League of Legends

League of Legends Dev Tracker




22 Feb

Comment

Originally posted by Juli_xx

true, only thing is you cant see the seating map so no clue what kind of seat we got

Hey there! Seatmap is auto enabled / disabled depending on traffic to ensure system stability.

Here you can find a general seatmap without floor (stage is in the middle): https://bit.ly/2Ixjdsk

Floor guidance:

  • Left side (where D Sections are): ArenaTribune, Diamond A & B

  • Top Side (where A Sections are): Arenatribune A

  • Bottom Side (where C Sections are): Arenatribune B

  • Right side: Diamond C-F

Hope that helps!


21 Feb


20 Feb

Comment

Originally posted by Toast_and_Cheese

Did you fix the bug where Sylas can cancel is own W with his E?

Yea, that's the W bug they were talking about.

Comment

Originally posted by SmokeCocks

What about the Bug where Sylas Q2 does reduced damage to monsters?

Also fixed.

Comment

Originally posted by bibliophile785

...probably a safe bet that anyone who can see the future of currency values doesn't need to launch a MOBA to make their fortune.

this^

Comment

Originally posted by darkowozzd97

and why is RP in Russia cheaper then in EU?

This is not a PR-approved answer (actually none of them are but the other ones probably could be), but the reality is that Russia is so dominated by DOTA and World of Tanks that the small Riot team there operates more independently as it tries to break through and achieve success in that market.

Comment

Originally posted by [deleted]

Hypothetically, if the Euro/Pound was to drop even further, you wouldn’t consider dropping the 10£/€ below 1350rp would you?

I feel like this is what’s worrying most people as majority of skins are 1350rp now and it almost becomes a 15£/€ minimum spend if you have no RP.

I feel like the ‘adjustment’ would make us have to spend way over the amount intended as we’d have to purchase another £5 worth which doesn’t come close to what’s been adjusted in taxes

We do everything possible to avoid breaking those thresholds, although we have had to do so at times when currencies move too far below them. So a safe assumption would be that as long as the value of the euro stays above one dollar, we won't even consider it even though we'll be absorbing more and more of the VAT cost, but once it crosses a dollar we'll have to start looking for solutions.

Comment

Originally posted by alrightrb

it was already adjusted at least once if not twice since 2014 nothing has majorly changed since brexit vote which is when it was last changed. If anything the pound has improved as it was at 1.20 ish briefly

Yes it was adjusted in 2015 (more RP), 2017 (less RP) and 2019 (less RP) to reflect the movement of the pound. As with the euro, we did not make the full adjustment in 2017 because it would have been so large an impact to players, so we decided to absorb some of it ourselves and hope the currencies would recover.

Comment

Originally posted by alrightrb

And the UK was changed why?

The UK pound was stronger than the dollar and euro earlier in the decade and so we raised the value of RP that players receive for purchasing in pounds in 2015. But then the Brexit vote happened and the pound dropped substantially, and similarly to the explanation above, we lowered the RP value in two stages to where it is now balanced with the value of the pound relative to the dollar and euro (and also incorporating VAT).

Comment

Sure here's a more detailed timeline of EU pricing.

1) When League launched in October 2009, one euro was worth $1.49.

2) League's initial pricing was $10 for 1380 RP in NA and €10 for 1780 RP in EU, representing a 29% difference for EU players as compared to the ~49% difference in currencies. This price was selected so that Riot would receive roughly similar $ from RP purchased in NA and EU, after accounting for the VAT we were required to pay for EU purchases.

3) By 2015, the euro had declined below $1.20 (a 19% decline) and we adjusted pricing by 11%, lowering the RP received for €10 to 1580 RP. We decided at the time to bear some of the cost of the euro decline in the hope that the euro would recover.

4) Instead the euro declined further and is currently at $1.13, 24% below our starting point, and so we are adjusting the value of €10 to 1380 RP, 22.5% below the original value.

5) Another way to look at it is that in October 2009, one US d...

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Comment

Thanks OP - I very much appreciate this sentiment but also understand that players who love skins get frustrated about having to pay more for them.

You're right though that those purchases pay for everything else Riot does, not just the cost of making the skin, which is why we sometimes have to raise prices to effectively cover our costs. And the other great thing about selling skins (as opposed to power or progression) is that when your opponent buys one, you actually benefit (by getting to enjoy it) rather than suffer (by having to compete against it).

So we feel pretty good about our business model which helps us get through the negative feedback that comes on days like this.

Comment

Originally posted by Sylvanas_only

Why not reward the American players by giving them more RP per dollar instead of lowering the RP from purchases in the euro market?

Fair question and that would be the ideal answer if our costs were declining each year instead of increasing. We employ many hundreds of talented artists and many more hundreds of talented engineers to improve the game and the surrounding tech, and also invest increasing amounts in other areas. So we need to maintain the revenue that comes in from skins if we are going to continue that investment.

Comment

Originally posted by Brunswickstreet

Lets take the EUR/USD rate into consideration. In 2015 €1.00 was worth roughly $1.09. Which means if we put that as the base, for $1.00 you got 163 RP (because thats apparently how they calculate).

In one month €1.00 is worth roughly $1.14. and you get 118 RP for $1.00.

So how does that add up? It doesnt. The conversion rate from EUR to USD is 4,59% higher than in 2015. The conversion rate from EUR to RP should accordingly be 4,59% lower right?

Nope. Its 27.61% lower.

The euro was $1.20 when we made the last price adjustment in 2015. At the time we chose to only increase euro prices 10% even though the currently had moved closer to 20% from the 2009 launch. We absorbed the cost of the difference in the hope that the euro would rebound and bring prices back in balance.