What's your opinion on how the aatrox "mini rework" was handled and designed?
It was the first known situation to me of "make champion unplayable in a mechanical and damage sense" in order to give them room to be buffed, essentially reducing the champion in all aspects in order to push it in a certain direction.
These in the past have been targeted at making the champion more accessible to the general populace, but as a result have the effect of hurting their popularity with original players, as making them more accessible inherently must lower the skill level entry point for the champion for it to begin to be picked up at the levels of play with the most dense populations of players (lower elo).
I'm not a fan of this style myself as it negatively impacts higher elo strategies and often removes the strengths associated with the previous higher difficulty of the champion.
I think in the long run a champion being kept weak because of pro strength actually hurts its playerbase more. I do think though that sometimes rough changes need to be made in order to actually solve the problem. The key is having good followup to actually give the champion back power and hopefully feel improvements to make up for it.