League of Legends

League of Legends Dev Tracker




13 Nov

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Originally posted by th3rdunseph

guys.. does somebody know who was the guy playing violin? thank you.

it's based on a stroh violin

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thats very nice of you to say. folks like you are exactly the people we want to make proud with what we do.

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Originally posted by Kittenscute

There should be a ping that says "help me get vision" instead.

"Require vision" is only useful when you are trying to get other people to place down vision for the team.

"Help me get vision" is also useful for supports or whoever is placing down wards/clearing wards so they communicate to their team they are trying to contest vision in an area and need escorts.

I usually use the "Assist me" ping which works perfectly for this!

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Originally posted by Radical-Six

Like others have said, really appreciate you coming in here and talking about this! My one gripe that I see somewhat often is even when the Flex matchmaking is "fair", I run into players who have their solo rank at Plat/Diamond/higher but their Flex rank is bronze/silver. I understand that you want players to climb each queue, and that rank /= MMR, but it makes no sense to me that the exact same player can have two vastly different ranks in 2 queues where the only difference is potential teammates. Would love to see this cracked down on somehow.

Thanks again for answering questions!

No problem. Happy to talk! I think there are some seeding solutions we can target here to make it better. As with all of our work, it’s a matter of being able to prioritize them and dedicate the right amount of time to these projects to be effective.

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Originally posted by bz6

Speaking of competitive /u/codeofbear

How will Challenges change player behaviour? I see a world where a player will be like “playing for challenges, gl” and process to play suboptimal on purpose. League is a competitive game across all its SR modes. Not playing to win is very toxic.

It’s a good question for sure. We’ve done some pretty rigorous testing of challenges and we think the design framework adequately irons out most of the conflict here. I think the main thing we’ve found is that challenges on their own rarely will have such an impact on an individual game that this consistently happens. We have flagged a few at risk, but we’ll be taking a look first on PBE to see how they pan out.

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Originally posted by gigZ2g

lemme see those sexy explosions baby - i am ready for it

alright fine


12 Nov

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uh.. y-yea.... i mean YES OF COURSE WE DID THAT ON PURPOSE, IM GLAD YOUR PEASANT EYES FINALLY NOTICED, TOOK YOU LONG ENOUGH

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Originally posted by gigZ2g

All i want is to see what she actually does. Everybody is saying she is crazy and blow up everything but i really want to see the carnage and chaos.

be careful what you wish for.

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Originally posted by xSpaceCrabsx

Can you comment on why ranked 5’s was removed? My initial thoughts are user engagement and the addition of flex and clash. It’s a decision that’s always sort of confused me.

I wasn't part of that decision a while back, but as with any mode we want to make sure it's healthy not only in population but in integrity (where we can). Team 5s was a great start into competitive 5s, but iirc it didn't hit our healthy bar for play and had a lot of problems with the implementation.

Flex and Clash have been positive steps in the right direction -- but there's still more to do there as well.

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Originally posted by Ahri_Support_OTP

I really appreciate your willingness to talk with people about this, actually. Flex's atmosphere is enjoyable and it's becoming my favorite mode more and more as me and parties of friends queue up and play!

  • The idea of seeding MMR like with Solo/Duo is a good one, as it not only solves the problem but it prevents people from abusing a semi-fixed MMR. It would almost certainly result in a better experience for the people playing Flex and could possibly make Flex the preferable mode if all goes well. If the only excuse people have for not playing Flex is "It's a joke" then when it stops being one they'll probably try it out.
  • Ah, so it does preference matching parties against one-another! I would argue that, at least presently, the people who queue for Flex don't care about the long timers. I can say that my regular queue time ranges from 2-15 minutes and I do not mind one bit so long as the matches are fair. Flex could end up being the mode with stricter matchm...
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I really love the passion for sure -- it's definitely a space that's on the cusp of what could be amazing competitive team play if we get it right. I play a ton of flex too and would love to carve out some space to make it better, or at least find the right solution that fits that mold.

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Originally posted by SelloutRealBig

What about removing duos from solo queue and incentivizing them to play flex? 2/3/5 stack premades in flex and pure solo in solo queue. It would make matchmaking better and also give people a reason to play flex/take it serious. The game has enough people who want to play ranked but refuse to play solo that they would start playing flex. Throw in some better rewards too just to top it off.

It is something we talk about frequently. I really like the direction of it, but there are some queue health concerns that have held us back in the past.

It's worth reopening the discussion again though.

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Originally posted by absolute4080120

Just out of curiosity. I'm an OG player. My account is from the closed beta first wave, Black Alistar, etc. Is there any cool stuff or anything for the few of us that exist? It's no big deal if not, but thought I'd ask

Not yet but we do have plans to add some fun stuff specifically for beta players.

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Originally posted by vooffle

Oh dear. How many years is this little manoeuvre going to cost us?

it is....not easy to obtain. Murph.