League of Legends

League of Legends Dev Tracker




02 Dec

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2018 team wins hands down. AFK farming Nasus/Yi can't win the coordinated Clash environment.

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Currently a bug, but should be fixed soon-ish. In the meantime, you should be able to invite them once they are online at the same time

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Originally posted by BagelJ

They are players who have proven that they are suited for the pro player life. But they can still improve (NA is still better than OCE lol), no language barrier, and cheap.

Also the import rule improved for smaller regions and OCE is the most obvious one to draw talent from based on the reasons you mentioned, so good players that fall under the 'Inero rule' (unofficial name) are generally pretty valuable and a safe investment.

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Nope, we removed the honor restriction.

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Nothing is in stone, but for the first few rounds it will be this way.

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Originally posted by Chevalier_Paul

And the Oceanian exodus continues. Man I'm so sad for OCE, there's gonna be no one left there soon, Shernfire, k1ng, Destiny, Lost, FBI, ry0ma already all gone...

You lost Lost in there!

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Originally posted by [deleted]

Palafox is someone who I think could one day be an LCS caliber mid (probably would be just fine if they put him in LCS right now, tbh). He's legitimately talented, but has been hamstrung by having really bad teams around him.

Pala defs improved a lot and was absolutely one of, if not the strongest piece of GGSA last split, but not a Top 3 mid in Summer IMO. Personally I think GoldenGlue, Olive and Yusui were all better than him but he was still good. Mid is generally a pretty top heavy role (at least in NA) so his continued improvement and now moving to the talent moulding machine of C9 bodes well for his future.

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The time has finally come for Global Clash!

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the real winner is the fact that someone noticed lmao

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I work on the lore, so I have little insight into player behavior and/or balance, but it seems to me that whichever team has the better mental fortitude wins. I'm a Sona OTP in Plat 2 and play every game mute all and this has improved my mental tremendously, focusing only on my myself, caring less about W/L and LP and more about what I can do better.

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Originally posted by bornhat

When the only other notably big game in the genre gives out every hero for free, I think it's pretty silly to pretend that League has a generous system

I don't think that's all that relevant. You can get all champions in League for free, all you need do is have fun playing the game over a period of time.

I'm sure DotA has content they DON'T give you for free, and that's their chosen business model.

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Originally posted by PreztoElite

Ok but it's still not generous enough

The game is legitimately free. You can play for 365 days of the year and never give over a cent if you don't want. You can even get skins for free from chests just for playing well (or with friends who play well), yet, it's not generous enough?

I don't think you really believe that, do you?

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Originally posted by [deleted]

[deleted]

Yup! It's a bug where Shaco clone kills a dragon. Will be fixed in 9.24.


01 Dec

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Originally posted by noeventroIIing

I had a different kind of bug happen in one of my game, we lost the first two drakes, got 3 ocean drakes in a row and the 4th drake was another infernal, but we had a shaco on our team so it might be related.

http://prntscr.com/q1efj0

https://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/4293960801/230078126?tab=overview

Yup, it's the same. If shaco clone ever kills a dragon, it is not counted by any dragon counting script! Apologies.

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Originally posted by smokiebacon

What kinda tech stack do you guys use at Riot?

Riot: Yes

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Cannot wait to see Elder in Pro (since they'll be rare and the fights around it will be hype!). Don't forget that pros will play around that 20% threshold and pull off some amazing stuff.

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Originally posted by DeWolx03

It's alright. Here's what I think from my experience so far...

Pros:

-Dragons are important

-Botlane Alcove seems alright, though I prefer a little bit less of the bushes creeping into it as it looks off visually

-Item changes

Cons:

-Terrain changes seem cheesy/corny. Like, "oh that's cute." Okay okay... I just wanted a river of Lava when the infernal dragon takes the map.

-I think the dragons are overloaded. We get passive buffs and then a special ability unique to the dragon that takes over the map. Kinda too much if you ask me, especially if you add the elder dragon(even though it's rare and I've only seen it twice so far).

-Rift Herald changes seem off. This was a good opportunity to bring Vile Maw into Summoner's Rift as well.

-Toplane Alcove. Do we really need one up there? It irks me that the map is trying to mirror itself by design with such an iffy addition. It's like they just copy+pasted it up there ...

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Please don't use the word lazy. The development team at Riot are anything but lazy.

Totally respect your post content otherwise!

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Originally posted by PidarBlyatt

Idk dude. Mid lane feels absolute ass to play rn. Its literally 100% decided by junglers. And not in the Hashinshin way.

With the new spawn timers junglers can just spam gank mid until one of the midlaners f**king flips and disconnects. Its actually insane.

"Literally 100%" =/= 100%

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Originally posted by Talonoscopy

If Shaco's (or any) clone is the one to deal the killing blow to a drake, it doesn't count towards a soul. This is a bug and is reportedly being fixed next patch.

This is correct. We have a fix in for 9.24.