League of Legends

League of Legends Dev Tracker




09 Sep

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by prxncebubblegum

hey Reav3! Little question about skins. At what point of production is the release skin chosen? Since Vex was delayed (meant to come after Gwen), was she planned for a different skinline, or is this defined later in dev? This also goes back to Seraphine too, who was held back to match K/DA's comeback. Was another skinline originally planned for Sera? There are some rumors about Spirit Blossom Seraphine going around lately

We never planned another skin for Seraphine, since we decided to put her in K/DA before we got to the skin selection phase. We generally choose the skin later in production after the base champion is pretty far along. Vex was originally going to have like a Unbound Vex skin. Basically the idea was that after you faced her in Freljord, she would go back to Viego, and he would give her a bunch of black mist and basically power her up. And then when you see her again in Pilt/Zaun she would be in her skin form. Once we realized we had to push her back we ended up cutting that since we didn't feel like the skin would have as much impact out side of the event.

Comment

Originally posted by bryvl

Any suggestions for how to make her appear in my PBE shop? I’ve updated my client, logged in and out a couple of times, and she still won’t appear in the store...

She should now be available in the PBE store! Check again when you get the chance.

Comment

Originally posted by ChangeisGod

i think his point about lee isnt really true

yes lee wasnt seen as a jungler at msi

because msi was played pre jungle changes

That’s a very good point and one I overlooked.

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Originally posted by Trill_Simmons

If you don't count his bad takes, all of his takes are good!

True! With that caveat I’m always right!

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Shiro_T_poisoon

Glad we're back to 2015 2016 again

I know a lot of players like the 2015-16 era. but I don't think we will ever swing so drastically back in that direction. While their was some "out their" and unique champ designs, many of them are some of the lowest played champions in the game. Making some really unique Champions that are praised for their creativity but that no one plays would not be successful imo. Every Champ doesn't have to be super popular with a super high playrate, but the playrate of some of the 15-16 champs is so low that you almost never see them in the game. Due to that we swung more hard towards broad appeal in the last couple years. For 2021 we made it a goal to add more ethnic and cultural diversity to the game, which also led to more broad appeal humans. We used tricks and techniques we KNOW work for making champion themes broadly appealing since we wanted to make sure the game itself felt more diverse, which means when you actually play a game of League you see more cultural diversity, which means...

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    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by CleverCactus

My bug where the client freezes for 1 minute after the honor screen has evolved. Now after I honor someone and it freezes, I get a second honor screen.

In 11.16, we put in a fix to help prevent the total freeze-up of EOG.

Our game engineering team will put in a fix in 11.19 that will speed up the time it takes for the stats to be retrieved.

Can you DM me on your specific issue, we can look into it, thanks!

Comment

Originally posted by claptrap23

Thanks for the reply!

But honest question: why? Yasuo is almost never picked in pro play and is only somewhat viable if there is a diana. So he's far from being a decent pick now.

His soloQ winrate is solidly average, but on the higher end of average as such that we don't think we could buff him for pro without running a high risk of increasing his soloQ winrate beyond balanced levels.

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Originally posted by JARAXXUS_EREDAR_LORD

I didn't see a single Hawthorne Heights song.

I admittedly never got into Hawthorne Heights. But if you have recommendations send em

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    /u/Am1t8 on Reddit - Thread - Direct

did we just reduce your energy bill? :)

We launched a new version of CEF which dropped memory and CPU utilization quite a bit + a significant drop in client crashes.

We are working through minor bug fixes over the next couple patches and will continue to improve the experience more

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Originally posted by Axl7879

How would you rank MCR's albums? Do you share the controversial opinion that Danger Days is better than The Black Parade?

Three Cheers > TPB > Literally everything else but it's worlds apart between all of them.

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Originally posted by never_trust_ducks

Bayside! Yes! Feels like a fever dream when I play them and nobody in my friend group has heard them before. Especially since most of them would know 80% of this playlist.

I'm from Long Island. Gotta rep.

Comment

Originally posted by claptrap23

can't believe yone becomes first when it comes to buff him or yasuo. Yasuo is way harder to play and does not have a get out of jail free card as yone.

