League of Legends

League of Legends Dev Tracker




07 May

Comment

Originally posted by tankmanlol

Why is "make LoL less gate-keepy" a goal? A division is elite because most people can't get into it. Making it less gatekeepy seems to defeat the whole point of an elite division.

Not saying it's necessarily wrong, but I don't think it's obvious that it should be a goal. There's a clear downside to putting more people in masters-it makes getting masters mean less. What's the upside?

Because it's meaningless at this point. I understand that we started with diamond being "the best of the best", but now we've added in masters + challenger, and recently grandmasters.

  • Masters = the best of the best of the best
  • Grandmasters = best of the best of the best of the best
  • Challenger = best of the best of the best of the best of the best

It's a little ridiculous. Furthermore I think there's a perception issue when masters+ players are like "UGH why are these DIAMOND players in my games" when in reality, we look at the MMR of the D2 or D1 player they're complaining about... and it's the same elo as them.

Sure there have been legit matchmaking issues this season, but I genuinely think having a more normal distribution of ranks as well as clear distinction between normal divisions (iron to diamond, 99% of players) and elite divisions (masters, GM, chal, top 1% of players) would just make more sense.

Comment

Thanks for sharing this to reddit and the kind words - I appreciate it. :)

It wasn't intended that the mission data wasn't available at the start. The article has since been updated but I recognize that not a lot of folks know where to find it or read it. The full mission information with dates is available here:

https://na.leagueoflegends.com/en/news/game-updates/special-event/welcome-mid-season-trials

Comment

Originally posted by mayuran95

"LoL is BY FAR the most salty & Spitoon-y. S9 is CLEARLY an improvement on... whatever was going on in S8. But LoL still looks rough." I'm confused.. He's joking right? Ranked this season is complete trash compared to s7 + s8 because they messed with things that were working, and then later reverted it (d5 players getting into masters because of nuts lp gains for example)

There were major matchmaking issues this season. Not contesting that, and especially early S9 had much larger matchmaking issues than we’ve ever had in S7 or S8.

I’m saying the overall ranked distribution of S9 looks much better than S8. Have to click on the sample graphs, but yeah the ranked distributions are different than MMR/matchmaking

Comment

Originally posted by accept_it_jon

make Diamond a major division so more players can feel good about being at the "top" without being "elite"

diamond being just another division in overwatch is a big reason why i f**king hate ranked overwatch and why low to mid elo diamond is such an incredible shitshow

i like the "raw rank" display, it's a fun way to track people in legend in hearthstone though

otherwise this just once again sounds like riot wants to f**k with the ranking system for no reason

First of all, we're not doing this. I don't even work on ranked, it's just a suggestion/thought I had.

Secondly, OW has pretty generous divisions... diamond is like 10%, masters is 3-4%, and GM is 1%. What I'm suggesting is still pretty far off.

I'm thinking diamond is 6-8% (still a "major division", but the smallest with Iron), and the "elite divisions" are the top 1% of players only (Masters, GM maybe at 0.1%, and Challenger at the set number)

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by PremadeXayahADC

One question, will the poll for VGU 2020 come in the next 1-3 weeks? :)

yes

Comment

Originally posted by JungieMain

to be fair it’s not a competitive match. for all we know their team mates were silver players during the test.

It was the full pro teams vs pro teams. Not tryhard like a scrim, but still somewhat competitive. Goal was to just get a feel for the new system and early feedback.

I did have to sub in and play Top for one team though. I think I played against Seraph’s Jayce?? It was not fun...

Comment

Originally posted by m0bilize

Yes it was called release rework Dark Harvest :)

Not even close. It was called “Reap”, and it was a beautiful monstrosity.

Also I misspoke. I think it was 15 or 20% at one point during testing.

Comment

Originally posted by texanapocalypse33

People want their end of season rewards and to participate in Clash (LOL). Not a lot of people really care about the bi annual honor crates that have more champs shards or some mediocre twitch/ww skin. Getting dropped to honor 1 and seeing no progress for months just makes people play other games tbh.

Yeah IMO we don't always do the greatest job of supporting players on the path to reform and we have made some improvements to give players more feedback when they are reforming. Truthfully it's something that's hard to prioritize improvements for because it is affects a small percentage of players and often we can have a larger impact by making things for all players (this is a common struggle we have with any feature for a small audience). It is definitely something the team was aware of and discussed post-release when I was on the team, so we understand the pain and were always looking for opportunities to improve it. Unfortunately, I'm not up to speed on any recent changes or plans as it's been a while since I worked on that team.

Edit: missed a word


06 May

Comment

Originally posted by shaidyn

The problem that I see with transparency regarding the honour system is abuse. If there's a progress bar, people will do a lot of accounting regarding games and gains, and before too long there will be a bunch of spreadsheets that explain exactly what you have to do to gain the most honour in the shortest time, blah blah blah.

The system now works just find: Be a positive player, get honours, your level will rise. Be a toxic flamer and it won't.

It's also the risk that people start thinking that playing honorably is just about getting higher levels and rewards instead of it making them more effective at playing in a team and creating a better environment for all players. We were intentionally conservative with how we gave rewards and reinforcement to try to reduce the risk of this.

Comment

Originally posted by sinistersavant

The article is nearing two years of age, however hard disagree with the design philosophies discussed. It seems as though they want to use carrot and stick philosophy without the carrots. No those orbs I got before I lost level 4 didn't keep me in check nor did I care about them.

