League of Legends

League of Legends Dev Tracker




18 Nov

Comment

Originally posted by PowrOfFriendship_

Does this include the temporary stacks from new Ravenous Hydra, too?

It should yep

Comment

Originally posted by crownpuff

Is the patch delayed? And if so, do you know when the new date is supposed to be?

Comment

Originally posted by papu16

If its not secret - how is this possible. Isn't current chemtech drake entirely new?

The drake is a but a few champions had leftover special casing (specifically the ones with death-related passives such as Sion, Karthus, and Kog'Maw) that would allow them to still have their old Chemtech Death state + their passives. The special casing just essentially ran a check for if you have Chemtech soul, which technically, they did.

Comment

Originally posted by 22Alex22

That was it, thank you!

No worries, I had to check myself!

Comment

Originally posted by The-WanderingBread

Yeah. Thanks. That’s a common report, that turning off hyper threading helps. But that still doesn’t help fix the issue. We are still trying to repro the problem internally, so that I can identify exactly why that helps. It’s not a League engine issue, and no code changes there will make a difference. I have some ideas as to what it could be, but first I need a repro.


17 Nov

Comment

Originally posted by patmax17

does this happen so often that the downside weighs so much that it's not worth the advantages it would bring?

For accomplishing the goal of "Players in the lobby can more clearly distinguish who's talking" there are executions that don't have downsides like this one. Like I mentioned elsewhere in this thread we're changing the names for 12.23!

Comment

Originally posted by crownpuff

When is 12.22b going live?

Later today.

Comment

Originally posted by imShirtpants

I’ve got the replay if that helps at all!

We have the fix already ready so that shouldn't be necessary, Thank you though!

Comment

Originally posted by papu16

Server: EUWType of Bug : In-game/Champion

Description - Karthus diec, proced passive and then resurrected on same place where he died(but almost without HP/mana).He was under new soul and had ROA+ Seraphs.

Video/ / Screenshot:

https://www.youtube.com/watch?v=TGAC5ZXIYJU&feature=youtu.be

A remnant of the old chemtech soul. We will be removing these ASAP.

Comment

Originally posted by ejpon3453

Just make it toplaner, middle, bottom, support, jungle instead of this sillyass ally 1-5...

Considered that, but when folks end up swapping roles through agreement in chat it could very quickly become confusing.

Comment

Originally posted by ADeadMansName

Riot like "Oh, we forgot to disable the code for the zombie revives."

Maybe...

Comment

We'll be changing the names in 12.23 to differentiate them more. Thanks for the feedback!

Comment

Originally posted by Kchortu

  • Server: NA
  • Type of Bug: Champion
  • Description: Heimerdinger’s turret count icon on his passive is almost always 1 turret higher than it should be.
  • Steps to reproduce: Play Heimer. Have three turrets. Place a turret on the ground.
  • Expected result: Icon showing how many turrets he has to place should show 2 turrets.
  • Observed result: Icon shows 3 turrets still, but with the cooldown ticking (because it’s actually 2 turrets and is recharging). The number of floating gears around Heimer’s model is still correct (2).
  • Reproduction rate: Very high.
  • System specs: N/A, reported on friends’ machines too

This is a known and tracked issue.

Comment

Originally posted by Weasel-Warrior

Server: NA

Type of bug: In-game/Minimap

Description: Rift Herald icon on the minimap at 31 minutes with Baron alive.

Screenshot: Map

Steps to reproduce: Unsure if reproducible.

Expected result: Minimap would show baron icon when it is alive.

Observed result: Rift Herald Icon on minimap far past when it was killed/despawned and the Baron spawned.

Reproduction rate: Only noticed in 1 of my 4 last games.

System Specs: Apple M1 Chip, macOS Monterey 12.6

This is a tracked issue. Thanks for the report!

Comment

Originally posted by PowrOfFriendship_

Server: EUW

Type of Bug: Gameplay

Description: Bonus AD and AP from Titanic Hydra, Sterak's Gage and Demonic Embrace don't count towards Kai'Sa's evolutions.

Video/Screenshot: https://imgur.com/a/qs5oml9

Steps to Reproduce:

​1. Play Kai'Sa

  1. Buy Demonic Embrace, Sterak's Gage and/or Titanic Hydra.

  2. Have enough bonus health that DE or TH would give you the stats to evolve, or enough AD that the extra AD from Sterak's would give the evolve.

Expected Result: Q/W can be evolved.

Observed Result: Bonus stats from Demonic Embrace, Sterak's Gage, and Titanic Hydra don't count towards Q/W evolves, while they do from other items (like Muramana).

Reproduction Rate: 100%

System Specs: Intel...

Read more

This is fixed for 12.23, should also work on new items such as Rod of Ages

Comment

Originally posted by photographyraptr

Apparently xayah w is bugged with this are yall looking into it?

I have not heard of that bug myself, can I get more info?

Comment

Originally posted by Exoriah

Its honestly great Glad they revived it in a healthy manner

Revived. I see what you did there