League of Legends

League of Legends Dev Tracker




07 Dec

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We're investigating this issue now. Did your game start with this team?

EDIT: Thanks for the replies - we're pretty sure we've identified what happened on our end and are working on a fix.

EDIT 2: For players stuck in queue right now, you will probably not be able to play Clash today, though you should be able to tomorrow. For tonight, it looks like you will be locked out of other queues until all Clash matches are done tonight (roughly 3 hours after Lock-In ends). We're extremely sorry for the error and will follow up as the situation progresses.

EDIT 3: For the curious, this error happened because an error in a related service lost track of the unique identifiers we use for Clash Teams. This caused those Unique Identifiers to get reused, making them... not unique. That's why a lot of people are ending up on teams they were on in 2017, since it was grabbing the identifier used in the previous tournament.

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Originally posted by neverswitchsides31

Will it be fixed for OCE tomorrow?

Yep

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Originally posted by Send_Janna_R34

Do you mean this will be fixed for tomorrow or next week's clash or for the full release?

I just want to know so I can tell the rest of my friends

It's fixed right now.

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Originally posted by Nnekaddict

So no worries for EUW tonight?

Edit : well... My team did play clash and won it all so from my perspective, my comment aged well :)

Right!

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Hey all, sorry about this. We had a mixup with some of the setting on the queue in regards to the map. Should be fixed going forward.

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Practice. Listen. Repeat.

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I live for these games...seriously. It's one of the primary reasons I love group competitive play so much. Those feelings come so much more frequently when you remove the majority of volatility that comes with 10 random people coming together.

Clash could prove to be the mode that brings this feeling more consistently. I'm excited to see where we can take it in the next couple iterations.


06 Dec

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Originally posted by Masalar

That’s very similar to an idea I had. “Definitely not Brad.” It’s just Bard. The only change is the text on the loading splash. Costs like 5 BE.

This is my kind of content. I love this. I pitch this sort of stuff to skins team all the time. One day they'll take me seriously...

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Originally posted by LonelyShen

homie about the gt-o pick a chin ass boy the afrohead stank

This comment made me feel old AF. I know these are words, but I know not what they mean

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The Susan skin for Nasus. It's just Nasus wearing a wig and he has his character animations remapped to Miss Fortune's so that he has a feminine strut and animations. No other cosmetic change.

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Originally posted by KaisaPermanente

Yes that makes sense, however the example i have is the reverse. I started my first alternate account expecting to be lower than my main was at the time which was silver 3. When i finished leveling the account and finished placements, the account ranked at gold 3. I then climbed that account to gold 1 over the course of about 30-50 matches. When i tried to push my main account to gold afterwards, it was hardstuck at silver 2 and 3. I would switch back and forth between the accounts, and found i would win and climb much easier with the gold account than with the silver account.

Since then, ive abandoned two other accounts because a newer account climbed past the old one, while the old one seemed to be hardstuck. One of the things i noticed while climbing different accounts was the difference in LP gained and lost on the account with lots of games was always less, even with a much higher win streak(10-20 win streak vs 5-10).

If the system is built to always put me whe...

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Sure, if you want to send along the summoner names I can probably give you a better answer. There's a lot of components to Ranked so it can be hard to explain with incomplete info!

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Originally posted by Dingodogg

Thank you so much for sticking around replying to every comment, Im reading every single one and it's honestly refreshing to hear about this matter from Riot itself.

May I ask you to clear up a thing about mmr? If you're allowed to say it ofc. Can you confirm that LPs gains are exclusively dependant on win/lose at that given mmr (and how big is the difference between your personal mmr and game average mmr between the 10 players) and that win/lose is the only factor taken into consideration for mmr variations?

Basically, is win/lose the only stat that matters to the system? Aka game performance by stats (kda, vision score etc) are totally irrelevant? Im asking this because in s9 many people are still not sure about this and I've seen some people spreading what I think is misinformation, and there's no official source for people to actually verify this.

Thanks in advance, Im no native speaker, I hope it wasnt too confusing to read.

