League of Legends

League of Legends Dev Tracker




28 Dec

Comment

Originally posted by Stupid_Turtle

True but it feels like jhin outscales most of the. Carries cos he has nuts ad scalings past 13ish

Every ADC has their own unique steroid, Jhins is his passive which is a kiss/curse thing. If Jhins autos didnt hit extremely hard, it would be hard to justify bringing him, because the drawback is that his autos are very slow compared to other ADCs. His per-shot and ability damage needs to be higher to compensate.


27 Dec

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by ithrowstacksonegirls

Hey mr. Reav3. Will we get a champion roadmap before the new year or after? We are curious about the next champions :)

Not this year no. The next champion roadmap will be in video form for season start next year

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Settfanboi4

Hey Reav3, just wondering here. Is the udyr dev blog still coming this year? Thank you

It will be part of Season Start next year

Comment

Originally posted by Stupid_Turtle

Lvl 18 jhin with full build is nuts

most carry champions at level 18 with full build are nuts - that's the strongest they can possibly be :P

Comment

Originally posted by Carpet-Heavy

I was absolutely certain it was satire and was waiting for LS to pop out and say, "sike, this year at C9 we're going to avoid bad statistical practices like this." because LS is generally against using stats in LoL.

Being against using data is pretty troll.

Comment

Originally posted by RussellLawliet

So the secret to getting a job at Riot is to play Skarner?

And have all the other good qualities that made me and other people thumbs-up the interview.

Comment

Originally posted by Copiz

They just say a couple stats from Oracle's Elixer and call it a day.

Winsome could easily just have really long game times which gives the support a chance to have high vision scores. Or it could be a rune choice he always takes even if it isn't optimal.

Fwiw I think it is also very defensible to just “lie” and not give away the stats they actually use in analysis as a competitive edge. I know that if I thought I was far ahead of the game in any facet I wouldn’t give away my secrets. It’s why I name changed when I started playing WC3 competitively.

Comment

Originally posted by xEmpyre

Just to add: Academy teams still have a second import slot for minor regions players (see TSMA with Takeover and Yursan).

Ah you're right, I forgot about that extra rule. I'll edit that in.

Comment

Originally posted by Abd5555

Probably just for the sponsored segment LS is pretty vocal about looking at the context of the data like Lane matchups and so on so i don't think they are actually just using raw data like this

It's tough. Here's where I'm at personally with League data:

A lot of things are instantly useless. So for example, the winrate of X champion at Y tournament is pretty much always bad as an analysis tool. Not only are there usually not enough data points to do anything more than, "yeah this champion is probably strong on average," you also have biased data by, say, EDG playing more Lucian+Nami than any other team. Now you're just measuring EDG's win rate, not Lucian's.

This trend continues with things like, "Show my Viper's CSD." Well, we already established that EDG plays a lot of Lucian Nami, so he probably has inflated CSD from lane matchups, not necessarily because of player skill.

You can build upon that and construct a model for, "OK, what is the average Lucian vs. Ashe CSD and how does that compare here?" You can maybe construct Lucian vs. Ashe across all pro play for an entire year but more likely you're looking at Master+ solo queue instead. Keep in...

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Comment

Excited for any team that's going to do serious statistical analysis.

Head-scratching that they wrote CSD and CS/M for a support into the script, though.

Comment

Originally posted by alpacamegafan

Riot doesn't care about Academy

Just straight up, huh lol.

LMAO.

The import restriction as it regards academy was in part written by the teams.

Personally, I defend the idea that there are 3 starting import slots (from major regions) per team (2/1 or 1/2) if the goal with academy is to help promote native talent.

I think it's reasonable to hold a different opinion and want academy to mirror LCS more closely; that's just not the opinion I hold.

Comment

Originally posted by PhoenixAgent003

And how much of that 0.6% is just Captain Flowers?

It only measures solo queue, so none :(

My man hit D2 (well done), got a job at Riot (well done), and then hung up the claws.

Comment

Originally posted by Chocohalation

Why isn't Jeweled Gauntlet a problem in TFT? Don't some champs only get their ults off once? If that crits, suddenly the entire team is gone. (I don't play TFT so I'm ignorant but Cho'gath Q for example looked like it would be problematic if it crit)

TFT is innately more random and crit damage is 1.3x baseline. Even if you crit it’s less damage than an item of similar power (Deathcap) unless you build into more crit.

Comment

Originally posted by RenegadeExiled

there is literally nothing wrong with building the same items as every other champion in your class. It should be about how the champion uses those items. Otherwise, you end up with old Ezreal who basically had his own dedicated items because he was the only one that properly used them.

All champions within a class (Bruisers, ADCs, Mages, Assassins, etc) should be building roughly the same items as one another, with a couple to differentiate their strengths. Outliers can exist, like the windshitters, but even they start to trend back towards stuff that is in the Fighter category if they don't snowball super hard.

The way I see the game is that players don’t actually mind individual champions having fairly predetermined builds. What’s more important is getting to build different items overall across a day’s games. Darius, Garen, Gnar, Irelia? All different builds despite the player getting 4 straight top lane games.

This appears to be what players actually respond to. Because there IS a lot of diversity on an individual champion level outside of stuff like Sterak’s but individual players refuse to pick alternate Mythics even if the power levels are comparable.

Comment

Originally posted by shrubs311

what about giving it reduced crit damage, but it also scales a little off base crit? so if you build crit you get some guaranteed extra damage but you can also high-roll a proper crit (the idea being the extra damage + crit would hit as hard as current gp with a crit)

AFAIK it functionally already does. Maybe it changed but I thought the base damage and sheen never crit. So you crit your AD and the base damage is unchanged. Pushed slightly toward haste and lethality.

Though as I wrote this I feel like I remember something about base damages critting. That should probably go away if it exists.


26 Dec

Comment

Originally posted by Basherra

Crit feels like it was designed for auto attack based champions, with higher attack speed.

On GP it's basically a coinflip, whether your barrel basically deletes the enemy backline, or does minimal damage

I think this is pretty accurate, yeah. There was a Crit AP item (functionally Jeweled Gauntlet from TFT) that got tried out many years ago internally. Made spells like Nunu's Absolute Zero feel pretty wonky.

One could argue that GP certainly uses E+Q more then than Nunu presses R, which I think is quite reasonable. There's also an argument that there's been glass-cannon creep among damage roles and that solving that issue is the better solution.

After all, we didn't have huge crit GP problems years ago IIRC and you risk losing something really fun about the champion if it doesn't crit anymore.

Overall, yeah I don't really like how crit GP functions in the game right now but I'm not 100% on making it scale like Xayah E.