League of Legends

League of Legends Dev Tracker




13 Sep

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Originally posted by LezBeHonestHere_

Poppy buffs

Removal of halved ult damage when tapping R would be great

POPPY BUFF ITS TIME, GET YOUR BUCKLERS OUT

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Originally posted by 1999Rams

I had a tour of the Esports facility back in summer of 2019. Each team had a room with a door painted with their logo. G2 Had a door... I also think Misfits had one as well.

Those were left over from Rift Rivals - I think they’re still up

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Originally posted by SW23eleven

Thanks for updating us on the sleeves, as others are saying her wings still needs to be completed, and she would benefit from some glowing effects even when her passive isn't up.

Maybe the wings particles wuold be enough for the last point tho, I love how visible and shiny they are in the icon

We've added some wing VFX to the back of Dawnbringer's in-game model! These should be in for the next PBE build. https://imgur.com/a/bNWJQUh

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Still working on trying to get it enabled. After it's back to disabled, I'll be doing a brief write up of why it's been stuck on enabled for so long and posting it in this subreddit.

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Originally posted by Etna-

Were you able to make any progress with the bug? It is still there for me Sadge

This should be fixed next patch :)

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    /u/Am1t8 on Reddit - Thread - Direct

Hello,

We have also looked into some of these problems, and almost every time we look into the crash and/or error, it's related to very outdated video card drivers and/or OS updates on a player's machine.

Can you ensure both are up to date?

Also, are you using low spec mode?

thanks


12 Sep

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    /u/Reav3 on Reddit - Thread - Direct

It’s funny that the article quotes me as if it’s taken word for word but changes a lot of the wording of my comments


11 Sep

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Originally posted by ghiblix

jsyk kim yeji posted this comment on her insta story 😳

Ha thats cool :)

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Originally posted by CptRankstrail956

PBE is become one of the most uselles thing I ever see. It should be a testing server, for new champs, bugs or glitch, instead is just a shit show of low elo players that play there just for having free skins, while youtubers instead of doing something good just do customs to create their new "OMG (insert new champ here)IS THE MOST BROKEN THING, RITO WTF".

So Riot gets no info on how really strong a champ is, and we have to test champs for the first 2 week on the main server. They should just change it for good

We do not use PBE to guage how strong a champion is, any balance changes that are made after a champion hits PBE are based on our own internal testing, not PBE data.

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Originally posted by CountMordrek

The question is why Yasuo’s windwall didn’t slow projectiles instead of making your grand play disappear completely on a relatively short cd. I mean, windwall in its current iteration is so unfun to play against, even when the Yasuo isn’t throwing them up perfectly to counter skill shots coming from no vision over terrain…

I get the feeling your comment was not asked in earnest but I'll give an earnest answer anyway. The fact is that relative to basic abilities Yasuo windwall has a very long CD, one of the highest in the game. I can believe the ability is unfun but melee characters often need a defensive spell in order to makeup for them being outranged by ranged characters. These defensive spells, whether in the form of pure defensiveness like Windwall, or in the form of CC, might feel frustrating to some players, but they are necessary for these characters to function. One of the primary ways of skill expression in League is also playing around cooldowns, and that can be expressed through playing around when these cooldowns, and punishing the champion when they are down. If you are feeling particularly frustrated, try engaging in this counterplay

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Originally posted by super_intellectual49

Oh damn I thought that Vex could only increase the range of one projectile at a time after reading her champion insights. If that effect is also tied to this ability then its way stronger no questions asked. Imagine a poke comp with Vex, Varus, Jayce and Nidalee throwing abilities at you from two screens away.

Oh trust me we imagined

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Originally posted by super_intellectual49

This somehow feels even worse than windwall. And it's not even stronger than windwall

In our testing I felt pretty stronger that it was much stronger than windwall. Slowed projectiles were effectively destroyed, as skillshots are often extremely reliant on exact timing and positioning, as well as the fact that this ability also had offensive output in that it extended the range of not only her projectiles, but her allies. Using this in a teamfight essentially meant putting up a wall that destroyed all enemy projectiles and doubled the range and effectiveness of your allies' projectiles.

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Originally posted by patmax17

Now I'm curious about which questions did get to Meddler and what he decided, but I fear that's a question that would better stay unanswered xD

Any large preseason feature goes through him for sure, so like elemental terrains, dragon soul, item rework, that kind of thing. I can't really think of anything smaller scope that he had to be tiebreaker for though.

There's also a big difference between meddler having to be tiebreaker in an official capacity (very infrequent, because it means all of the above processes have failed) and just meddler giving feedback and letting us make the call (relatively common).

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Originally posted by sarsvesh

Holy shit this is so cool! Does he show off stuff like this often?

Showing stuff like this off is hard because often what is getting tested could be anywhere from being right before release, to earliest iterations of a champion or change that might ship for another year+. Sometimes you get lucky and you can find clips that are from tests where a change was tested in isolation, but even then you have to be extremely careful because you never know what little things might still be visible!

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Haha thats me on Orianna! That is a hilarious clip that we always like to revisit for the laughs. I remember we theorized that since Orianna Q is a projectile that interaction would work like that, but we never saw it in action until this clip where we had completely forgotten about it!

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Originally posted by jagspetdog

Can you give examples of how you resolve conversations with designers when you seriously disagree with a changelist? You guys sound like you'd run into a lot of issues.

Typically, the designer (and their design lead) has the final call. Designer and GAT member frequently talk through the changelist, the pros and cons, design intent and expected result. If there's a disagreement on these, then we can do any number of things including : bring in more opinions from more senior members of GAT side or design side (including going all the way up to meddler if it's important enough), put something in test to validate the hypothesis (with test goals), ship it with contingency plans (eg. Make a winrate shotcall. If this is more winrate than predicted, then revert it or pull back). There aren't too many issues because everyone has good interpersonal skills and it's handled in a professional manner.

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Originally posted by YandereYasuo

I've gotta ask:

What was the closest design you ever came to a Yandere/Sadist style champion? And will we ever get one that goes 110% for those thematics?

We only have an influence on the game design aspect of the champions! There are teams that are dedicated to narrative, aka the story and lore of a champion, while we work separately on what that champion actually does in the game. For the most part they flesh out the character themselves but occasionally they have to work around the game design aspects (for example Akshan's revive was written into the story based on the mechanic we added into the game) so its possible something like the thematic you are describing appears in League, whether its through game mechanics or story writing, but I can't say for sure as I don't work on those teams.