I think the root cause is that feedback on honor level progress in not frequent enough for you. Having an XP bar is one type of solution, we did consider it during development and chose not to use it for the reasons Riot Simurgh outlined. We don't want it to feel like you're trying to fill a bar, but we do want it to feel like you're getting regular meaningful feedback on your progress to higher levels. This is why checkpoints were added in an update. It may be that we should have more so they can be closer together. An XP bar doesn't really match how the system works behind the scenes. It sounds like at some point you lost honor levels? Unfortunately, your progress will also be slower than others until the system is more confident in your honorable play. I do think we can do more for players who are on the path to reform, but I haven't been on the team for a couple years so I'm not sure what current plans are.

Recommend reading through the ...

Read more
Comment

"A summoner has disconnected."

Comment

Originally posted by akhelios

While the guaranteed loss is quite annoying, as someone that plays ARAM's I'd be even more annoyed with remakes. Sometimes you just want to play the game, regardless of the outcome. Waiting through queue, champ select and loading screen can easily take up to 5 minutes, and waiting for remake would be another 3 minutes (assuming its the same as Summoners Rift, which it should be).

Remaking an ARAM after wasting 8 minutes is kind of bad for a lot of people who just like to join ARAM to chill. I don't know many people who really fuss over whether or not they win. It's a "why bother" situation. While I'm not completely against remakes in ARAM's, you'd be ignorant to not realize there's downsides to this for casual players.

Pretty much this. We've thought a lot about this one, and the downsides here (players look at team comps, decide they are GOING to lose and say "its more efficient to afk so we can remake") outweigh the upsides by a lot. Not budging on this one.


05 May

Comment

Originally posted by FakerJunior

I respectfully disagree with Blaustoise. What we've previously seen in the bot lane does not make for a healthy or fun game. Even now, out of 20+ marksman champions, less than half are being played competitively. By introducing ''non-marksman'' carries to the bot lane, they cut down the already small pool of viable ADC's. Instead of ADDING champions to the available pool in the bot lane, they actually replace them. Several AD carries get retired for the likes of Vlad, Swain and Malzahar, which also happen to promote boring gameplay patterns.

Another problem. ADC's have historically only been viable in the bot lane, with a support to offer peel. What Blaustoise refers to as ''non-marksmen carries'' here are overwhelmingly AP champions playable in the top or mid lane. By giving them another lane to possibly play in or get picked for, you raise their presence and winrate at the expense of champions that were already struggling. Not to mention that you turn the professional Lo...

Read more

Great points. I think for so many years we designed the game around the paradigm that marksmen would be played in the duo lane (itemization/scaling for ADs, support changes and designs like Braum with his passive and TK saving low mobility champs, and even specific champ kit designs for marksmen)... makes it hard to undo all of that at once.

For what it's worth I think the current state of bot is actually pretty good. I like 85-95% of botlanes being traditional marksmen+sup combos, but that spice of a Yasuo or Swain is really nice. I just don't know if in the longterm of League (1 years later, 3 years, 5 years later...) we want to have only 1 class dominating a position.


Alternatively we could also look to diversify the position by creating more champions that specifically diversify the types of situations and play in botlane while still being somewhat familiar marksmen. I'm thinking Jhin (at best) and Kalista (at worst). I think we have some of ...

Read more
Comment

Originally posted by Lekassor

I dont understand the arguments of Loco

Specialization is good for the game, why change it?

Specialization in league comes from the positions, not from the class you play. Toplane is mainly focused on 1v1 or 1v2, jungle is about map awareness and prediction etc.

If marksmen hadnt been mandatory, Doublelift will never be able to be that good on them because he would had to play other champions

Lol. So Faker isnt a god on Ryze for example just because he had to play other champions? TheShy isnt f**king nuts on carries because he also has to play tanks sometimes? What kind of argument is that

EDIT: To further clarify: Since LoL doesnt have the mechanical depth of games like Starcraft, if you are talented you will eventually reach a hard cap on what you can do with a class of champions. Thats why there are other skills in the game to distinct the good players from the great pl...

Read more

Loco's and Thorin's arguments here are still valid. They claim some degree of specialization allows a sharper and more focused game, and that just because you have an increase in mechanical or tactical demands doesn't mean it's a good thing (example being playing League while standing on your head and slapping a pig's ass would make it harder and certainly separate the good from the great players...).


Now playing Vlad bot in addition to marksmen champs is far from pig's ass slapping, but I could see the case being made that the specific skill and mechanical difficulty of marksmen warrants it being that hyper-specialized role. Furthermore you could argue that it's beneficial to offer different avenues of success & specialization in League (midlaners can be the super flexible players that play everything and people opt in to that experience, whereas bot players really do want that consistent pool of champions to specialize in). Basically ...

Read more
Comment

Originally posted by EROTIC_RAID_BOSS

None of that matters.

I strongly disagree with blaustoise. He's basically saying they want to bring the top lane cassiopeia experience to bot lane.

This game is more fun when laning phase is fun. And the laning phase is most fun when there are certain expectations you can depend on, to not get totally cucked. When mages and yasuo go bot and get free lanes because adcs are weak that makes bot lane less fun, just like when mages and vayne go top to abuse melee champs that is less fun.

I'd much rather be locked into adc sup bot lane, and let's get Cass the f**k out of top while we're at it, because when you can only take champs to certain positions, you might have less variety but you have more fun

I think this is a great point. At the end of the day it really should be about what’s fun, and you could argue that League games have plenty of variety already of 5 vs 5 champions even when some of the positions have more restrictive classes.

But I think there’s a balance. Maybe 90% of your games are traditional sup + marksmen, whereas 10% you get a little spice. Though I could ALSO see more of your concerns manifesting in that world because it is such an infrequent thing that those lanes become earflicks. It could be that the BEST version of botlane is almost entirely marksmen OR really a huge hodgepodge of champion classes 2x2.... and I don’t think we would go to the latter world soon.