League of Legends

League of Legends Dev Tracker




05 Dec

Comment

Originally posted by Surrendernuts

Why not just have new accounts play 10 draft games before they can play ranked. From those 10 draft games you get a rough estimation about their skill level, and from that skill level you play your first ranked game?

Example First draft game is gold 5, after 10 draft games you become silver 3, then after 10 ranked games you are placed bronze 1

It's not a bad idea, but draft games aren't played with the same competitive intent as ranked games, so we can't guarantee that how you do in those 10 games is representative of how you'd do in Ranked. I wouldn't trust Normal data as the only way of seeding someone, but it could be part of the solution along with other info.

Comment

Originally posted by [deleted]

Where does it say singleplayer games exclusively?

We're keeping to single player experiences right now, but we're huge fans of co-op games and they're equally great at immersing you in the world, so we'd love to do one in the future and it's in the realm of possibility. /u/Chillingo has got it right - completable is a way to say non-pvp/MMO experiences.

Comment

Originally posted by CityofCyn_

It's such a relief to finally be able to talk (albeit limited) about what you're working on. Couldn't be more proud for the partners we're working with too.

I'm so hyped for the TGA's this year. :D Can't wait!

Comment

Originally posted by tranzfat

not at all, if two teams are evenly matched and one decides to focus rift herald or taking top lane turrets or something instead of drag, you lose. it is disproportionately powerful compared to every other objective in the game. baron and elder are strong but last for 3 minutes. souls are very strong and last forever...

And those are the 10% of games the Dragon Soul team loses.

Comment

Originally posted by loyal_achades

You can't insert new players into the ranked system at an MMR different from the average without inflating or deflating the overall MMR of the system, because MMR gains and losses across teams are 0-sum. The only way to insert new players into ranked with a lower MMR would be to artificially add inflationary elements elsewhere in the ranked system, which is significantly more complex than just letting players enter in with the average MMR and a high K-value so they quickly correct to where they should be.

Hey there, I'm the game designer working on this space right now, and this explanation is pretty accurate! There's a couple other issues with entering people in away from the middle:

- If your median starts at value A, and you start to add new players in at value B, where B

- Not every new player is below average. Some are well above average, some are well below, but we're still operating with limited information in all those cases. Starting people too low means that above average new players create disruptions in the system for a longer period of time (because we're matching them and updating MMRs based on their current position, which is very different from the "true" position where they will settle).

This isn't to say we're happy with the new player experience to ranked right now - the way we do things now works out over time, but doesn't feel good for everyone. Our goal is to hopefully keep the individual matches feeling fair for both the new player ...

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04 Dec

he rounds down always. its min(floor(Attackspeed/25%), 30) bonus spins

Comment

Originally posted by cavecricket49

You're operating off very dated information. Gold has become the top of the bell curve.

What's your source on this?

Comment

Originally posted by Yunavers

Gold is average? I’m in my gold promos currently, waiting to get home to finish them, and I feel kinda bad now. I have over 700 games in Silver and I feel like shit now :/

Edit : I came home, lost my final promo game, then won 4 GAMES IN A ROW AND FINALLY AFTER OVER 700 GAMES, 4 LOST PROMOTIONAL SERIES, I AM FINALLY IN GOLD. It’s been a long 5 months... but I finally made it

UN : Cold Peach Tea / NA

I'm not sure they're right and I'm also not sure they're wrong. I'd be wary of where Reddit collects their data.

Comment

Originally posted by Snootylol

Despite there being a ton of negativity to LCS this off season.. I actually think these teams are better overall then last year

100t couldn't be worse

C9 upgraded in bot IMO

CLG upgraded mid

EG and IMT better then the teams they replaced

TL slight upgrade

TSM better for sure

FQ upgraded

Only Dig looks worse but i am still interested in how Huni + froggen plays out

How is DIG worse? Jungle mid upgraded, adc is soloq smurf with lots of potentional, support had a rough split but still was prior mvp and has actual good international experience...

And Froggen is literally so much better than Damonte its ridicilous, Literally #1 in all stats compared to #9

Comment

These are a bit on the basic side but I bet everyone finds 1 or 2 things in this list they didn't know:

Towers deal physical damage so only armour offers increased protection from their shots.

Minions push slightly harder and take less damage when their enemy towers are destroyed in that Lane. The more towers are down, the harder they push.

Killing only the caster (ranged) minions in a wave, leaving the melee ones alive, sets that wave up for a big counter push in a few minutes' time, without anyone even being there.

Junglers can smite while stunned/rooted etc but NOT when suppressed. Suppression cannot be removed by summoner spell Cleanse, but it can by using a Quicksilver Sash.

Lethality is essentially flat armour penetration per champion level. As the lethality owner levels up, they negate more armour from their target.

Everyone benefits from the armour shred on Black Cleaver. Use it to enhance your AD allies' damage on an ene...

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Comment

Originally posted by spirashun

Ocean soul has the highest win rate, Cloud soul has the lowest winrate. Tbh this doesn’t surprise me ocean feels so powerful, both the drag and the soul

Where are you getting your data?

Comment

Originally posted by KingTyranitar

This is late but seriously, Riot Noir? Why would you name it Riot Noir?

The people in that group liked that name. It's not for you, that's fine. It's not even for me or anyone outside of that group. It's something positive for that Rioter group, why does it matter so much to you?


03 Dec

Originally posted by Spideraxe30

Do you think Conqueror in general may be too strong or is it just on ranged users

its a bit strong for mages/ranged users, but basically the same for melees (rose like, .3% winrate for them or something insignificant)

Originally posted by Mr_Simba

But isn't Conqueror getting nerfed for ranged users, which will affect them both?

yep. suspect it will still be their best keystone. if we need to follow up on them, we'll do that next patch

Comment

This would tilt me off the face of the earth. I don't think my mental could recover if I was the Vi or the Aatrox.

Comment

Originally posted by [deleted]

[deleted]

Yes, you'll still be eligible for rewards.

Originally posted by rodrinm

Corki and Azir getting buffs, say sike right now

Actually probably pulling back on that. we dug into their winrates a bit more in depth after and turns out you should probably be taking conqueror on them