I like Yasuo just as much as I do Yone but Yasuo simply didnt have enough room for a pro-focused power increase while Yone did.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by BugMage

If the champions on the VGU polls are supposed to be the ones that are seen as "high-priorities for updates", why is the next VGU a champion not on the poll? Why wait on them even longer?

And if the champion that was picked really needs it more than any of them... why weren't they just on the poll instead in the first place?

Because choosing champions for VGUs is a lot more complicated then just choosing any high priority champion from the list. A lot goes into choosing a VGU champion. How many skins the Champion has, what the team is passionate about, what our resources are currently, etc. Like, for example, if we got a new designer on the team, and we want to give them a project, we wouldnt just throw them on Shyvana, since she is a pretty complicated project. We might put them on a easier project, and let them ramp up onto the team. Also we might want to do 2 VGUs in the year, and we might not have resources to do 2 VGUs with a ton of skins, or something like Shyvana who would have 2 forms for each skin, which would have a extended dev cycle. Udyr is already incredibly time consuming to make since he has multiple forms and also has a ultimate skin. So we wanted to choose something for the 2nd VGU that was possible to get done that year, and less intensive overall then a multiple form champion or a C...

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Originally posted by FruitfulRogue

Fwiw Yasuo has gotten changes over the years to remedy the frustration. I think Yone will kind of see that trimming in the same way. Yasuo losing permanent armor pen on ulting was what made me not utterly loathe him. I think when the meta shifts to be less sustain heavy they'll be more manageable in solo queue.

I do have to wonder what champion is notorious for being frustrating just consistently? Outside of Yasuo. Pyke used to be if I recall.

Zed is probably my guess, he has an average winrate but had been nearing a 50% banrate before we nerfed him. I haven’t looked the data post-nerf however but historically players have always regarded him with frustration

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Originally posted by WorstTactics

What do you think about nerfing the true damage dealt after Yone exits his E? And buffing him elsewhere?

Possible, but risky as it runs the risk of lessening part of the Yone fantasy of using E as a finisher.

Comment

Originally posted by itsmetsunnyd

At what point does player satisfaction play into the equation? It's all well and good that flashy pro play champions are picked, but if that has a detrimental effect on player satisfaction surely it's not a good change?

Thats right, we don’t want any of these changes to come at the expense of the rest of League of Legends whether it be through winrate or satisfaction or otherwise. We carefully selected these changes with that in mind, and did the higher risk changes a patch prior to worlds to allow us to make the necessary adjustments on 11.19 if need be.

Comment

Originally posted by AUT_Devilos

Were you maining to bring him to pro play in midlane or toplane? Either way wont happen at worlds, pretty sure. Just wondering what role you were aiming for.

Mid lane is the goal

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Originally posted by FruitfulRogue

Respectfully as possible, how do you determine a champions "frustration" to play against is worth changes? Personally I hate going against Yone, but can see that he is fun for the player. But at what point does their fun out way my misery for changes to be made?

Because going against this champion can just be a nightmare at times, and he is VERY popular simultaneously. But unlike Yas, that's not the core of why I find him unenjoyable to go against. Yasuo is everywhere but Yone is just frustrating.

There really is no "official" way as frustration is VERY subjective. Banrate is a good start but you have to look at it within the context on winrate as well. A champion with a high banrate but also high winrate makes sense, players ban them because they are powerful. A champion with a high banrate but average winrate is a sign that champion is likely leading a a lot of frustration in players and probably feeling more powerful than they actually are. Samira was an example of a champion that we changed to target frustration. Her winrate was average but her banrate was very high, so we targeted some of the areas players had been voicing their opinion felt the most powerful, and changed her dash to only work on allies (she felt too mobile and hard to lock down) and increased her R CD from 3 to 8 seconds (she felt like she had too easy access to her ultimate multiple times in a fight). We also decreased her W duration and her E dash speed to help increase her counterplay. Her banrate d...

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Originally posted by DracoReactor

Just a quick question, I'm sure you must have plenty of stats and trends to back the changes but what happens if the champions that received pro play adjustments got little to no picks in pro play?

It is honestly pretty likely to happen with how many champions we are changing, and we are OK with that. If they don't get picked, they might be revisited in the future or we may just accept that the champion is not seeing play and move on.