I'm definitely not getting to all of them - I still occasionally have to do work ><

We don't take KDA, Vision Score, etc. into account for MMR, because those statistics are gameable. We don't want to create a situation where your support decides their odds of winning the game are too low, so they instead focus on maxing out Vision score to save as much MMR/LP as possible.

It's this weird problem where those stats are really great for figuring out how good a player is - right up until the player realizes they're being measured on those stats.

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Originally posted by Gkkiux

It's just that jumping ranks without promos seems like something that might happen in placements, not regular season. Unless I was placed into gold promos and the game just didn't show it, not sure if that's a thing

Yeah, I think this is a really good point - I'm going to look into how we can change this experience. It does seem silly for us to say, "Hey you're blasting off at the start of the season!" and then jump you a bunch AFTER that's done

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Originally posted by hellyeah222

Thanks for the reply.

The thing that has always confused/bothered me is the fact that I can end up in a situation, where I'm playing my promotion series, for example, to get into Gold 1, BUT I am playing versus Plat players. And if I fail to win those games, the LP system determines that I am not good enough to be Gold 1, when in reality I was tested against Plat players. Do you see the disconnect here? My arbitrary solution would be to compose teams from within the same LP division, and if I am in promos to Gold 1, then I should be playing versus Gold 1 opponents.

I get that it's almost impossible to create such a system and that could lead to a multitude of problems which I am not considering right now, but can you imagine how my previously proposed example could be disheartening?

As for the other accounts, that wasn't really a complaint on how the new accounts work, cause I understand the principle. I use the additional accounts to play different roles,...

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Totally get the disconnect here - and something we'd like to improve in the future. It's unfortunately not as easy as guaranteeing you have Gold I opponents, because not all Gold I players have the same skill (including you - from what it sounds like, you may be climbing upward and have a higher MMR than your current Rank).

In general, we match on skill rating, not rank, because skill rating matching creates matches that play more fairly, even if they sometimes LOOK less fair. Let's hypothetically say you are a player with Platinum skill, playing in Gold II. If we match you against Gold Is in your promos, you will have a much greater likelihood of winning, because we honestly think you're better than that - but this also means we've made a game where 5 players are heavily disadvantaged. Instead, we try to make a game we think is fair for you based on skill rating, and then let your LP move more quickly for each win in order to get your rank and skill caught up.

Prom...

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Originally posted by sowydso

Can't normal game mmr help with gathering info about the player, if it's not already used of course

Certainly can!

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Originally posted by getoastet

Stupid sounding suggestion, can't you take the (average mmr of all ranked players and add his normal mmr)/2? This would be a more personal placement which would make the first placements not so harsh for under average players and good players would have to climb less

Not stupid at all! Normal MMR doesn't necessarily run on the same range as Ranked MMR, though, so the math gets a bit wonkier. But the general idea of using Normal MMR to inform (but not dictate) starting ranked MMR is good!

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Originally posted by Suavarino

I am in my 1st year of Ranked, And did placements at the beginning of the year and went 3-7 and was placed Iron 3 78LP

My friend https://br.op.gg/summoner/userName=kamatasyhi started a few months later, went 0-10 and was placed Bronze 1

Can you explain how this can happen?

Some of our placement logic has changed over the year, and we do use information from previous seasons to inform some of our placements, and the opponents you played in those games may change how your skill rating (and thus eventually your Rank) changed over that time. There's basically a lot of factors here that could make your experiences different.

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Originally posted by Stormbreaker1107

And as I’ve said I’m going to follow every single bit of advice I’ve gotten here. The only reason I haven’t put anything out is I don’t live in a country where technology is cheap and I’m saving up for all of the tech to make it good and high quality as I aspire to be as good as you all who have led the way.

I mean I hear this a lot too, but if you have a PC to play League, the required internet connection to also play League and a headset you use to talk to your friends with while playing, chances are you could've recorded something already!

I saw this more to illustrate that people often overthink what they need and what's involved with casting, without ever taking those next steps because they're so stuck in the planning phase.

But I'm glad the advice you've gotten here has helped you and I'm glad to hear you're investing in your future in casting, can't wait to hear you.