat randomly sometimes, I usually end up drive by attacking a minion with it when I want to run and flash forward at a champion. I'm fairly confident I haven't misclicked on minions as often as my mount up auto attacks suggest that I do.

We have a fix for that coming tomorrow! https://twitter.com/MarkYetter/status/1338646520631967745

Not personally aware of any W mount up bugs, I can look tomorrow. If you have footage that would be helpful too!

Comment

Originally posted by PrepareForTrouble_x2

But Pi is 3

Source: Proud member of r/EngineeringStudents

/s

my only issue with pi=3 is that I'm forcibly reminded of my high school phase when I used that =3 emoticon way too often... 🤦


14 Dec

Comment

These are dope. Hope she (the LoL dev team) sees this bro

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by ApprehensiveTravel7

Anivia IS disgusting and overbuffed, it's kind of funny that in the patch notes they even admitted anivia is "technically" balanced or something and then they just massively buff her lol

I think something was lost in translation between the original internal context and the patch notes. The context was meant to say that we began looking at Anivia because she felt very underwhelming even when technically balanced. Then, she lost a lot of power in preseason midway through that work, so the resulting changes were shifted to be more power-positive than the original plan. I can see how that did not come through in the final wording, sorry about that.


13 Dec

Comment

Originally posted by stetoe

Thanks for the answer, but I hope it won't take too long to 'actively explore'. I'm holding off on playing Rell until then. It's really annoying. Pointing you to this post: https://www.reddit.com/r/RellMains/comments/kc4q7v/a_thorough_breakdown_of_rells_clunkiness_and_my/ should you not have read it. Thanks

Yeah we're thinking short term, you shouldn't have to wait long. I took a look at that post you linked, most of the changes in there are mechanics changes that are buffs. Things we'd follow up with short term (like before the holidays) would likely be number tuning on abilities rather than mechanics changes, and based off of the data right now there aren't clear signals that she's weak. If she's closer to our projections, she might actually be on the strong side, but will definitely need to wait and see.


12 Dec

Comment

Originally posted by Hyrnos

T'as fait khagne -> carrière chez riot games? Ou c'est comment ?

Avec quelques étapes au milieu haha

Comment

Originally posted by BobIsMyCableGuy

It's turned off for RGM. I do think the upgraded mastery emote should exist, but I agree with not racking up eternals points in RGM since they're usually in some way, breaking the game.

This is correct. I agree that we should enable mastery emote upgrades for RGM - I’ll see if we can make this change in 2021.

Comment

Originally posted by Klondeikbar

I've never really understood why Riot gates champions so hard. The money they make off of champion sales must be an infinitesimal fraction of what they make off of skins.

You'd think they'd want you having access to as many champions as possible since it increases the possible number of skins you buy.

My only other theory is that long term meta grinds increase eNgAgEmEnT so they just drip feed champions to get people to play more.

Its so people play the game more. Why give it to us now and we get bored, rather than us taking thousands of games to unlock all champs. It's like this in many games


11 Dec

Comment

Originally posted by AllThePowersOfHell

It's incredibly clunky and difficult to use without it simply unbinding accidentally. There is literally no reason for Rell to ever want to unbind herself from an ally besides trying to bind to someone else. Like why is it even an option?

The thought here was that there were vision-related reasons Rell would want to untether. In development we found that, for example, if Rell was trying to roam from bot, if she couldn't unbind from her ADC there would be a long warning for the opponents due to the range of the tether that Rell was in the vicinity, which would make it harder for her to flank, etc.

Clearly though this is way less important than not unbinding in combat. We're actively exploring fixes to improve that.