League of Legends

League of Legends Dev Tracker




22 Oct

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by QUINN_VALOR_VGU_WHEN

Hey Reav3, seeing as Quinn may be on the next VGU poll, is there any way I could sign up for any potential playtesting or feedback for her VGU? I’ve been playing and thinking about the champion for years, and have even done some art exploration of potential thematic directions, including what she might look like as a Raptor Knight. I’d love to add my voice to any aspect of her development I can, for whatever little my opinions are worth — though I do live a ways away from California (Miamian here).

It might be possible, ask me again if/when she goes into VGU development

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Ilyak1986

So, first off, is there a discord channel that you frequent that one can have a bit of a back-and-forth dialogue with you? The data sites I frequent seem to be immune to pulling data from into an R instance, and I'd love to work with even a fraction of the data you guys at Riot work with that you use to justify your decisions.

As for addressing Yasuo: again, I submit that there's a lot of popularity factor going into his playrate. That is, if he looked like a pile of goo, and wasn't voiced by one of the most talented voice actors in the world (Liam O'Brien is awesome), and just "felt awesome" to play, I think his playrate would be much lower.

For instance, if Yasuo had Shaco's absolutely unreal statistics, I'm sure he'd get absolutely hammered.

Regarding mastery curves: finally, I've succeeded in making myself clear (I'm probably not too good at that :( ). My frustration, I suppose, is that there a...

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You are, but I'm not sure making every Champion in the game have the exact same mastery curve would make the game better. It would also make some champs super OP in competitive play, and the changes we would have to make to fix all those problems would would end up making the overall Champion cast less diverse and unique, because you would have to make every Champion very similar to each other to achieve that result. I think LoL is a better game with lots of different Champions with different mastery curves, abilities, etc. For example, the changes that would be required to make Irelia have the same mastery curve as Garen, and also not be a proplay problem would probably require us to dumb down her kit a lot. I don't think that would be better for Irelia, or that whatever that kit ends up being, it would still feel like you are playing a Blade Dancer, since the theme implies skill and agility

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Ilyak1986

NOW WE'RE TALKING. This is exactly the sort of data I wanted to see! Thank you so much!

I'm seeing that once you get higher up the "previous games" curve, that the data starts becoming a bit fuzzy--for instance, Akali's mastery curve starts to really encounter some noise. I am guessing that this means that a very small proportion of players actually play her for that many games.

How does that compare to someone like say, Shaco, Karthus, Kayle, Zac, Rengar, or Khazix? For instance, when I sort the LoLalytics table for this patch by main winrate (that is, the yellow win column), I see Shaco at an astounding 60.9% main winrate.

My assertion/frustration is that there may be some champions that are just outright better than champions like Akali, Yasuo, Riven, Irelia, etc. at every point on the curve. While I am fully willing to concede that champions like Ionian hard-to-master champs should definitely be lower starting o...

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That may be, but that doesn't mean these Champions can't be healthy for the game. Shaco is a bad example because he is clearly overtuned right now. The size of player base also tends to skew the winrate , so Champs like Trundle that have a small dedicated player base are always going to rest at a higher winrate, this is also compounded by the fact that they appear in less game so players have less experience playing against them. Popular champs like Akali, Irelia and Yasuo appear in many games so the community also has more experience playing against them.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Ilyak1986

Thank you so much! Yeah, these charts sort of confirm some of my frustrations. Namely that it seems like these "hard to master" champs might never eclipse an "easier to play" champion like a Garen, or this patch, a Shaco.

Ideally, in a perfect world, every champion gets a chance to shine after some amount of games. That is, do you want to just one-trick 2-3 champions? Well, maybe you can swap between Irelia, Akali, and oh, Camille. Want to play a bunch of champions? Maybe pick up some easier-to-get-going-with champions like Shaco, Garen, etc.

However, what would distress me is that as a a player, if your goal is simply to maximize winrate, that there are champions you should never play (any hard to master champ, pro-play taxed champs like Sejuani, Tahm Kench, etc.).

Some champs, I'll concede, are simply problematic when they're good (Tahm...

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The thing is we have over 140 champs in the game. I don't think the game would be a better designed game if all of them had the same mastery curve as Garen. Some players like hard champs and some like easy champs, and imo the game is better when there are all kinds of Champs with different classes, abilities, mastery curves, etc. I think this works the best when the theme matches the skill fantasy. For Irelia, Akail and Yasuo for example there themes imply skill (Samurai, Ninja, and Blade Dancer) so it makes thematic sense that you would have to play them a lot to master them, since the power fantasy of those archetypes imply that you have to train proficiently to be good. This is why I think those champs have very high playrates despite being hard to master, where-as the Tham Kenchs theme for example doesn't match up with the idea of mastery and skill.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by VniSalska

I know that some self-proclaimed champion mains get upset because fo reworks but it is healthier for bot game and lol universe, don't you think so?

Reworked champions can easily be integrated the other Riot games such as TFT, Legends of Runeterra etc. I'm not even talking about in-game related stuff because there is no need.

Thanks to the hard work you guys put in the previous years, there are very few champs left that should be reworked.

I feel like, Other than 3 candidates that were included in the poll, namely Shyvana, Dr. Mundo and Shyvana, there are 6 more champions that need rework asap. In my opinion, these champions are: Skarner, Malphite, Kog'Maw, Cho'Gath, Udyr and Corki.

I feel like you could've slowed down the rework train after getting these champions. But I totally understand your concerns. It is fair.

I don't want to bother you but I'd appreciate it if you can answer one more question: I know due to the resource-scarce, you st...

