League of Legends

League of Legends Dev Tracker




04 Jul

Comment

Originally posted by Rohbo

Don't get me wrong, I wasn't trying to imply it was some vast sin. Just as someone who writes for a living I know the woes of keeping things consistent everywhere hahaha. I'm sure you all have a harder time of it than I do since most of what I do has industry-standard terminology that I can defer to easily.

I'd love to know more about how your consistency atlas is laid out though.

Its not that exciting honestly, just a good ol' google doc.

Looks like this!

Comment

Originally posted by Rohbo

Yes. Probably this is a case of whoever does the writing for their content (content in this case being text for the client) not being overly concerned with consistency. Sometimes companies don't realize how much that kind of consistency matters to an end-user.

Hello! I helped author the missions around TFT. This one is on me. We had a consistency atlas, and there were a few things that changed throughout the process due to that. This one just happened to slip through. Tummers does have it correct though that we were moving pretty darn fast. We'll make sure to pay extra attention to the verbiage in the future.

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Spideraxe30

Could I also ask what was the high level visual goal for Qiyana

Originally it was to create a new race, which is why the early concepts she was a metal person because we were experimenting with making a whole new race from another continent. We didn't really have the bandwidth and time to create a whole new continent so we pivoted to it being a new faction, so the goal changed to have her visually be from a new faction. We also had a goal for the Champion to be female since we didn't have a female AD Assassin in the roster. We also had the goal of doing a cute but evil Champion, one that was visually cute, but was also a villain, since we also felt this was something we didn't really have in the game


03 Jul

Comment

Originally posted by Pleinairi

Though wouldn't something like TFT be easier to honor farm? Since essentially you'd be screwing no one but yourself over at the end of the day. The only reason honor really works in the other modes is due to being a positive player can have positive results on your team and get you the honors.

Not saying that there shouldn't be an honor system in TFT or something along the lines, but I feel like if it isn't done right it could be subject to a lot of abuse.

Precisely - there's a lot of questions to answer before it's ready for TFT.

Comment

Originally posted by Rohbo

Yes. Probably this is a case of whoever does the writing for their content (content in this case being text for the client) not being overly concerned with consistency. Sometimes companies don't realize how much that kind of consistency matters to an end-user.

I can shed some light on PART of this stuff as a writer person -- in the case of TFT specifically we were moving at such a fast clip that a lot of verbiage just wasn't hammered down until the very end of the line (in some cases after).

We're also learning how to do things for TFT on the fly, so some of it just might not be ideal in the short-term. I'm not sure what happened here (I'll poke around but it's probably just a case of us not fully figuring out the best way to communicate stage/round via mission text), but I'd expect this stuff to get smoothed out as we keep polishing TFT and the stuff around it. Consistency matters A LOT to us, but it's super difficult to track every word across every angle; a champion, for example, has V/O, ability text, narrative backstory, universe copy, spotlight script, gameplay trailer, sometimes a teaser asset, etc, etc, etc, and this stuff is touched by different writers plus designers and others along the way.

A lot of times th...

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Hey friends :)

It's definitely a long and tedious process to convert tokens into BE or key fragments, so in the short term, we're adding options to convert more tokens for more BE or more tokens for a full key. Those options will be:

Buy 100 Blue Essence for 10 tokens Buy 1 full Key for 60 tokens That update will go live in 9.14, and will be present in future events from the beginning.

We're still interested in improving these processes/flows more, but I don't have any ETAs to share there yet.

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Originally posted by FourtE2

Hey, I have question.

Honor and Teamfight tactics, what's the deal? I've been playing TFT a lot and I'm a lil' worried that my honor won't increase and I'll miss out on my warwick :(

We don't currently have a plan in place for getting Honor into TFT, but I think it makes sense to not limit Honor to SR-only. We just have to figure out a couple changes before it's ready to carry over.

Comment

Hey friends :)

It's definitely a long and tedious process to convert tokens into BE or key fragments, so in the short term, we're adding options to convert more tokens for more BE or more tokens for a full key. Those options will be:

  • Buy 100 Blue Essence for 10 tokens
  • Buy 1 full Key for 60 tokens

That update will go live in 9.14, and will be present in future events from the beginning.

We're still interested in improving these processes/flows more, but I don't have any ETAs to share there yet.

Comment

Originally posted by I-am-a-hat

Howdy. Due to RNG, I have been honor 5 both previous seasons but only have medieval twitch and not grey Warwick. My current understanding is that this season I will receive grey Warwick as I don’t have it, but not the chromes. Is there a plan in place to level the field for everyone who ha consistently been honor 5, or am I a victim to RNG? If I simply lost to RNG, is there a justification or is this just a “shit rolls down hill, and you’re at the bottom” type of situation?

We'll have more firm details Soon, but we are working on a way to get those skins out to Honor 5 players with less RNG. The current design would let you choose between the skins or chromas - so in your case, since you already have Medieval Twitch, you could get either the Twitch chroma or Grey Warwick.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Sqies

I hope the bug with the Q direction get fixed aswell.

We put in a micropatch fix for it last night

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by 55redditor55

Why do new champs have to have dashes, stuns, burst damage and invisibility in their kit?

They don't, but Assassins generally do need that type of stuff to survive, since they are melee range and squishy. Qiyana is an assassin so it makes sense that she has that type of stuff.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by MagikarpOnDrugs

And buff her numbers on skills pls

We currently aren't planning any buffs. She started at the winrate we predicted she would start at and her winrate has been climbing at the predicted pace as well. We want to wait a bit more and see how she stabilizes before planning any buffs

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Ub3rSmexy

Can you look into a bug where her Q won't go where you click. It happened to me one game where i would end up q ing to the side for a couple of minutes. I'm not sure what causes it but i had a quiyana on my team that seems to have experienced something similar.

We micropatched a fix to her Q targeting last night

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Hey, thanks for bringing this up! We're still getting the chromas ready to get out to you, and unfortunately, we didn't finish this up before some players are able to hit Honor 5. The chromas will be available in a few patches, and anyone who hit Honor 5 before they are released will be granted the reward retroactively. Sorry for the confusion, but we'll get you some shiny chromas before the end of the season.

I think there's a more detailed explanation coming out soon (once we have a final date for when the chromas are available), but I'm happy to answer any other questions!

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Sqies

I hope the bug with the Q direction get fixed aswell.

We are working on a fix for that as well

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Originally posted by UNINHIBIT_THE_RIBBIT

riot's revenue went down by 700 billion dollars in one year.

They made the choice to murder LoL a long time ago, I was a beta tester for the game in 2009, and I think things started to go downhill very quickly pretty much as soon as Morello stopped being the lead designer. Also, the forum they had (the old forum, nobody here probably knows about it) was the most popular forum on the entire internet, they decided to shut it down and no one uses their boards. this thread would have been relevant some years ago. the game has been dead for a long f**king time, it's just the rito cocksuckers won't admit it.

$700 billion?!

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Originally posted by xadamxk

Well that’s actually a pretty cool summary. Thanks for the more technical explanation.

Glad you liked it!