League of Legends

League of Legends Dev Tracker




24 Feb

Comment

Originally posted by Vonspacker

New HUD has potential but it's hard to judge from those screenshots.

I'm not a fan of rotating details because it can be annoying to not have access to information when you want to see it when watching

Also really wish they had used a more realistic game example because it looks ugly when everyone has heal and 8000 health pots but might look better when it's a real game.

Based on that image it seems like the race to dragon soul is measured inwards to outwards which surely would be better outwards to inwards so both teams get 'closer' to the soul in the centre?

I dislike that they haven't included role Vs role gold difference - this feature in the LEC has been really good at visualising where the gold on a team is stacked and who to look out for in fights.

Would need to see it in action and get used to where new info is kept but it looks ok as a rough draft

Thanks for the feedback! Yeah, it's hard to capture how HUDs operate in just a still image.

It's funny you bring up the dragon race inwards/outwards because that is something we talked about several times. We may end trying both directions to see what sticks.

Gold difference isn't gone, it just isn't captured in these stills - still a feature, and will be visible in the lower 3rd!

Comment

Originally posted by FelysFrost

That HUD is horrific, it's so 2018 mobile gaming

HEy /u/FelysFrost can you elaborate any on what makes the HUD feel like 2018 mobile gaming? What do you like / dislike?

Comment

Originally posted by MuffinLoL

what in the ever living f**k is that UI

Hey /u/MuffinLoL can you offer any specifics on what is frustrating you with the HUD designs? We are here to learn :)

Comment

Originally posted by Sockmonkey2878

Man apparently I am minority but I really like the new HUD!

Glad you like it /u/Sockmonkey2878 if you have specific feedback (what you like / dislike) drop it here!

Comment

Originally posted by Giobru

The HUD feels like change for the sake of change. No new info over the current HUDs, but everything is jumbled around and it looks (subjectively) uglier. Maybe it makes more sense to group stuff up like that, but hopefully they refine it a lot and make it look better than that.

An emote and a couple of Capsules is a joke but I don't think anyone was expecting anything else. None of Riot's twelve global partners (including Red Bull, Oppo, Mercedes-Benz and sportswashing front EWC) could possibly afford to give viewers, say, one pull on the gacha. Or, you know, a H*xtech Chest

Hey Giobru, what kind of refinement is top of the list for you? We are definitely looking for user feedback!

Originally posted by FruitfulRogue

What's the verdict behind certain mechanics being "High Mastery" exclusive?
I feel like some champs have certain mechanics that only the best players at the champion can pull off.
But then some champs have a lot more of these than others.

game needs a reasonable mixture of high/low skill cap and high/low skill floor. most probably wanna sit as close to low floor+high cap (easy to pick up, hard to master) but its good to have a few champs that scream outplay with high skill high floor as well as the opposite

This gets confounded further by the reality of your opponents skill changing as you get better at the game. ie: some champs are low skill floor if your in bronze-gold but impossible to learn against masters+ without flailing on the keyboard for a while

Originally posted by bytheshadow

it should be like what kayne is doing, while the animation is running, arrow points around where it should land.

ya the timings too tight


23 Feb

oh sry, this was something I was testing out but its very unlikely to ship.

while I was looking for something to reduce the counterplay (ccing zed out of his ult is pretty easy when you get good enough, forcing him to WRW or otherwise never take the initiative), this was actually too hard to use for most people, such that it ended up feeling almost random where you ended up for the average player


22 Feb

Comment

Originally posted by Th3_70ck

>If the team has no junglers, this rule is disabled

No smite lane swap meta?

I know you are memeing but this rule is for low level games where they duo top

Comment

An addition to this I forgot to mention: * There will be very clear messaging if you're identified as lane swapping. "Lane swap detected: please leave the area!", we might have cooked with how noisy it is * We considered referees enforcing it but what if you have a failed invade top side then Keria walks slightly too close to top on his way out, does the ref pause the game and threaten a yellow card - "don't take one more step or it's a violation!". The more we thought about all the edge cases and needing to define them the more impractical it became, as amusing as it'd be to watch


21 Feb

Comment

Mind messaging me your username so I can look into it?


20 Feb

Comment

Here's a good resource to start with on general principles: https://youtu.be/-pglxege-gU?si=-E5Xl8mCMTFdFDiU&t=0

I've posted comments on how League matchmaking works in the past, mostly in the 2023 timeframe if you look through my comment history. This is a reasonable summary

Comment

"If I knew a champion was nerfed in this modes, I wouldn't play them"

This is one of the reasons right here. Champions that are nerfed in these modes tend to be strong, not weak.

If you read "Ziggs does 10% less damage" the reaction is to not pick him because he's "bad". The reality is that he is still very powerful.

Understand the pain point in regards to wanting a source of truth, but showing nerfs/buffs in champ select could often mislead players who care about power into picking the opposite of what they're looking for.


19 Feb

Comment

Originally posted by [deleted]

[deleted]

You got to level 35 in 4 days?! That's insanely fast progress.


18 Feb

Comment

I'm guessing patch 11.22 had a lot to do with it. She still didn't get picked for a while after, but that patch made her significantly more consistent in executing her combos. Sometimes it can take a while for changes like that to catch on, especially on a champion who had been considered weak in pro for years.


17 Feb

Comment

Originally posted by Then_Debate4763

Thanks for the insights ! So it was completely random to have 9 emerald in this game and the next ? Interesting

I'd say it's significantly more likely, because you're in low diamond skill level and that's where a lot of people at the top of new smurf accounts and people who are resetting out of diamond in the early parts of the season go

Comment

Originally posted by Then_Debate4763

Hi, enough to move 500+ lp mmr from one game to the next ? I lost about 90 lp in 6 games. If that’s the intended way for mmr to work I’m genuinely concerned about the state of the game. If I win 6 in a row I should play with 200 lp masters do you think ?

the emeralds look like they're actually diamond players, so since you're the only one in the lobby whose mmr is stable it looks like you're playing with emeralds, but they're actually diamonds like you. They just haven't played enough games yet

Comment

Originally posted by Then_Debate4763

just took a quick look on opgg. doesn't seem to be anything particularly wrong. the plats are obviously smurfs and most of the emeralds seem to be ex-diamonds who haven't played enough games yet for their visual rank to stabilize. you also lost a ton in a row, so you probably lost a lot of rating

Comment

Something is weird here. By this point bounty deprecation should be affecting K’Sante and even though two of Vi’s kills are low value (0-1 and 0-2 Rell) she should have accrued enough by this point.

I’ll try to investigate.