League of Legends

League of Legends Dev Tracker




12 Nov

Comment

Originally posted by Furaxli

I don't care about the challenges, I just want to play with Barrack Probama.

what's your summoner name, I'll add you

Comment

Originally posted by CharliXDD

How much do they cost?

0 RP 0 BE All of your life energy

Comment

Originally posted by OtterBall

To me this feels so frustrating. My friend and I were talking about it last night where we feel as if most of the game just winds up being coin flips late since everyone can catch up so easily. Back in the earlier Seasons if you stomped Lane you could translate that advantage into other wins across the map, but now it just feels so punishing to leave since you can't even set up a proper freeze.

I get stomps aren't fun, but it also makes the game feel less competitive

Is the suggestion that the game should be more snowbally/more decided by who wins lanes?

Comment

Originally posted by vooffle

There had better not be an insane title, I may have a history of losing my sanity grinding such...

The best title in the system is "Absolute Unit" and nothing will convince me otherwise.

Comment

Originally posted by Zarathielis

Just admit you guys are working on the next Ryze rework and he will be able to have 7 items πŸ‘€

I REFUSE TO ADMIT ANYTHING

Comment

Originally posted by SlurpTurnsMeGreen

You can still swap between your Ranked and Prestige (level) borders, and you'll finally be able to freely choose between any of the Prestige borders you’ve previously earned, not just the most current.

Borders without borders we love a progressive team

f*ck this is good

I'm stealing it for the patch notes when Challenges launches

Comment

Originally posted by WhiteMunch

I’m guessing everyone starts at 0 with the challenges unfortunately, well minus the collection one

Most Challenges will start at 0, some like collection will be retroactive, some others will also be able to key off of stats we've collected in the past.

Comment

You're right. It does need some work. We don't have a full commit on what's next for Flex, but I do like talking about where some of the problems are.

  • Flex MMR --> Other Queue MMR: If you haven't played a lot of games in Flex, it's likely your MMR isn't entirely being taken into account. I'll caveat that with Diamond MMR at Flex means a different thing than Diamond MMR in solo queue, just based off of sheer population in the queue. For solutioning: Flex MMR seeding is probably the big one here. Seeding you into Flex informed from other queue performance would go a long way in ironing out some of those issues, which is something we saw a TON of success with in solo queue for new accounts.
  • Premade Matches: Right now it does try to match you against other premades of the same size, but it's not being strict enough with envelope expansion as it relates to other premade sizes. This is a tough one since the population in the q...
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Comment

Originally posted by RiotAether

get off your smurf ben

er I mean hey Zarathielis! No plans for a seventh item. Updated image coming with the standard six slots + trinket; we've been exploring thoughts for what to do with the extra space but it won't be "hey you get to buy an extra item" cause that has way more impact beyond the scoreboard.

gottem

Comment

It's definitely not forgotten. The goal of the change was to reduce the proportion of games where one team has an insurmountable advantage, but no incentive to close out quickly. The actual results were a net reduction in average game time between 30 seconds and a minute, and a substantial increase in the overall rate of comebacks, implying that decisive advantages resolve into either victory or a comeback much faster than before (and more of them result in comebacks).

And yes, if you're deeply invested in wave management as your way of expressing dominance, you might be sad at the reduction in consistency / effectiveness of that particular strategy.

Comment

Originally posted by Zarathielis

Does anyone else notice 7 item slots? https://pbs.twimg.com/media/FEAtYUXXsAcmoHE?format=jpg&name=360x360

And is there a way to turn challenges off? I'm not that interested in them and some menus look a bit...overloaded (I hope that's the right word). But the new ranked borders look really pretty, especially the Diamond one

Yeah. Oops. We goofed.

Comment

Originally posted by APlogic

Just call it "Faker"

We do not want to draw his gaze. It scares us.

Comment

Originally posted by Zarathielis

Does anyone else notice 7 item slots? https://pbs.twimg.com/media/FEAtYUXXsAcmoHE?format=jpg&name=360x360

And is there a way to turn challenges off? I'm not that interested in them and some menus look a bit...overloaded (I hope that's the right word). But the new ranked borders look really pretty, especially the Diamond one

get off your smurf ben

er I mean hey Zarathielis! No plans for a seventh item. Updated image coming with the standard six slots + trinket; we've been exploring thoughts for what to do with the extra space but it won't be "hey you get to buy an extra item" cause that has way more impact beyond the scoreboard.

Comment

Originally posted by antmanschex

I really appreciate your quick comments about game development, plus all the math you do for the league (and recently Poe) community.

Thanks! :)

Comment

Why can’t NA fans do anything cool like thi- I MEAN, wow super dope!

Comment

Originally posted by Orianna_Is_Love

Every episode that has no Orianna cannot possibly be a 10/10, so I must reluctantly give the show a 9.5/10.

Agreed