League of Legends

League of Legends Dev Tracker




20 Sep

Post

UPDATE:

After evaluating the feedback, we've made the following updates to Spirit Blossom Tristana per your feedback:

SFX

  • Adjusted the audio for Auto-Attack on-cast and on-hit.

We have received a lot of great feedback and appreciate your trying to write feedback in a way that's most helpful for us. Some suggestions either conflicted with other player feedback or with internal craft expertise, others (additional changes to her model, etc.) are out of scope for a PBE change. Thank you for taking the time to test Spirit Blossom Tristana and sharing your feedback with us!

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Hi all!

"Orders are more like guidelines, really."

https://imgur.com/063TatF

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Post

UPDATE:

After evaluating the feedback, we've made the following updates to Spirit Blossom Evelynn per your feedback:

Animation

  • Fixed some facial animation issues.

VFX/Rigging

  • Fixed VFX trail from eyes overlapping with her head while in shadow form.
  • Adjusted Q to fix some issues with terrain height at certain angles.
  • Slightly increased Q flower indicator brightness.
  • Adjusted R to show the shadow form while casting.

SFX

  • Adjusted empowered E SFX to more impactful.
  • Adjusted Passive transition SFX to be more Spirit Blossom-y.

We have received a lot of great feedback and appreciate your trying to write feedback in a way that's most helpful for us. Some suggestions either conflicted with other player feedback or with internal craft expertise, others (icon changes, addi...

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Post

UPDATE:

First of all, on behalf of the team, we really wanted to say thank you for all the love we are seeing for Spirit Blossom Sett. The fan art, feedback, and comments we are seeing has really brought a smile to us.

We have collected your feedback and after discussing it with the team, we were able to make the below changes:

VFX

  • New max R AOE with new shockwave effect & added the W max grit aura while in the air.
  • Added a lot more details to max W, and the W max badger is visible for a little bit longer.
  • Added lake ground effect, moon reflection and petals in the Dance/Training emote.
  • Added petals in his death animation, as well as added trails and a burst in his respawn.
  • More petal you say?! As they have been added in his Homeguard as well.

SFX

  • Beefed up Auto-Attack 2nd On-Hit and Q 2nd On-Hit.
  • Change...
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Comment

Originally posted by braenbaerks

Do you have any idea what you've done?!

ITS CORN!

Comment

Originally posted by B-J-J

autofill changes are interesting but not exactly clear

it seems like If I queue a jungle game on purpose then i can queue my next game mid/top and not get autofilled.

I spent some time trying to understand it as well. Basically, if you queue for a high priority role then you will be protected from autofill for that game and that game only. "Rollover" autofill protection has been removed with the exception of getting autofilled, which will protect you for your next 2 games.

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Hey everyone, the Nasus changes ended up getting removed during the PBE cycle. I'm working on getting the preview updated to reflect this as well!

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Originally posted by Xajj

In patchnotes Nasus is still present in "buffed" champions preview

Working on getting this corrected now! It should be updated within the next few hours

Comment

Originally posted by 5nbx8aa

no nasus buff?

The Nasus buff ended up getting pulled during PBE

Comment

I can't wait to ult Jhin players with 4 balls

Comment

Seems fair

Comment

Originally posted by DekoGG

another year missing riv, peeposad

He's fully on VALORANT now AFAIK

Comment

Originally posted by prowness

TRADE PASTRYTIME FOR HYSTERICS!

I know we're both Australian but I don't think it works that way

Comment

Originally posted by justlcsfantasy

Here we go. It's the annual Praise a caster while insulting the others thread

Every year I wonder if maybe this time it'll be different and then next year I wonder the same.

At least we can trust C9 to make it out of groups.