League of Legends

League of Legends Dev Tracker




02 Jul

Comment

Originally posted by Traunfugil

Thanks you and the team for your good work <3

This should now be resolved and working properly.

Comment

Originally posted by JonasGangsta

Do you know where I can find out when it's solved? Any twitter account I should follow?

We’ve identified the problem and are working to resolve now. :)

Comment

Originally posted by tongttt

Despite some of criticism, Riot has been really stepping up their game on Teamfight tactics:

  • balance updates every couple of days

  • New champ soon to be released in tft (likely to be twisted fate)

  • Tft added to arcade pass

  • Free beta pass loot for everyone playing tft

Although the game still has many bugs (1 time my item completely disappeared after i tried to combine it) and many rng aspects, I'd say its going down a good path and everyone should have some patience for the time being (the game is still technically in beta).

This gives me the warm and fuzzies. A ton of people pulled together yesterday to bring TFT into the arcade pass.

Comment

Originally posted by ARedditUsername_

Hm tokens are delayed completed games in tft (all have ended) and no tokens from TFT. Have restarted client. Hopefully I have them later.

Currently looking into an issue where they’re not being rewarded correctly.

Comment

Originally posted by hastalavistabob

Not working in EUW atm
Edit: working now

We’re in the process of looking into this and resolving. Apologies folks.


01 Jul

Comment

Originally posted by OromisOfficial

Next PBE update it's going to double when he ults :p

I actually think I managed to sneak this into this update. :o

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Spideraxe30

Could I also ask for some of the thinking behind recently releasing champs with events

The thinking is that releasing a large amount of content at the same time lifts all the content in the event. So far we have seen that Champions released with events, and with skins as part of the events tend to do better then Champions released alone, even if it means the Champion gets less individual marketing then when they are releases alone. This is likely because we get high engagement during events, so more players are exposed to the Champion in the client and in games, even if we don't do as much individual marketing of the Champion.