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I mean I agree, that's why we are still doing VGUs, and still plan on continuing VGUs in the future. I can't comment on splash team as I generally don't like to talk for other teams at Riot

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by IWantOffMrBones

Dude, sorry but what the f**k? What is your opinion about Vladimir? Do you honestly believe he is okay for the game when the majority of the playerbase hates on him? Mundo? Who is viable only because he has been flextaped into it since he is so ancient that there was one effect ruining his whole idea but the balance team made sure this isn't a problem about him anymore. Tryndamere? A walking paradox of a super cheesy champion and walking ultimate in the same time, not even fullfilling his fantasy. Zilean? Who is .. strange. There isn't meaningful cointerplay to his bullshit but because he is so unpopular it is fine.

Like I can understand you hate the bitching of current mains every time you change their obscured character. I get it you care about them since it shows with Pantheon or Kayle's rework, even the fact you are keeping the point and click fear of Fiddle, even though everybody but them hates it.

I am not even trying to bitch at you, though it looks like this...

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I didn't say there isn't still Champions that need VGUs. There clearly are since we are still doing them. I don't think you can compare Vlad to old Urgot, for example. I just said there wasn't as many champs that are in serious need of VGUs as there were a couple years ago.

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Originally posted by cyberrobocop

Should rename Klepto to something else then as the new effect doesn't match with the current name

We plan to re theme it with a new name and icon.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by VniSalska

Do we have a new poll for a reworked champion after Fiddle and Voli?

I remember in previous poll both Fiddle and Voli got 24 percent whereas Shyvana got 20 percent of the votes.

So I'm wondering if you'll go with Shyvana (pls) or there will be another poll or none at all?

Btw I'm very sad that you decreased the number of reworks. I think reworks are more exciting than new champions but that's just my two cents.

There will be another poll sometime next year. This isn't to say we wont start another VGU independent of the poll.

I think reworks are exciting as well, but they come with a cost that new champs don't come with (Change aversion and frustration from some of the current mains of the Champ, some love it of course) And we have reached a point where the Champs on the current list don't need a VGU nearly as bad as many of the Champs where we were doing them more frequently. I still feel like it's a valuable product though so we don't plan to stop doing them anytime soon

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Ilyak1986

:( :( :( :( :(

Irelia is in such an awful state right now it's sad.

And then when I asked /u/Reav3 about her mastery curve, he gave me a f**king popularity chart. Well, no wonder.

Also here is her 100 Game curve compared to the same Champs

https://imgur.com/a/q5ji6hD

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Ilyak1986

:( :( :( :( :(

Irelia is in such an awful state right now it's sad.

And then when I asked /u/Reav3 about her mastery curve, he gave me a f**king popularity chart. Well, no wonder.

Sorry, I couldn't find the mastery curve Tableu page when u asked me before. Here it is now

https://imgur.com/a/j4e2e71

Edit: Sorry I had accidentally forgot to sort by the most recent patch so that was a aggregate of all her patches, here is recent patch data

https://imgur.com/a/8iw9iOa

This shows that her mastery curve is currently on par with other high skill Champs like Yasuo/Riven

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Ilyak1986

Reav3, with the majority of the games at World's finished, Irelia's coming in at around 7% pick rate and 20% ban rate. She falls through most picks/bans regularly, her bans seem incredibly questionable given that next to nobody picks her up when she's let through. You guys at Riot utterly crushed her when her solo queue numbers were in a reasonable spot as early as Patch 8.23, when her average winrate across Diamond+ globally was 48.9%.. Ever since then, it's felt that every single change has been directed at dislodging her from pro presence that was the result of artifacts present in pro-play only (flex pick drafting, extreme amounts of coordination). In pro games she was picked at worlds, she's won 3 of 7, and very easily could have been 2 of 7 had HKA not hard thrown vs. C9. In those games, her damage % share is tiny (less than 20% in several of them), which shouldn't be the case for bruisers/dive...

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It definitely looks like there is a bit of room for Irelia buffs. It's something we want to look into soon. As for the hard to master argument that it flies in the face of human nature, that just has been proven incorrect by data. Yasuo, for example, is by far the highest played the Champion in the game globally (and it's not even close) and he has one of the steepest mastery curves in the game, with players not getting to a positive winrate on him until like 50-100 games. Akali currently still maintains one of the higher mid lane pickrate despite also being very difficult to play

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Originally posted by Beekeeper_Bard

Are these going to be in the aram pool as well?

Yep they will be

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Originally posted by Rin_Hoshizura

This is ominous.

Oh, no, I'm not involved with our awesome lore/narrative team. I just love it when people discuss theories!

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Originally posted by [deleted]

[deleted]

there's been a group of Rioters working on this - some for over a year - to make this moment fun & memorable for players. This art piece was the brainchild of Riot Kannon Fodder!

Comment

Originally posted by nothumbnails

hey, so my client is broken. It is black and white with text scattered everywhere. I redownloaded the client and it worked, but when i logged out and reopened it is black and white again with text scattered everywhere missing important links and cant access anything in the settings tab. Do i have to keep redownload the client and just never log out?

I hope you got this fixed - sounds really weird! Email support they might be able to help (especially if others had this same problem)


21 Oct

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wait til you see their loading portraits!!

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Originally posted by Arishmael

So you didnt get a good look for the script for groups i'm gonna have to assume? ;)

I only got a blurry picture of it as it quickly passed by my desk in a heavily guarded, glass carrying case

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Originally posted by shekurika

I picked the same as you in knockouts, but after seeing your groups Im really questioning if thats a good thing

hey i said don't look at my groups picks

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Originally posted by -2W-

what do you have against EU???

i had some spicy chili that day